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Hi people!
I would like to share with you the latest news about the development.
As some of you know, version 0.7 will bring significant changes in the game. Among them, a scripting system has been added, allowing players to create their own programs to hack and automate actions.
Also a complete renovation of the exploit system is underway, leaving the current versions system obsolete.
The new system is much more dynamic allowing players to find vulnerabilities by themselves using the scripting system.
The programming of the exploits is simple, but now many factors are going to be taken into account so that an attack is satisfactory, from libraries with a specific version installed on the machine, to active connections, active users, etc.
The result of exploiting vulnerabilities will not always give you access to a shell, so it is possible that to realize an attack you must combine different exploits and even social engineering.
On the other hand players can continue to find exploits already compiled in hackshops and other places to use without programming.
With these changes the way to realize attacks will be different, not only because of the use of the exploits correctly, but it will be necessary to prepare each attack gathering information from the victim to know if the attack can be successful, due to the requirements of some exploits, since a failed attack will create a record in the victim's log.
The first iteration of this system is going to be published in the nightly branch throughout this week.
Once it is considered stable, it will be published in the public branch so you can enjoy the latest game additions without continuous wipes in the database, as happens with the nightly branch.
After the public update, the nightly branch will continue with the development of version 0.7 as usual.
More news soon, happy hacking!
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