Dear Players,
Today is a very special day for us! For the last three months, ever since we started this project, we have worked hard to try deliver an unusual, dynamic and fun experience. And now we are super excited to share our work with you. It is only the starting point and we have a lot of things to do: implementing new mechanics, fixing bugs, optimising the game and adding more and more content. But at this point we think, that our game have something to show and it is fun to play already.
Now I want to talk about our roadmap a bit.
After the Christmas holidays we will be focused on refactoring and optimising the game core, which allows to decrease the number of bugs and glitches and we will be able to experiment with new ideas more rapidly.
The next step will be improving the internal level editor. It takes more than a day to create a new level from scratch for now, and with the improved level editor we hope to cut this time by a half.
After that we can focus on adding content and polishing the game, and this the point, where the path to full release will begin.
Finally, when the game will be ready and probably after full release we will review and recreate our internal level editor, so that it can be ready for use by the community.
That's all for now, thank you for your attension, have fun and see you in the next update.
Dear Players,
Today is a very special day for us! For the last three months, ever since we started this project, we have worked hard to try deliver an unusual, dynamic and fun experience. And now we are super excited to share our work with you. It is only the starting point and we have a lot of things to do: implementing new mechanics, fixing bugs, optimising the game and adding more and more content. But at this point we think, that our game have something to show and it is fun to play already.
Now I want to talk about our roadmap a bit.
After the Christmas holidays we will be focused on refactoring and optimising the game core, which allows to decrease the number of bugs and glitches and we will be able to experiment with new ideas more rapidly.
The next step will be improving the internal level editor. It takes more than a day to create a new level from scratch for now, and with the improved level editor we hope to cut this time by a half.
After that we can focus on adding content and polishing the game, and this the point, where the path to full release will begin.
Finally, when the game will be ready and probably after full release we will review and recreate our internal level editor, so that it can be ready for use by the community.
That's all for now, thank you for your attension, have fun and see you in the next update.
Spreadstorm is a puzzle adventure game, where you gain control over the digital signal and find yourself in a strange world of nodes, lights and endless darkness. No tips, guides or clear goal and only the one way — forward. Step by step you will learn the rules of this world and will begin to understand what is going on and what you supposed to do.
Features
A game world consisting of interconnected levels with more than one way to walktrough.
Challenging puzzles, that require wide skillset: from pure logic to speed of decision-making and reaction.
Minimalist and atmospheric environment with elements of storytelling.
Responsive and intuitive controls (gamepad recommended).
MINIMAL SETUP
OS: Ubuntu 14.04 or equivalent
Processor: 2.5GHz Dual CoreMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: OpenGL 3.2 compatible. 1GB RAM
Storage: 3 GB available spaceAdditional Notes: Gamepad or keyboard
RECOMMENDED SETUP
OS: Ubuntu 16.04 or equivalent
Processor: Intel Core i5 or betterMemory: 6 GB RAM
Memory: 6 GB RAM
Graphics: OpenGL 4.5 compatible. 2GB RAM
Storage: 4 GB available spaceAdditional Notes: Gamepad