A few reasons for the name change.
'RPG' was a fun title to give the game, and the new Argument System worked incredibly well with the Paper Shakespeare universe, but at the end of the day, we just couldn't figure out how to make it all fit together perfectly. We wanted stats and abilities that we weren't sure worked. We wanted an item and money system when we didn't have a working stat system.
We saw that we already had a "point-and-click" puzzle mechanic in place, so we decided to streamline things and make the puzzles the star gameplay mechanic. So we had to ditch the 'RPG' in the title as to avoid confusion and potential anger.
The game also went from a fun little side project, to something that we ripped our hairs out thinking about programming. Other things came up, other investors bought into our visions of sugar plums and whatnot. Suddenly, we didn't have time for the side project.
With this simplified version of the game, we can get it done and put it out into the world as something fully baked. Not half-baked.
We fully intent to come back to a Paper Shakespeare RPG in the future, but only when it can be done right, and have more of our attention.
Expect a new trailer to be on the store page soon.
https://store.steampowered.com/app/828760/Paper_Shakespeare_The_Legend_of_Rainbow_Hollow/
[ 2020-02-21 17:47:48 CET ] [ Original post ]
- aot bg edition ux [890.12 M]
- army bge ux [130 ]
- Army of Tentacles: (Not) A Cthulhu Dating Sim: SUPER MEGA CHARITY DOWNLOADABLE CONTENT
Dagon is all like 'yo' and Perry/you is all like 'sup'. Dagon needs you to destroy the human town of Innsmouth, but you're all like 'there are a lot of people living there, so I'mma need to get an army worthy of Mordor so I can simply walk into Innsmouth'. Dagon's all 'sure, but you have a time limit because that's how this game has replayability'.
At its heart, AoT:(N)ACDS is a coming-of-age tale about a boy/girl that is totally going to destroy humanity. By humanity, we mean a small coastal town. It is the Adventure-RPG based upon Shadow Over Innsmouth, where you control the eldritch horrors from beyond time and space! Inspired by classic RPGs, Lucasarts adventure games, and, you know, other cool stuff.
Features
- ALL the paid and free DLC (minus the charity DLC) that came out for the base game
- Quirky 2D art with photography backdrops. Like the theme of sanity in all of Lovecraft's works, the art changes - sometimes drastically based on where you are in the game, who you are talking to, and what you are doing.
- Time management is also a factor, as some areas only open up at certain times, and you may find yourself unable to train everyone you want before the final invasion of Innsmouth.
- A SILENT PROTAGONIST. REVOLUTIONARY.
- Fully voiced cast of 60+ characters!
- Four central hub areas
- Whale Jesus (but only in the most awesome of playthroughs)
- Use your wits to engage in battles where words are sharper than swords or other things that hurt people in reality! Because NOBODY has EVER done conversation-based combat before!
- Recruit a party of THOUSANDS (if thousands meant six), ranging from Deep Ones to Night Gaunts, all staples of the Lovecraft mythos! Find hidden army squads and party members to further puff up your ranks!
- Do things that relate to other things and provide consequences of choice! We totally have more than three differently colored endings! We swear! (At least five! One is even pink!)
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzStorage: 1 GB available space
- Storage: 1 GB available space
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzStorage: 1 GB available space
- Storage: 1 GB available space
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