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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Grey Hack 

 

Developer

 Loading Home 

 

Publisher

 Loading Home 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Early Access 

Release

 2017-12-14 

 

Steam

 € £ $ / % 

 

News

 400 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 32 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/605230 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Grey Hack Linux [515.12 M] 




LINUX STREAMERS (1)
tontonayo




Nightly Build: Preview

Hello everyone!
I would like to share with you the latest news about the development.

The public version can already be considered stable and this means that the next development cycle has already begun. Therefore the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.

Version 0.7 is now finished and so the Nightly build will start with version 0.8.x. The Roadmap has been updated to reflect the last updates.
As always remember that the roadmap is an overview of the development and there are planned features that are not included there. The order in which new features are included may change at any time.

The next Nightly build will bring a completely revamped network system, improving overall stability in Multiplayer, as well as fixing various issues that could arise when using slow or unstable connections like some Wi-Fi connections.
These and other improvements are currently being tested in the experimental branch of the game, which could be considered a pre-nightly build. You can join the official discord of the game for more information about how to access the experimental branch.

In addition to the new network system, the nightly build will completely revamp the game's economy, which until now was a placeholder.
This will bring certain changes in banks, making it no longer so easy to empty bank accounts and get away with it, as well as greater security that will make it significantly more difficult to make transfers without being traced.
In addition, the player will have to face additional payments, such as the monthly payment of rentals, fees on bank transactions, fines if the police catch you, etc.

This leads to other alternatives to get money, adding the possibility that players can create their own cryptocurrency using a dedicated scripting API. Note that everything is simulated, there is no real crypto in the game.

The use that the players give to each published currency and other factors, such as mining, will decide its value in the game and, as it happens in reality, this value can fluctuate. Therefore, it will be necessary to plan when is the best time to buy/sell or exchange currencies, also adding the possibility of carrying out attacks to manipulate the market.

Due to the complexity of maintaining a stable economy, changes and adjustments will be added depending on the feedback during the nightly build and successive versions of the game.

In addition to the economy, the Nightly build will add two new main hacking methods, apart from the well-known "overflow" in libraries, increasing the chances of entering systems and also new methods to defend against these new possible attacks.

Apart from this, there are more features that will be included in the next Nightly build and will be revealed as development progresses.

More news soon!


[ 2022-02-17 03:35:09 CET ] [ Original post ]