Spreadstorm v0.67 released
This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old build available on different Steam branch named v0.56 To switch to a previous build, follow these simple steps: In your Steam library, right click the game Spreadstorm and select Properties. In the Properties screen, click on the tab BETAS. In BETAS, click the arrow to open the dropdown. From the dropdown, select an old "v0.56" branch and then click Close.
Features:
[ 2018-01-15 18:39:08 CET ] [ Original post ]
This update brings you some bug fixes and game improvements as well as several new levels in the tutorial section of the game.
Savegame compatibility
This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old build available on different Steam branch named v0.56 To switch to a previous build, follow these simple steps: In your Steam library, right click the game Spreadstorm and select Properties. In the Properties screen, click on the tab BETAS. In BETAS, click the arrow to open the dropdown. From the dropdown, select an old "v0.56" branch and then click Close.
So what are the key features?
- Reset and save system overhaul: it is harder to break the game with it now.
- 6 new levels extending tutorial section of the game.
- Timer signal behavior totally rewrited, so it is more consistent and less annoying.
- Visual appearance of common and uncapturable nodes improved.
- A lot of bug fixes, small levels changes and performance improvement
Full release notes:
Features:
- Incremental save game system implemented: it will be much easer to migrate the savegames in the future releases.
- Savegames format changed from text to binary: x2.5 faster load and save process.
- New reset system based on checkpoints: every level is resetable now.
- Timer signal behavior changed so it is more consistent and less annoying.
- 6 new levels extending tutorial section of the game.
- Rotating items above the upgrade node added: it is harder to miss them.
- Common node model changed to show it connections.
- Uncapturable nodes now more noticeable than earlier.
- Invert signal is more noticeable when turning on/off nodes.
- Only inverter and redirector nodes can be fortified now.
- Reset hint was moved to the second level, new hints at the start of the game added.
- Redirector node can not be turned in the same direction as it has already turned.
- If redirector has no available directions to turn to, it will not show Redirect action.
- Double redirector node has only one "Turn" action now.
- Fortify and Autohack actions consumes energy after operation completion.
- Added a little delay when moving through nodes with actions. Stopping on them will be easer now.
- Node actions opens with a delay - no more flickering when moving through nodes.
- Module acquisition action is called "Acquire" now instead of "Activate".
- Camera angle and height tweaked to get more satisfying results.
- Arrow now highlighted when signals moves through node groups, attached to them.
- Base speed is correctly calculated when the game starts.
- Camera a bit smoother now.
- Performance improvement and less memory consumption on large scenes and on save/load game.
- Due to access issues to Documents folder on some computers, saves and setting was moved to the AppData folder.
- Multiple clicks on game save or continue button will not load multiple instances of world anymore.
- Modules button does not appear on first levels after exiting and reentering the game.
- Options now work not only in the main menu.
- Fixed issue where game stuck on loading save with the finished game.
- Fixed move sounds.
- Fixed some UI bugs in 1280x720 resolution.
Spreadstorm v0.67 released
This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old build available on different Steam branch named v0.56 To switch to a previous build, follow these simple steps: In your Steam library, right click the game Spreadstorm and select Properties. In the Properties screen, click on the tab BETAS. In BETAS, click the arrow to open the dropdown. From the dropdown, select an old "v0.56" branch and then click Close.
Features:
Fixes:
[ 2018-01-15 18:39:08 CET ] [ Original post ]
This update brings you some bug fixes and game improvements as well as several new levels in the tutorial section of the game.
Savegame compatibility
This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old build available on different Steam branch named v0.56 To switch to a previous build, follow these simple steps: In your Steam library, right click the game Spreadstorm and select Properties. In the Properties screen, click on the tab BETAS. In BETAS, click the arrow to open the dropdown. From the dropdown, select an old "v0.56" branch and then click Close.
So what are the key features?
- Reset and save system overhaul: it is harder to break the game with it now.
- 6 new levels extending tutorial section of the game.
- Timer signal behavior totally rewrited, so it is more consistent and less annoying.
- Visual appearance of common and uncapturable nodes improved.
- A lot of bug fixes, small levels changes and performance improvement
Full release notes:
Features:
- Incremental save game system implemented: it will be much easer to migrate the savegames in the future releases.
- Savegames format changed from text to binary: x2.5 faster load and save process.
- New reset system based on checkpoints: every level is resetable now.
- Timer signal behavior changed so it is more consistent and less annoying.
- 6 new levels extending tutorial section of the game.
- Rotating items above the upgrade node added: it is harder to miss them.
- Common node model changed to show it connections.
- Uncapturable nodes now more noticeable than earlier.
- Invert signal is more noticeable when turning on/off nodes.
- Only inverter and redirector nodes can be fortified now.
- Reset hint was moved to the second level, new hints at the start of the game added.
- Redirector node can not be turned in the same direction as it has already turned.
- If redirector has no available directions to turn to, it will not show Redirect action.
- Double redirector node has only one "Turn" action now.
- Fortify and Autohack actions consumes energy after operation completion.
- Added a little delay when moving through nodes with actions. Stopping on them will be easer now.
- Node actions opens with a delay - no more flickering when moving through nodes.
- Module acquisition action is called "Acquire" now instead of "Activate".
- Camera angle and height tweaked to get more satisfying results.
- Arrow now highlighted when signals moves through node groups, attached to them.
- Base speed is correctly calculated when the game starts.
- Camera a bit smoother now.
- Performance improvement and less memory consumption on large scenes and on save/load game.
- Due to access issues to Documents folder on some computers, saves and setting was moved to the AppData folder.
- Multiple clicks on game save or continue button will not load multiple instances of world anymore.
- Modules button does not appear on first levels after exiting and reentering the game.
- Options now work not only in the main menu.
- Fixed issue where game stuck on loading save with the finished game.
- Fixed move sounds.
- Fixed some UI bugs in 1280x720 resolution.
[Game Update] v0.67.4 - 24.01.2018
Fixes:
- Fixed scroll in updates window.
- Main Menu closes immideatly after selecting save slot.
- Alive enemies resumes movement after loading level.
- All interactive UI closes on character lost.
- Fortitfication now works properly.
- Fixed different bugs with Protection Panel.
Spreadstorm
unbeGames
unbeGames
2018-06-13
Indie Singleplayer
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(14 reviews)
https://blog.unbegames.com/
https://store.steampowered.com/app/742380 
The Game includes VR Support
Spreadstorm Linux [1.53 G]
Spreadstorm is a puzzle adventure game, where you gain control over the digital signal and find yourself in a strange world of nodes, lights and endless darkness. No tips, guides or clear goal and only the one way — forward. Step by step you will learn the rules of this world and will begin to understand what is going on and what you supposed to do.
Features
- A game world consisting of interconnected levels with more than one way to walktrough.
- Challenging puzzles, that require wide skillset: from pure logic to speed of decision-making and reaction.
- Minimalist and atmospheric environment with elements of storytelling.
- Responsive and intuitive controls (gamepad recommended).
MINIMAL SETUP
- OS: Ubuntu 14.04 or equivalent
- Processor: 2.5GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 compatible. 1GB RAM
- Storage: 3 GB available spaceAdditional Notes: Gamepad or keyboard
- OS: Ubuntu 16.04 or equivalent
- Processor: Intel Core i5 or betterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: OpenGL 4.5 compatible. 2GB RAM
- Storage: 4 GB available spaceAdditional Notes: Gamepad
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB