Update 1.3 - The Edge of Night
"Switch", this mode is unlocked by earning 100k points on Nightmare difficulty, if you already have the bomb weapon unlocked you'll already have it enabled after the update. During this mode at the start of every boss fight the direction that enemies spawn in will switch. You'll find yourself having to hug closer to the middle of the screen and switch up how you view the game in the process. It is a bit of a tougher mode, with a difficulty curve halfway between Nightmare and Normal, with the switching adding something new to the mix. Solo Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200264 Co-op Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200267
Bobby Rose put together an additional track for the main gameplay track set : https://soundcloud.com/bobby-rose-388454214/the-edge-of-night
Players now start the game fully charged with their unlocked weapon ability. Time Weapon Cooldown [strike]100[/strike] -> 125 Bomb Weapon Cooldown [strike]100[/strike] -> 150 Shield Weapon Cooldown [strike]200[/strike] -> 225 Base Snake boss segment health: [strike]1200[/strike] -> 2500 Snake boss difficulty health scaling has been increased by 33% Fixed an issue where the snake boss was dropping extra power ups. Casual mode difficulty scaling has been increased: [strike]25%[/strike] -> [strike]50%[/strike] Changed: Chaser boss minions spawn closer to the edge of the screen, we'll be watching this closely in the near future if we brought them in too close or what additional changes we'd like to this boss encounter. Fixed: Chaser boss was spawning an extra minion after his wave spawn was already complete Fixed: In co-op dead players were able to pick up power ups Changed: Co-op mode now has fixed colors for spawning White -> Blue -> Green -> Yellow Changed: In Co-op mode player bullets are their player color rather then all white Changed: Picking up an extra life in multiplayer allows a dead player, who died when there were no available lives to spawn in again. Fixed an issue where a new player who started attempting to spawn when there were lives but choose a weapon when no available lives were available would crash the game. Added additional SFX layers, there is an issue with the laser boss firing off too many SFX which we'll fix up very soon.
We'll be making additional tweaks and adding in more sound effects in the near future. We have a complete revamp of our input system allowing hot plugging a controller on Windows and proper key rebinding to support international keyboards that wasn't able to make it in today but will be coming in this next week.
[ 2016-03-24 01:05:16 CET ] [ Original post ]
New Mode
"Switch", this mode is unlocked by earning 100k points on Nightmare difficulty, if you already have the bomb weapon unlocked you'll already have it enabled after the update. During this mode at the start of every boss fight the direction that enemies spawn in will switch. You'll find yourself having to hug closer to the middle of the screen and switch up how you view the game in the process. It is a bit of a tougher mode, with a difficulty curve halfway between Nightmare and Normal, with the switching adding something new to the mix. Solo Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200264 Co-op Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200267
New Track
Bobby Rose put together an additional track for the main gameplay track set : https://soundcloud.com/bobby-rose-388454214/the-edge-of-night
Balance & Tweaks
Players now start the game fully charged with their unlocked weapon ability. Time Weapon Cooldown [strike]100[/strike] -> 125 Bomb Weapon Cooldown [strike]100[/strike] -> 150 Shield Weapon Cooldown [strike]200[/strike] -> 225 Base Snake boss segment health: [strike]1200[/strike] -> 2500 Snake boss difficulty health scaling has been increased by 33% Fixed an issue where the snake boss was dropping extra power ups. Casual mode difficulty scaling has been increased: [strike]25%[/strike] -> [strike]50%[/strike] Changed: Chaser boss minions spawn closer to the edge of the screen, we'll be watching this closely in the near future if we brought them in too close or what additional changes we'd like to this boss encounter. Fixed: Chaser boss was spawning an extra minion after his wave spawn was already complete Fixed: In co-op dead players were able to pick up power ups Changed: Co-op mode now has fixed colors for spawning White -> Blue -> Green -> Yellow Changed: In Co-op mode player bullets are their player color rather then all white Changed: Picking up an extra life in multiplayer allows a dead player, who died when there were no available lives to spawn in again. Fixed an issue where a new player who started attempting to spawn when there were lives but choose a weapon when no available lives were available would crash the game. Added additional SFX layers, there is an issue with the laser boss firing off too many SFX which we'll fix up very soon.
More coming soon!
We'll be making additional tweaks and adding in more sound effects in the near future. We have a complete revamp of our input system allowing hot plugging a controller on Windows and proper key rebinding to support international keyboards that wasn't able to make it in today but will be coming in this next week.
Update 1.3 - The Edge of Night
"Switch", this mode is unlocked by earning 100k points on Nightmare difficulty, if you already have the bomb weapon unlocked you'll already have it enabled after the update. During this mode at the start of every boss fight the direction that enemies spawn in will switch. You'll find yourself having to hug closer to the middle of the screen and switch up how you view the game in the process. It is a bit of a tougher mode, with a difficulty curve halfway between Nightmare and Normal, with the switching adding something new to the mix. Solo Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200264 Co-op Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200267
Bobby Rose put together an additional track for the main gameplay track set : https://soundcloud.com/bobby-rose-388454214/the-edge-of-night
Players now start the game fully charged with their unlocked weapon ability. Time Weapon Cooldown [strike]100[/strike] -> 125 Bomb Weapon Cooldown [strike]100[/strike] -> 150 Shield Weapon Cooldown [strike]200[/strike] -> 225 Base Snake boss segment health: [strike]1200[/strike] -> 2500 Snake boss difficulty health scaling has been increased by 33% Fixed an issue where the snake boss was dropping extra power ups. Casual mode difficulty scaling has been increased: [strike]25%[/strike] -> [strike]50%[/strike] Changed: Chaser boss minions spawn closer to the edge of the screen, we'll be watching this closely in the near future if we brought them in too close or what additional changes we'd like to this boss encounter. Fixed: Chaser boss was spawning an extra minion after his wave spawn was already complete Fixed: In co-op dead players were able to pick up power ups Changed: Co-op mode now has fixed colors for spawning White -> Blue -> Green -> Yellow Changed: In Co-op mode player bullets are their player color rather then all white Changed: Picking up an extra life in multiplayer allows a dead player, who died when there were no available lives to spawn in again. Fixed an issue where a new player who started attempting to spawn when there were lives but choose a weapon when no available lives were available would crash the game. Added additional SFX layers, there is an issue with the laser boss firing off too many SFX which we'll fix up very soon.
We'll be making additional tweaks and adding in more sound effects in the near future. We have a complete revamp of our input system allowing hot plugging a controller on Windows and proper key rebinding to support international keyboards that wasn't able to make it in today but will be coming in this next week.
[ 2016-03-24 01:05:16 CET ] [ Original post ]
New Mode
"Switch", this mode is unlocked by earning 100k points on Nightmare difficulty, if you already have the bomb weapon unlocked you'll already have it enabled after the update. During this mode at the start of every boss fight the direction that enemies spawn in will switch. You'll find yourself having to hug closer to the middle of the screen and switch up how you view the game in the process. It is a bit of a tougher mode, with a difficulty curve halfway between Nightmare and Normal, with the switching adding something new to the mix. Solo Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200264 Co-op Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200267
New Track
Bobby Rose put together an additional track for the main gameplay track set : https://soundcloud.com/bobby-rose-388454214/the-edge-of-night
Balance & Tweaks
Players now start the game fully charged with their unlocked weapon ability. Time Weapon Cooldown [strike]100[/strike] -> 125 Bomb Weapon Cooldown [strike]100[/strike] -> 150 Shield Weapon Cooldown [strike]200[/strike] -> 225 Base Snake boss segment health: [strike]1200[/strike] -> 2500 Snake boss difficulty health scaling has been increased by 33% Fixed an issue where the snake boss was dropping extra power ups. Casual mode difficulty scaling has been increased: [strike]25%[/strike] -> [strike]50%[/strike] Changed: Chaser boss minions spawn closer to the edge of the screen, we'll be watching this closely in the near future if we brought them in too close or what additional changes we'd like to this boss encounter. Fixed: Chaser boss was spawning an extra minion after his wave spawn was already complete Fixed: In co-op dead players were able to pick up power ups Changed: Co-op mode now has fixed colors for spawning White -> Blue -> Green -> Yellow Changed: In Co-op mode player bullets are their player color rather then all white Changed: Picking up an extra life in multiplayer allows a dead player, who died when there were no available lives to spawn in again. Fixed an issue where a new player who started attempting to spawn when there were lives but choose a weapon when no available lives were available would crash the game. Added additional SFX layers, there is an issue with the laser boss firing off too many SFX which we'll fix up very soon.
More coming soon!
We'll be making additional tweaks and adding in more sound effects in the near future. We have a complete revamp of our input system allowing hot plugging a controller on Windows and proper key rebinding to support international keyboards that wasn't able to make it in today but will be coming in this next week.
Shmadow
Extrokold Games
Extrokold Games
2015-11-03
Action Indie Singleplayer
Game News Posts 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(153 reviews)
http://extrokold.com
https://store.steampowered.com/app/397570 
The Game includes VR Support
Shmadow Linux 64 [161.22 M]Shmadow Linux 32 [161.2 M]
Inspired by “shmups" and shadows, Shmadow is a modern twin-stick side-scroller that nods to retro arcade gameplay. Use your light to blast through hidden enemies, unlock new powers, and rack up a high score before the darkness takes over. Upon destruction, bosses drop power-ups that correspond to their defenses. These power-ups, used in combination with your customized starting ability, will help you fight the next threat that comes your way. Destroying bosses, dodging bullets, and the element of darkness create an action-packed experience that will put your speed, skill, and strategic thinking to the test!
Features
- Infinite gameplay: Fight your way through endless streams of deadlier enemies
- 4 player local co-op: Recruit friends to help you beat back the darkness
- 12 special weapons and power-ups
- Leaderboards: crush your friends’ scores and beat players from around the globe
- Original adaptive soundtrack
- Full controller support: enjoy the game with controller of your choice
- Three difficulty modes: play in casual, normal, or if you dare, nightmare mode
MINIMAL SETUP
- OS: Ubuntu 12.04+Memory: 2 GB RAMStorage: 150 MB available space
- Memory: 2 GB RAMStorage: 150 MB available space
- Storage: 150 MB available space
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