Along with some minor bugfixes, we added three new weapons and we also dropped the price of the game! Stay alive, dwCrew Team
[ 2016-05-17 20:59:16 CET ] [ Original post ]
Along with some minor bugfixes, we added three new weapons and we also dropped the price of the game! Stay alive, dwCrew Team
[ 2016-05-17 20:59:16 CET ] [ Original post ]
This update is V1.0 which signals the release of the game from early access. Grab your guns, grab your friends and we hope you enjoy your stay in Carnivore Land! Stay alive, dwCrew Team
[ 2016-03-09 20:25:23 CET ] [ Original post ]
This update is V1.0 which signals the release of the game from early access. Grab your guns, grab your friends and we hope you enjoy your stay in Carnivore Land! Stay alive, dwCrew Team
[ 2016-03-09 20:25:23 CET ] [ Original post ]
In this update, we add the option to have the teammate in the free roam mode of the game. With the majority of updates and bug fixes complete, we feel confident enough to announce that the next update of Carnivore Land next week (March 9) will be the release of the game from Early Access. Of course, this doesn't mean we will stop updating the game or fixing any issues that appear. We would like to thank all of you that helped us during the game's Early Access journey, with your bug reports, feature suggestions and general feedback. We hope that you have a great experience playing Carnivore Land. Thanks again, dwCrew Team
[ 2016-03-02 16:47:00 CET ] [ Original post ]
In this update, we add the option to have the teammate in the free roam mode of the game. With the majority of updates and bug fixes complete, we feel confident enough to announce that the next update of Carnivore Land next week (March 9) will be the release of the game from Early Access. Of course, this doesn't mean we will stop updating the game or fixing any issues that appear. We would like to thank all of you that helped us during the game's Early Access journey, with your bug reports, feature suggestions and general feedback. We hope that you have a great experience playing Carnivore Land. Thanks again, dwCrew Team
[ 2016-03-02 16:47:00 CET ] [ Original post ]
This update fixes the following issues:
- Spawning issue in high resolutions where the enemies seemed to be spawned out of nowhere.
- The loading screen is now shown on mission restart.
- Rebalanced the soldiers targeting AI.
- We fixed the issue where the mission music wouldn't start on mission restart.
[ 2016-02-22 11:05:41 CET ] [ Original post ]
This update fixes the following issues:
- Spawning issue in high resolutions where the enemies seemed to be spawned out of nowhere.
- The loading screen is now shown on mission restart.
- Rebalanced the soldiers targeting AI.
- We fixed the issue where the mission music wouldn't start on mission restart.
[ 2016-02-22 11:05:41 CET ] [ Original post ]
This week we fine tuned and optimized various parts of the game, according to your feedback:
- We removed the rollerblades from the main character so, no more sliding. Check the gif below.
- The zoom level is now retained when rotating the camera.
- When picking up double guns, a popup shows up with info on how aim sideways.
- All menus, except the multiplayer menus, are now usable with a controller.
- The tutorial shows either keyboard/mouse or controller keys depending on the last device used.
- The intro cutscene and tutorial are now skippable.
- Fixed the throw animation for the grenades/firebombs when having a shotgun-like weapon.
- Grenade launcher grenades now explode on contact.
- Fixed the save issue in the hospital level.
[ 2016-02-06 14:34:11 CET ] [ Original post ]
This week we fine tuned and optimized various parts of the game, according to your feedback:
- We removed the rollerblades from the main character so, no more sliding. Check the gif below.
- The zoom level is now retained when rotating the camera.
- When picking up double guns, a popup shows up with info on how aim sideways.
- All menus, except the multiplayer menus, are now usable with a controller.
- The tutorial shows either keyboard/mouse or controller keys depending on the last device used.
- The intro cutscene and tutorial are now skippable.
- Fixed the throw animation for the grenades/firebombs when having a shotgun-like weapon.
- Grenade launcher grenades now explode on contact.
- Fixed the save issue in the hospital level.
[ 2016-02-06 14:34:11 CET ] [ Original post ]
This week we did a major overhaul of the AI of all the entities of the game. Zombies, enemy soldiers and teammate.
- Your teammate will now stick close to you and has been trained to move out of the way when shot at.
- Fined tuned the zombies behaviour and pathfinding.
- Reworked the enemy soldiers' movement AI and added additional animations.
[ 2016-01-29 14:47:10 CET ] [ Original post ]
This week we did a major overhaul of the AI of all the entities of the game. Zombies, enemy soldiers and teammate.
- Your teammate will now stick close to you and has been trained to move out of the way when shot at.
- Fined tuned the zombies behaviour and pathfinding.
- Reworked the enemy soldiers' movement AI and added additional animations.
[ 2016-01-29 14:47:10 CET ] [ Original post ]
This week we did a lot of fine tuning.
- We added additional walking animations on the player character mid-poses.
- Zombies now react to lead.
- Fine tuned the camera effects and the camera logic to feel more natural.
- Added more attack animations on the spitter zombies.
[ 2016-01-21 00:47:56 CET ] [ Original post ]
This week we did a lot of fine tuning.
- We added additional walking animations on the player character mid-poses.
- Zombies now react to lead.
- Fine tuned the camera effects and the camera logic to feel more natural.
- Added more attack animations on the spitter zombies.
[ 2016-01-21 00:47:56 CET ] [ Original post ]
This week we added zoom functionality based on your comments. The camera has been raised by default and its angle has been changed for a better view. You can zoom in / zoom out with the mousewheel or with Dpad Up/Down of your controller. Also, we made more optimizations (can't have enough of them!) to all the levels of the game, so the game will play smoother in lower-end machines. Finally, we did a major overhaul to all the player animations so that the character movement feels more fluid.
[ 2016-01-08 12:42:34 CET ] [ Original post ]
This week we added zoom functionality based on your comments. The camera has been raised by default and its angle has been changed for a better view. You can zoom in / zoom out with the mousewheel or with Dpad Up/Down of your controller. Also, we made more optimizations (can't have enough of them!) to all the levels of the game, so the game will play smoother in lower-end machines. Finally, we did a major overhaul to all the player animations so that the character movement feels more fluid.
[ 2016-01-08 12:42:34 CET ] [ Original post ]
The week we did some optimizations in the city of the game, so it will play faster and smoother in lower-end machines! Expect more optimizations in the coming weeks! As always, let us know if you find any bugs and if you like/dislike the new changes.
[ 2015-12-12 10:47:05 CET ] [ Original post ]
The week we did some optimizations in the city of the game, so it will play faster and smoother in lower-end machines! Expect more optimizations in the coming weeks! As always, let us know if you find any bugs and if you like/dislike the new changes.
[ 2015-12-12 10:47:05 CET ] [ Original post ]
Microwave that pizza, get the beers out of the freezer, it's time for a night in to shoot zombies with your friends! This week we release local up to 4 players CoOp for the full single player campaign and LAN multiplayer for all game modes.
New features
- 4 players CoOp for the full single player campaign!
- LAN Multiplayer for all multiplayer modes!
Fine tuning / Bug fixes
- Fine tuning of the AI director to better manage far away enemies.
- Fixed bug where sometimes the player was killed during a cutscene.
[ 2015-11-11 19:36:58 CET ] [ Original post ]
Microwave that pizza, get the beers out of the freezer, it's time for a night in to shoot zombies with your friends! This week we release local up to 4 players CoOp for the full single player campaign and LAN multiplayer for all game modes.
New features
- 4 players CoOp for the full single player campaign!
- LAN Multiplayer for all multiplayer modes!
Fine tuning / Bug fixes
- Fine tuning of the AI director to better manage far away enemies.
- Fixed bug where sometimes the player was killed during a cutscene.
[ 2015-11-11 19:36:58 CET ] [ Original post ]
Feeling lonely in the apocalypse? Now your friends can join you taking Carnivore Land by storm! This week we release online CoOp for the full single player campaign. Just create a CoOp multiplayer game, invite your friends to join you and have fun.
New features
- Online CoOp for the full single player campaign!
Fine tuning / Bug fixes
- Teammate AI: You don't have to stick around your teammate anymore.
- Minor weapon balancing.
- Sound volume issue fix.
- Enemy soldiers are a little bit weaker.
[ 2015-10-23 02:01:12 CET ] [ Original post ]
This week, we added additional special zombies and we fixed the bugs that you reported.
New Features
Special Zombies
- Bomber - He loves hugs but gets too excited about them!
- Vomiter - This zombie ate something bad and it's eager to tell you all about it.
- Brute - You see it coming, you better start running.
- Mini-Vomiter and Mini-Brute - Like their bigger brothers, but only smaller and cuddlier.
Fine tuning / Bug fixes
- The main menu music volume is set to the selected value when opening up the game.
- Fine tuned the AI directors to spawn more zombies in multiplayer games depending on the number of users.
[ 2015-10-09 14:49:31 CET ] [ Original post ]
This week, we performed the following based on the game's roadmap and your suggestions:
New features
Perks & Abilities Each wearable item gives you an ability (hit Space/Right Thumbstick to activate it). The available abilities are:
- Immortality (Makes you immortal while active. After it runs out, wait for recharge.)
- Double Magazine (Double the bullets, double the excitement!)
- Rapid Fire (4 times more bullets!)
- Regeneration (Health, that is...)
- Turret Spawn (Spawn a turret to make your enemies go bye bye!)
- Mine Spawn (All your mines belong to us.)
- Shield Spawn (Spawn a shield to snuggle behind for more comfort or you know... protection.)
- The HUD becomes transparent instead of invisible.
- Your teammate doesn't shoot you in the back anymore.
- Dropped items now have a glow outline.
[ 2015-10-01 20:43:29 CET ] [ Original post ]
We want to hear your feedback to make Carnivore Land as awesome as possible! This week, we performed the following based on the game’s roadmap and your suggestions:
New features
Achievements 14 Achievements for your enjoyment Soldiers on multiplayer You can now create a multiplayer game with enemy soldiers in addition to zombies.
Fine tuning / Bug fixes
- Fine tuning on the player animations
- Moar zombie blood
- Faster weapon reload
- Melee weapons are now more powerful and hit faster
- Waypoints to reach the mission objectives
- Shorter paths for the first missions with less backtracking
- Shorter zombie spawn cycle
- The teammate AI stays closer to you during a zombie attack. Expect more changes on it in the near future.
[ 2015-09-23 05:49:05 CET ] [ Original post ]
🕹️ Partial Controller Support
- Carnivore Land Linux Depot [1.72 G]
Something smells rotten… it must be the zombies… oh yeah... there are zombies. Lot's of them... and bad guys that are trying to kill you... with guns, lots of guns... and cake, nope, scratch that, no cake (it’s a lie)... just zombies that are going to have a party on your corpse if they catch you! So, in a way… you are the cake...
Oh, and it’s all top down. Yeah, you look from above and shoot and kill and loot and... wait… what rhymes with kill? Anyway, you shoot some more and then...guess what! More loot! And you have a teammate. What? You thought we were gonna let you alone in a dark, cool looking, scary city, full of evil residents that either want to eat you alive or shoot you on sight? No, you have a teammate, that follows you around… and you do missions together fighting hordes of infected meat-cake wanting zombies and paramilitary groups.
The Story
Carnivore Land is a 3D top-down shooter for Windows, Mac OS and Linux, developed in the Unity engine by dwCrew. The game flirts with the comedic horror genre and features fast paced action, tons of weapons to use and enemies to shoot.Way after the zombie apocalypse and movie cliches, the war between humans and the infected has ended. Humanity now lives in safezones, while the rest of the world is filled with quarantined cities, mausoleums to the old society before the war, occupied only by paramilitary groups and zombies. Everything outside the safezones either wants to add you to his caloric intake or practice his marksmanship skills on your bloody corpse, hence the nickname of the world, Carnivore Land (#omg #captainobvious).
Along with your teammate, you are dropped into a city, that has been destroyed from the war, and are tasked with finding a mysterious package. But you’ll have to deal with the residents first, which include meat eating infected and paramilitary soldiers that play lets-fill-them-up-with-lead a lot.
To help in your struggle against the hordes of the undead and enemy soldiers, you are equiped with your standard issued rifle and pistol. However, due to unknown paranormal reasons (must be something they ate), sometimes when killed, the zombies drop various items for you to use. These items include some weapons (some? try over 30! yeah, over 30!), grenades, armor and silly hats (how can I look silly when I’m wearing a bloody top hat?).
So, wear your helmet (or bucket), pick up your rifle (or boomstick) and try not to become a permanent citizen of Carnivore Land.
- OS: Ubuntu 12.04+. Steam OS
- Processor: Intel Core i5 2.6GHz / AMD Athlon II X4 2.6GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 2GB VGANetwork: Broadband Internet connection
- Storage: 3 GB available space
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