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Hi all! I would like to update you on the latest news in development. There are exciting new improvements! For a correct implementation of the Guilds, certain improvements and expansions in the world generation have been necessary. From now on Grey Hack will have more than 4 billion IP addresses to explore, basically all existing addresses in the ipv4 range, or in other words, any IP address now exists in the game. If we consider the number of computers on LAN for each network, we can be talking about much more than 8 billion computers to explore. The new generation system also brings improvements at the development level, allowing "forced" wipes no longer necessary if some aspect of the generation between updates was modified. Also the loading time at the start of the game has dramatically decreased, especially noticeable in the Single Player mode where the player loads the world on the client side. And most importantly, the new system will improve the variation between generated networks. This feature is practically finished and is currently being tested in the Nightly build privately while critical bugs are fixed. The Nightly build will open for everyone in the coming weeks. More news coming soon!
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