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Hi all, About two months ago I stated my intention to provide a Godot-based version of World Boxing Manager for people on Mac, Linux, and mobile who weren't able to play the game. I'm happy to announce that I've managed to do it! Thanks to all of you for the continued support! Most of the actual in-game changes are, quite frankly, simple quality of life and balancing changes. This was never meant to be a complete overhaul with entirely new features - I would probably have released an entirely new game with that kind of effort. My first priority was to simply get the game working as it was on a new engine, and I've been able to accomplish it. So without further ado, here are the changes:
Hi all, About two months ago I stated my intention to provide a Godot-based version of World Boxing Manager for people on Mac, Linux, and mobile who weren't able to play the game. I'm happy to announce that I've managed to do it! Thanks to all of you for the continued support! Most of the actual in-game changes are, quite frankly, simple quality of life and balancing changes. This was never meant to be a complete overhaul with entirely new features - I would probably have released an entirely new game with that kind of effort. My first priority was to simply get the game working as it was on a new engine, and I've been able to accomplish it. So without further ado, here are the changes:
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