Nightly Build: Preview
The nightly build has already been in development for several weeks, and this time I am focusing on updating and redesigning several key systems of the game, such as world generation, which dates back to before the full range of IPv4 was included. For a while, patches and workarounds for these systems were sufficient to keep the game world running while new playable features were being added, but at this advanced stage of development, these outdated systems are causing various problems that are interfering with the development of the game, so it is time to review and re-do the necessary systems, such as world generation, interaction with files and devices in general, web page management and search, etc. These internal changes will be transparent to the player, as gameplay will not change, but will bring several visible improvements such as a drastically smaller savegame size in Single Player mode, greater overall stability of the game in both Multiplayer and SinglePlayer, and greater game response and script processing in certain circumstances, as well as the correction of known bugs (like the file content corruption bug) among other improvements. Not only will it result in a more stable gaming experience, but these internal improvements will facilitate the inclusion of new features listed in the Roadmap.
Although this nightly build is mainly dedicated to improving the backend of the game, some new gameplay features will be included. Support will be given so that players can create CTF (capture the flag) events in a more "official" way, with several tools to facilitate the creation and dissemination of the news that a new event has just been created and its rewards. In these events, a player will create a challenge that other players must overcome, such as obtaining a specific file from a remote server. There will also be new hidden and karma missions, more elements of lore, and a complete replacement of the art shown on websites and images of JPG files. Due to the special nature of this nightly build, it is possible that it will be available publicly earlier than in previous cycles. More news soon!
[ 2022-12-30 04:11:03 CET ] [ Original post ]
Hello everyone! I would like to share with you the latest news about the development. The public version can already be considered stable, and this means that the next development cycle has already begun. Therefore, the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.
Internal core systems rework
The nightly build has already been in development for several weeks, and this time I am focusing on updating and redesigning several key systems of the game, such as world generation, which dates back to before the full range of IPv4 was included. For a while, patches and workarounds for these systems were sufficient to keep the game world running while new playable features were being added, but at this advanced stage of development, these outdated systems are causing various problems that are interfering with the development of the game, so it is time to review and re-do the necessary systems, such as world generation, interaction with files and devices in general, web page management and search, etc. These internal changes will be transparent to the player, as gameplay will not change, but will bring several visible improvements such as a drastically smaller savegame size in Single Player mode, greater overall stability of the game in both Multiplayer and SinglePlayer, and greater game response and script processing in certain circumstances, as well as the correction of known bugs (like the file content corruption bug) among other improvements. Not only will it result in a more stable gaming experience, but these internal improvements will facilitate the inclusion of new features listed in the Roadmap.
CTF and more missions
Although this nightly build is mainly dedicated to improving the backend of the game, some new gameplay features will be included. Support will be given so that players can create CTF (capture the flag) events in a more "official" way, with several tools to facilitate the creation and dissemination of the news that a new event has just been created and its rewards. In these events, a player will create a challenge that other players must overcome, such as obtaining a specific file from a remote server. There will also be new hidden and karma missions, more elements of lore, and a complete replacement of the art shown on websites and images of JPG files. Due to the special nature of this nightly build, it is possible that it will be available publicly earlier than in previous cycles. More news soon!
Grey Hack
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2017-12-14
Simulation MMO Singleplayer EA
Game News Posts 411
🎹🖱️Keyboard + Mouse
Very Positive
(1408 reviews)
https://greyhackgame.com
https://store.steampowered.com/app/605230 
The Game includes VR Support
Grey Hack Linux [515.12 M]
Grey Hack is a massively multiplayer hacking simulator game.
You're a hacker with full freedom to act as you want on a vast network of computers procedurally created. Each player action influence the world and therefore the other players.
Act for your own benefit, even if it causes collateral damage, help authorities to apprehend criminals or simply keep a low profile and take advantage of the actions of other players.
The interface of the game is similar to a current desktop operating system. The file explorer, the command terminal or text editor are some of the programs that will be available from the start of the game. As you improve your skills you will encounter new utilities may install and use.
In Grey Hack, terminal has a fundamental role, it is also based on actual unix commands and will be an indispensable tool to perform successfully hacking actions.
When you increase your reputation on the network you can choose to join a group of hackers to carry out coordinated attacks or even create your own. Although if you prefer you can choose to go solo.
Keep in mind that a hacker does not have to act economically, so you decide which missions you accept and if you agree with its consequences.
Social engineering is a powerful tool and, in the most difficult cases, can be very helpful. This means that you can try to trick the user of that computer into giving you their credentials, confidential information about another person, etc.
Going to improve your work station will also be important for more and more professional jobs.
You're a hacker with full freedom to act as you want on a vast network of computers procedurally created. Each player action influence the world and therefore the other players.
Act for your own benefit, even if it causes collateral damage, help authorities to apprehend criminals or simply keep a low profile and take advantage of the actions of other players.
The interface of the game is similar to a current desktop operating system. The file explorer, the command terminal or text editor are some of the programs that will be available from the start of the game. As you improve your skills you will encounter new utilities may install and use.
In Grey Hack, terminal has a fundamental role, it is also based on actual unix commands and will be an indispensable tool to perform successfully hacking actions.
General
Explore the network freely to discover its secrets and missions.When you increase your reputation on the network you can choose to join a group of hackers to carry out coordinated attacks or even create your own. Although if you prefer you can choose to go solo.
Keep in mind that a hacker does not have to act economically, so you decide which missions you accept and if you agree with its consequences.
Network
All computers and networks are generated procedurally to create a new experience in each game. According to the type of network the security will vary to the point of making practically impossible the penetration in certain systems according to the experience and ability that you have.Social engineering is a powerful tool and, in the most difficult cases, can be very helpful. This means that you can try to trick the user of that computer into giving you their credentials, confidential information about another person, etc.
Going to improve your work station will also be important for more and more professional jobs.
World
Each computer in the network is used by at least one user. Each user lives consistently in the world; go to work, shop online, etc. You can impact directly or indirectly in the life of these people in function of what you do.Main Features
- Simulator based on real UNIX commands.
- Operative system UI completely customizable.
- Share the same world with hundreds of players.
- Freedom to choose the type of hacker you want to be.
- Network and world generated procedurally.
- Online data persistence, allowing you to continue later in the same world and with the same computer after leaving the game.
MINIMAL SETUP
- OS: Ubuntu 18.04. Ubuntu 20.04 and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 545 MB available space
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