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Name

 Grey Hack 

 

Developer

 Loading Home 

 

Publisher

 Loading Home 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Early Access 

Release

 2017-12-14 

 

Steam

 € £ $ / % 

 

News

 400 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 32 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/605230 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Grey Hack Linux [515.12 M] 




LINUX STREAMERS (1)
tontonayo




Update v0.7.3351a



The public build has been updated with the latest available version of the game!

As usual, since the nightly build has merged to the public version, the nightly build has been disabled until the next cycle.

In addition to new features, this update fixes a significant number of bugs, including performance issues that the server was experiencing lately in addition to data loss from the database.

Keep in mind that version 0.7 is not yet complete and its development will continue in the next cycle of the Nightly Build.

[h3]Local Network[/h3]
Unlike the previous version where all the computers in the network hang on a router, now local networks can have more than one router and their computers can be grouped into switches and hubs.
Because of this, certain computers on the network can be protected in various ways from unwanted access from outside, in addition to the usual methods.

Depending on the type of network and how big it is, you may have to hack more than one computer until you can reach your destination, although a large network is not necessarily more secure than a small network, it all depends on how it is configured.

One of the main changes is that routers and switches can now be accessed using exploits in the same way as with a computer. In addition to being one more access door to the target, access to these devices will help players to update the libraries of their routers by downloading the newest ones from these devices in addition to being able to access the saved connection logs.

Now you may notice that there are fewer ports open to the outside when you do an nmap, this does not mean that there are no more active servers on the network, and the router access can be very useful to enter to the network.

[h3]Scripting changes[/h3]

- A dynamic scripting speed system has been introduced, adapting to the load of the server at that moment. This results in a significant increase in the speed execution.

- Now the print command works in realtime, therefore you can see the text output of your scripts even if they have not finished running yet.

- wait method re-enabled.

- computer_ports renamed to device_ports

- computers_lan_ip renamed to devices_lan_ip

- Added methods connect_ethernet, network_gateway, active_net_card, ping, connect_wifi, active_net_card, clear_screen

- All commands migrated to the scripting system.

[h3]ScanLan[/h3]

This program allows you to see in detail how the network is built and the devices connected to it. Remember that you must upload the program to a device connected to the local network and run it to see the information of that network.

The local network will be expanded in the next cycle of the nightly build to include more different devices, such as printers, smartphones, etc. as well as sniffers and firewalls will be reactivated and completed. In addition to the option for players to build and expand their own networks.

More news soon!


[ 2020-07-24 00:19:30 CET ] [ Original post ]