You'd think that self-isolation would be great for an indie dev, right? Forced to be inside? Well, yes and no. More no than yes. Release dates are all sorts of wacky right now. Halloween Times is going to hit its mark, but Rainbow Hollow may slip. I recently moved to Boston, and as such, have not been able to fully focus on game development. I'm taking a few days for myself until my work computer arrives late this week. Even then, I'm all out of sorts and discombobulated from both being in a new city, and not being able to get my bearings because of COVID-19 and the mess it caused. Oh, and I feel like I'm getting sick. No, not COVID symptoms, more like weird stomach stuff. I've got a schedule, but it is pretty tight, and when push comes to shove, it doesn't look good for the experiment known as Rainbow Hollow getting out anytime soon. I'm much more confident of getting Halloween Times out before summer, and even then, it is going to miss April completely for a May launch. Maybe. We'll see. In the coming weeks, we'll be putting up a poll and a forum thread about what people liked and disliked about the first two Army of Tentacles games. Take into mind that we would be revamping the quest, inventory, and attribute/stat systems regardless of comments and criticism. Stay safe out there.
[ 2020-04-01 05:42:06 CET ] [ Original post ]
- aot bg edition ux [890.12 M]
- army bge ux [130 ]
- Army of Tentacles: (Not) A Cthulhu Dating Sim: SUPER MEGA CHARITY DOWNLOADABLE CONTENT
Dagon is all like 'yo' and Perry/you is all like 'sup'. Dagon needs you to destroy the human town of Innsmouth, but you're all like 'there are a lot of people living there, so I'mma need to get an army worthy of Mordor so I can simply walk into Innsmouth'. Dagon's all 'sure, but you have a time limit because that's how this game has replayability'.
At its heart, AoT:(N)ACDS is a coming-of-age tale about a boy/girl that is totally going to destroy humanity. By humanity, we mean a small coastal town. It is the Adventure-RPG based upon Shadow Over Innsmouth, where you control the eldritch horrors from beyond time and space! Inspired by classic RPGs, Lucasarts adventure games, and, you know, other cool stuff.
Features
- ALL the paid and free DLC (minus the charity DLC) that came out for the base game
- Quirky 2D art with photography backdrops. Like the theme of sanity in all of Lovecraft's works, the art changes - sometimes drastically based on where you are in the game, who you are talking to, and what you are doing.
- Time management is also a factor, as some areas only open up at certain times, and you may find yourself unable to train everyone you want before the final invasion of Innsmouth.
- A SILENT PROTAGONIST. REVOLUTIONARY.
- Fully voiced cast of 60+ characters!
- Four central hub areas
- Whale Jesus (but only in the most awesome of playthroughs)
- Use your wits to engage in battles where words are sharper than swords or other things that hurt people in reality! Because NOBODY has EVER done conversation-based combat before!
- Recruit a party of THOUSANDS (if thousands meant six), ranging from Deep Ones to Night Gaunts, all staples of the Lovecraft mythos! Find hidden army squads and party members to further puff up your ranks!
- Do things that relate to other things and provide consequences of choice! We totally have more than three differently colored endings! We swear! (At least five! One is even pink!)
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzStorage: 1 GB available space
- Storage: 1 GB available space
- OS: x86 or compatible processor
- Processor: Intel Celeron CPU 1000M 1.80GHzStorage: 1 GB available space
- Storage: 1 GB available space
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