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Hello everyone!
I would like to share with you the latest news about the development.
The first iteration of the economy is almost completed. This brings several important changes to different aspects of the game along with the inclusion of the Blockchain service for players to create their crypto-currencies. Note that everything is simulated, there is no real crypto in the game.
Blockchain
The creation of a coin is a trivial process and limited to one per player, since the important thing is that said coin has some value in the future. As in real life, the blockchain system is practically hack-proof and it is not a centralized system on a single server, so we start on the premise that the coins created in the game are safe.
Players must mine the coin and make buy/sell offers for its value to increase. As in reality, users specify the price in a free market system. Therefore, if you want to sell/buy coins, you must provide a price at which you want to sell/buy, and the buyers/sellers must accept the proposed price.
That system is the one that will determine the approximate value of a coin based on the last transactions made. Therefore, it will be the users themselves who will finally determine the prices of the coins.
Although it is possible to consult the offers of the players, the purchase or sale is not made directly between them like in a store, but the transactions will be completed automatically if the proposed prices are greater than or equal to any available offer.
Mining
The mining process is based on a reward system, and just like in real life, depending on the power of the computers mining the same coin, it will be decided which player gets the reward between each mining cycle.
This means that even if you leave a computer mining constantly, it does not guarantee you the reward if other players are mining the same currency with more powerful machines.
In addition, several machines can be used to mine for the same Wallet, creating the possibility of having farms. Therefore, the more computers you have mining a coin and the more powerful these are, the more likely it is that you will get the reward.
At the moment, due to certain technical limitations, mining requires active terminals and the player to be online, although this may change in the future.
Banks
To avoid inflation when you want to sell coins in exchange for the base money of the game, all purchases and sales are made directly from the bank accounts of the players, therefore the money will be moved instead of new money being created.
From now on banks will charge fees for keeping your money and for transactions made, so it is not a bad idea to invest in some crypto-currency where there are no taxes on your money.
Also to avoid inflation, NPCs will no longer receive monthly payments in their bank accounts, in addition to the money available in them being considerably reduced.
Other recurring payments have been implemented, such as rented servers, where your payment will be monthly, and will increase exponentially depending on the number of servers you hire.
Since a stable economy is one of the most difficult aspects to achieve in an MMO, various adjustments and changes will be made during the nightly build based on feedback and testing.
For this reason, unlike previous nightly builds, some of the new features such as the inclusion of ISPs (Internet Service Providers) will be added during the public Nightly build, since I will try to limit database wiping as much as possible during economy testing.
So it is very possible that the public Nightly Build will be available before other previous versions.
The experimental branch will be closed in the next few days, since the testing of the new network system has concluded and it will be included in the nightly build.
More news soon!
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