Bugfixes
[ 2017-12-11 07:49:04 CET ] [ Original post ]
Hey all, As is often the case, there were a few bugs that flew under the radar when I released the Godot version:
Fixes
- Display issue in which the game would appear off-center is fixed.
- Added the ability to import an edited fighter into your gym.
- Fixed the subsequent issue in which weight data was not appearing for said fighter.
- Edit Data screen had an issue where the last few fighters weren't able to be edited because selecting them didn't bring up their information. This is now fixed.
- Organization screen "Detailed Information" button wasn't working for player fighters. This is also fixed.
- A few of you have complained the the new scaled experience system is too harsh, so I've buffed the gains a little bit and increased the effect of equipment levels. To reiterate, higher stats take longer to improve than lower ones now. HOWEVER, training camp gains are unaffected.
One thing I haven't "fixed" is the issue in which some fights weren't showing up on fighter records. I've been at it all day and I can't for the life of me reproduce this issue. I'll keep testing and see if it comes up for me.
Thanks for playing!
Bugfixes
[ 2017-12-11 07:49:04 CET ] [ Original post ]
Hey all, As is often the case, there were a few bugs that flew under the radar when I released the Godot version:
Fixes
- Display issue in which the game would appear off-center is fixed.
- Added the ability to import an edited fighter into your gym.
- Fixed the subsequent issue in which weight data was not appearing for said fighter.
- Edit Data screen had an issue where the last few fighters weren't able to be edited because selecting them didn't bring up their information. This is now fixed.
- Organization screen "Detailed Information" button wasn't working for player fighters. This is also fixed.
- A few of you have complained the the new scaled experience system is too harsh, so I've buffed the gains a little bit and increased the effect of equipment levels. To reiterate, higher stats take longer to improve than lower ones now. HOWEVER, training camp gains are unaffected.
One thing I haven't "fixed" is the issue in which some fights weren't showing up on fighter records. I've been at it all day and I can't for the life of me reproduce this issue. I'll keep testing and see if it comes up for me.
Thanks for playing!
World Boxing Manager
Aggroblakh
Aggroblakh
2016-12-09
Strategy Sports Singleplayer
Game News Posts 24
🎹🖱️Keyboard + Mouse
Mixed
(132 reviews)
http://worldboxingmanager.tumblr.com/
https://store.steampowered.com/app/563750 
The Game includes VR Support
World Boxing Manager is a game in which you develop and manage the careers of young, hungry boxers desperate for glory. You scout and recruit fighters from a pool of amateurs who come to train at your gym - it's up to you to decide who to mold into championship material. Build their careers up in regional events until they are ready to make the leap onto the world stage and fight for world titles.
Can you develop a world champion fighter capable of unifying all of the titles in his weight class? Try this game and find out!
Can you develop a world champion fighter capable of unifying all of the titles in his weight class? Try this game and find out!
Fighter Training
- Train specific stats, or train a whole set of stats according to a desired fighting style.
- When a fighter has an upcoming match, he can begin a training camp.
- Gains made during training camps occur at a much quicker pace than during regular training, but are temporary and only apply to the next match. Thus, the player is able to tailor training camps to whomever his fighter is fighting against next.
- This also means that part of the player's responsibility as a manager is to find a balance between the longer-term, permanent development of his boxers and the short-term rewards of training for and winning matches.
- Hire trainers for bonus training camp gains. However, if your trainers end up training too many fighters at once, their effectiveness will suffer as they are forced to spread their time out between multiple fighters. It's up to you to determine the best way to prioritize the trainer's time.
- Make sure that you schedule enough time before each match for your fighter to make weight. Different fighters cut weight at different rates, so if your fighter takes a long time to burn it off, you'll have to account for it.
Sparring
- Pit any two of your fighters, professional and amateur alike, against one another in training matches in order to see how they perform in actual matches.
- If one of your students manages to knock out one of your pros, it might be worth it to train him instead!
- Fighters are able to learn Traits, which are permanent boosts which increase their effectiveness as fighters. The only way to learn new Traits is to spar.
Match Making
- Set up matches against fighters all over the world.
- You obtain more money for winning, but gain more experience from losing. It's up to you as the manager to either cherry-pick easy opponents for money or try your luck against better opponents in order to move more quickly up the rankings.
- Hire cable and PPV networks to air your fights for extra money and exposure. However, this can backfire if your fighter loses!
Fight Night
- Call out instructions during the match and between rounds in order to make adjustments as you see fit.
- If your opponent has a weak jab, stay on the outside and pick him apart; if he has a weak chin, get in his face and smash it in!
- After the match, you can view statistics in order to determine where your fighter needs to improve.
MINIMAL SETUP
- Processor: Pentium II (or equivelant) 800mhz or higherMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 1024x768 display or greater
- Storage: 600 MB available space
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