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Hello everyone! I would like to share with you the latest news. The development of the nightly build is already underway, so over the next few days I will publish the last batch of bug fixes for the public version before fully focusing on the nightly build. As many of you already know, the nightly build is the development branch where new game features are added before moving them to the main branch. Initially it will be available only for debuggers, and later once it reaches a playable state, it will open up to all players to help with testing before publishing on the main branch. Unlike the previous nightly build, which focused on backend rework to improve stability in multiplayer mode, the next nightly build will again be focused exclusively on adding new gameplay features. As you can see in the Roadmap, we only need to complete version 0.8 to enter the beta phase. The initial plan is to complete version 0.8 in this nightly. This means that development during this phase will be longer than usual due to the complexity of the features to be added. Even so, if I see that the nightly build cycle is going to be longer than expected, I do not rule out moving some less complex features to version 0.9, such as "More Hidden and Karma missions" and "Player shops and services", to focus on finishing adding all the remaining core gameplay. Although I cannot give many more details yet, I can confirm that one of the features in development are the new hacking methods to complement the well-known buffer overflow, in addition to several adjustments and changes also in this method, finally completing all the attack vectors that the game will offer in its final version. Although there is still work to be done, these are undoubtedly exciting times as we are close to reaching the beta phase and being able to offer a gaming experience much closer to what it will be in its final version. More news soon!
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