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The Experimental Build is now open to everyone featuring bash migration to scripting and more! The Experimental Build is used to test important changes in the game to ensure they are viable before moving them to the Nightly Build and eventually to the Public Branch. This build introduces several interesting changes, completing some elements that had been pending implementation for a while. The terminal has been fully migrated to the server side, including Bash itself, which was previously hardcoded on the client side and now is coded in Greyscript like any other command. When you open a terminal, it will now load Bash from the path /bin/bash allowing you, if you wish, to replace the default bash with your own on any system. You can view the Bash code with CodeEditor.exe -code bash. When making a remote connection, for example via SSH, calling start_terminal will load the /bin/bash of the remote machine. This Bash migration improves security by closing potential exploits that could originated from client side, as many variables that were previously exposed are now only available on the server side. This new system also brings other interesting changes, such as the migration of commands like cd, now located in /bin, and the execution of .exe programs from scripting. You can also use autocompletion and terminal command history from scripting. Note that the Experimental build is very unstable, may contain game breaking bugs, and savegames can be deleted frequently. It is not recommended for new players.
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