Earlier today we had a combination of DNS issues plus a couple of bugs in our backend for dealing with game data. Both have since been resolved and players should be able to play Live and Async games once again. Sorry for the delay!
We recently discovered an issue with a domain expiring today and had to resolve it. Since this is a DNS issue, it may take a few hours for those wanting to play online to finally be able to do so properly. Sorry about the inconvenience!
If you liked Space Food Truck, we've got a brand new turn-based strategy game starting Early Access today called Hex Gambit. It's a PvP game, playable 1v1 and 2v2 with a really cool territory control component for league play. Check out the trailer at the link above if you're interested!
Early Access is 10% off for helping us test, and you can get 20% off a second key by buying the 2-pack at HexGambit.com.
If you were a fan of Space Food Truck and you're curious what we've been up to lately, check out the Kickstarter campaign for our next project, Hex Gambit! It's headed for Steam and the Nintendo Switch next year.
If you were a fan of Space Food Truck and you're curious what we've been up to lately, check out the Kickstarter campaign for our next project, Hex Gambit! It's headed for Steam and the Nintendo Switch next year.
Got some cost-conscious holdouts among your crew? Fret not, because from today forward we're dropping the game's price in half permanently on all platforms. That's $9.99 for the Steam version or just $4.99 on iOS and Android tablets.
Got some cost-conscious holdouts among your crew? Fret not, because from today forward we're dropping the game's price in half permanently on all platforms.That's $9.99 for the Steam version or just $4.99 on iOS and Android tablets.
Hi all! For those that missed the update, Space Food Truck is out now on tablets! So if you want to take your space fairing cooking on the go you can! In the mean time we've released a small patch to address some memory consumption issues inside the inventory screen. Should be a notable performance improvement for lower end machines when switching between screens. Thanks to all our fans for your support and feedback!
Hi all! For those that missed the update, Space Food Truck is out now on tablets! So if you want to take your space fairing cooking on the go you can! In the mean time we've released a small patch to address some memory consumption issues inside the inventory screen. Should be a notable performance improvement for lower end machines when switching between screens. Thanks to all our fans for your support and feedback!
Today we're happy to announce that our co-op card adventure Space Food Truck is on its way to Android and iOS tablets November 3rd. We've even managed to get the game working cross-platform between iOS, Android, and Steam. It requires you and your crew to manually locate the same session from the Join Game list, but that's all that stands between you and your differently-deviced friends joining forces for the good of the galaxy.
Today we're happy to announce that our co-op card adventure Space Food Truck is on its way to Android and iOS tablets November 3rd. We've even managed to get the game working cross-platform between iOS, Android, and Steam. It requires you and your crew to manually locate the same session from the Join Game list, but that's all that stands between you and your differently-deviced friends joining forces for the good of the galaxy.
For our linux gamers out there, we've just pushed a patch that should resolve the 'missing steam api' errors. Simply update to the latest SFT build to get the fix.
For our linux gamers out there, we've just pushed a patch that should resolve the 'missing steam api' errors. Simply update to the latest SFT build to get the fix.
For those that missed the announcement, we're still on sale for 33% off! If you've got friends who've been holding out for a sale, now is a great time to pick up a copy of Space Food Truck! Today we're releasing a patch to address numerous desync issues people have been experiencing in async play. Patch notes are below, and as always, feel free to contact us at bugs@spacefoodtruck.com if you run into any issues. Thanks for your support! Fixes
- Fixed a bug where crises would not load upon reloading an async game.
- Fixed desync issue with crisis events in async games.
- Added a fail safe in the event of unexpected desyncs to have client re-sync automatically.
- Fixed a desync issue that would cause some players to lose track of who's turn it is while playing in live mode.
For those that missed the announcement, we're still on sale for 33% off! If you've got friends who've been holding out for a sale, now is a great time to pick up a copy of Space Food Truck! Today we're releasing a patch to address numerous desync issues people have been experiencing in async play. Patch notes are below, and as always, feel free to contact us at bugs@spacefoodtruck.com if you run into any issues. Thanks for your support! Fixes
- Fixed a bug where crises would not load upon reloading an async game.
- Fixed desync issue with crisis events in async games.
- Added a fail safe in the event of unexpected desyncs to have client re-sync automatically.
- Fixed a desync issue that would cause some players to lose track of who's turn it is while playing in live mode.
Space Food Truck's asynchronous soft launch is officially... hardened! To celebrate, we're dropping the price by 33% until September 16th at 10am Pacific. That should keep this weekend's servers pretty busy, so it's a fantastic time to find a crew online and whip up something spacious.
Here's a quick rundown of the UI and bug tweaks we've done since our async mode soft launched:
- Added dimming to player names in lobbies when players who are not present in async games.
- Fixed bug with broken pod status icons causing errors upon joining online games.
- Fixed a bug with live server listings showing games as joinable when they had already started.
- Countdown timers no longer get skipped during turn phases.
- Reduced memory consumption while in-game
- Privacy Toggle now works for asynchronous games.
- Kick button now only available when target player is present.
- UI tweaks for leaving async games.
Space Food Truck's asynchronous soft launch is officially... hardened! To celebrate, we're dropping the price by 33% until September 16th at 10am Pacific. That should keep this weekend's servers pretty busy, so it's a fantastic time to find a crew online and whip up something spacious.
Here's a quick rundown of the UI and bug tweaks we've done since our async mode soft launched:
- Added dimming to player names in lobbies when players who are not present in async games.
- Fixed bug with broken pod status icons causing errors upon joining online games.
- Fixed a bug with live server listings showing games as joinable when they had already started.
- Countdown timers no longer get skipped during turn phases.
- Reduced memory consumption while in-game
- Privacy Toggle now works for asynchronous games.
- Kick button now only available when target player is present.
- UI tweaks for leaving async games.
We've done a good bit of tuning this past week to get general performance up on lower end systems. In addition to performance tuning we've fixed the following: Fixes
- Count down timers no longer get skipped during turn phases.
- Reduced memory consumption while in game
- Privacy Toggle now works for asynchronous games.
- Kick button now only available when target player is present.
- UI tweaks to leaving async games.
We've done a good bit of tuning this past week to get general performance up on lower end systems. In addition to performance tuning we've fixed the following: Fixes
- Count down timers no longer get skipped during turn phases.
- Reduced memory consumption while in game
- Privacy Toggle now works for asynchronous games.
- Kick button now only available when target player is present.
- UI tweaks to leaving async games.
Asynchronous is finally live! It took a bit longer than anticipated, but we're pretty excited about this new feature and what it means for the longevity of Space Food Truck. Now that it's out in the wild, we'll hopefully be reverting back to our weekly updates. Today we've pushed a minor update fixing some issues: Fixes
- Added dimming to player names in lobbies for players who are not present in async games.
- Fixed bug with broken pod status icons causing errors upon joining online games.
- Fixed a bug with live server listings showing games as joinable when they had already started.
Asynchronous is finally live! It took a bit longer than anticipated, but we're pretty excited about this new feature and what it means for the longevity of Space Food Truck. Now that it's out in the wild, we'll hopefully be reverting back to our weekly updates. Today we've pushed a minor update fixing some issues: Fixes
- Added dimming to player names in lobbies for players who are not present in async games.
- Fixed bug with broken pod status icons causing errors upon joining online games.
- Fixed a bug with live server listings showing games as joinable when they had already started.
It's been a long time coming, but Space Food Truck's asynchronous update has just been soft launched! I guess it's only medium-soft; I don't know if you're supposed to tell people you've soft launched something. Anyway, the Online Games section now supports hopping into a live game lobby to play the whole thing now, or joining an asynchronous (your turn/my turn) game to play at your leisure.
So what's the difference between our live play and asynchronous? If you happen to have a few players bite immediately on your async lobby, you can play exactly like a live game as long as the current turn's player is online. The difference is how we deal with players that leave.
In a live game, a dropped player has 60 seconds to rejoin before their slot is forfeited to one of the other players. In asynchronous, when a player leaves the game pauses until they return. Once your turn comes back around, you'll get a Steam notification. We really want to add a 48 hour time limit to boot inactive players, but we've hit some technical snags on that front that we're trying to work through.
There are a few minor visual bugs in the game list that we'll be dealing with before we call asynchronous "official", but otherwise it's been performing really well for us in testing. This update should make it WAY easier for you lonely hearts to find a crew online. If you encounter any weirdness, let us know at bugs@spacefoodtruck.com. Happy trucking!
After a month or so of major overhaul to Space Food Truck's networking functionality, we've just released a convenient rejoin feature for online games! Now if a player is disconnected mid-turn, they'll have a full 60 seconds to pick up exactly where they left off. There's no longer a need for anyone to exit and rehost, or to retake the beginning of your turn to catch up. A popup will appear on the main menu after you've disconnected, or you can click "rejoin" in the "Find Online Game" screen.
Of course, this feature is just the first big hurdle we needed to clear on our way toward full asynchronous support. Soon it'll be much easier to find a crew for a pick-up game of SFT online, and you'll have the option of taking your turns whenever it's convenient for you.
In the previous update with game lobbies it seems the "invite via steam" functionality was broken. This is now fixed in the latest update.
Fixes
- Fixed a bug in loading online games where the host can potentially hang up the game if they click a room prior to the game fully starting.
- Fixed a bug where playing some cards while clicking other rooms could hang the game.
- Fixed bug in lobby view that could potentially make the list come up empty.
After adding a few different difficulties to Space Food Truck, our simple "quickmatch" solution for online games felt like it needed a little attention. This weekend we're testing a new solution in our "thar_be_dragons" beta branch: a lobby screen that lets you browse every available game. It's pretty simple at the moment, you can quickmatch like old times or be picky, but it lays the groundwork for our next big addition: asynchronous play. We'll also be adding some better "rejoin" functionality soon for players who get lost in space.
Also new this build: 12 new crisis scenarios (3 for each room).
If you want to help us troubleshoot the new lobby this weekend, right-click Space Food Truck in your Steam games library, click Properties, go to the betas tab and switch to "thar_be_dragons" in the dropdown. As always, let us know what you think either by posting in our Steam discussion group or emailing us directly with any issues you run into at bugs@spacefoodtruck.com.
Gameplay
- 12 new crisis scenarios added
- New character chatter added
Improvements
- New online games lobby.
Fixes
- Fixed an audio bug involving ship SFX in-game stopping
- Fixed an audio SFX volume adjustment bug after leaving a game.
- Fixed various in-game crashes/hangs from playing cards
- Fixed a crashing bug in the event UI if the player tried to take the damage in some scenarios.
- Fixed a crashing bug involving crises expiring that would hang up online games.
Huge thanks to everyone for bearing with us as we crank out patches for the recent update. It's proven to be quite a doozy. Switching major point releases for an underlying engine has proven to be a bit harder than a typical update to fully test out, due to a lot of foundational things changing. But one of the benefits, for those affected, is we're able to zero in on fixes much faster than before. We're not stopping until the game is in proper shape and not imploding on itself. Onward! ːsteamhappyː
Fixes
- Fixed a bug involving some UI buttons to cause errors when clicking while scrolling with the scroll wheel (ya...I don't even...)
- Fixed a bug allowing players to select other player's cards for 'claw' cards, which potentially lead to a crash.
Coming Soon
We've got an online lobby screen in the works, for those wanting to get a better sense of what's available and who's online. More info on that and a few other features soon!
Fixed a crash on start-up for linux builds.
Our migration to Unity 5 is done! There were a few bugs that snuck past in the migration over the weekend that we tidied up, and we’ll be sure to fix any more that might spring up later. This build is now on the live branch, so for those that were being super helpful and giving it a go on the beta branch over the weekend, feel free to switch over to the normal build. Thanks so much to those that give the beta a spin this weekend! Fixes
- Fixed audio clipping bug that would cause some background elements to go mute.
- Fixed a crashing bug in the event UI if the player tried to take the damage in some scenarios.
- Fixed a crashing bug involving crises expiring that would hang up online games.
Things have been quiet on the content front while we lay down some foundational work for Space Food Truck. It's a bit of a slog now, but in the end we'll be much more efficient at adding things and fixing bugs. We've got lots of cool stuff planned for the future of Space Food Truck, so keep an eye on this news feed!
Part of our overhaul has been upgrading SFT to the latest Unity Engine build. Typically it's not something I would attempt to do mid-project, but the benefits of not having your environment crash randomly, plus the opportunity to address some bugs in the core engine felt well worth the risk. This transition has not been without a few mind-bending bugs that have made me question causality and the nature of reality. This image pretty well sums it up:
That said, the Unity engine update should go live sometime early next week. Anyone wishing to help us put the latest build through its paces can switch over to the 'thar_be_dragons' beta branch on Steam this weekend. Be sure to send your feedback and bug reports to bugs@spacefoodtruck.com
Here's what's new this week:
Gameplay
- You can now zoom in/out on the galaxy map with the mouse scroll wheel.
- Upgraded SFT project to run on Unity 5 Engine.
- Optimized rendering performance of galaxy map by ~15-20%.
- Event Log is more responsive when closed during ship animations.
- Fixed path highlighting bug in galaxy map where some paths would only partially light up.
- Fixed bug where the vent monster could get stuck on the ship after a "spacetime flies" event. (Yikes)
Fix
- Fixed a bug where the vent monster could get stuck on the ship after a "spacetime flies" event.
Typically we have a long list of changes in our weekly builds, but this week we've spent most of our time planning and info gathering for some pretty large upcoming updates. So not a ton of time for bug fixes or feature adds this week, but we'll be making up for that soon! Reviewing the stats for our Dragon Sweat achievement, it looks like only 0.2% of you have been able to conquer that behemoth. A hint: at the start of the game, you're going to want to focus everyone's attention on helping the engie. The sooner he can overcome your draw pod situation, the better. As usual, we'll be streaming our own playtest this afternoon at 2:30pm ET on Twitch, and giving away a few free copies of SFT. Stop by an ask us anything! It doesn't qualify as a list this week, but here's what's new:
Fix:
- Fixed a bug where the damage output displayed on time fluctuation events was showing the incorrect amount.
Our first content update has just arrived for Space Food Truck, spicing things up with the new Dragon Sweat difficulty. If you played our Dragon Sweat beta over the weekend, you may want to right-click SFT in your games library, click properties, go to the betas tab, and opt out of betas now.
Rather than piling on the damage and calling it a day, Dragon Sweat adds a unique event on the first turn of the game designed to change the way you approach certain decisions. A manufacturer's recall on your ship's engine states it will rupture in "just about exactly 90 turns", and any spacetime fluctuations you encounter on your adventure can reduce that timer. Your entire crew will need to bring their A game if you're hoping to bring home the new "Dragon Slayer" achievements.
Here's what else is new today:
Gameplay
- Crises now deal half damage in Mild Mode
- New difficulty added: Dragon Sweat
- Added 2 new achievements for beating Dragon Sweat.
Improvements
- 15 new planet names and descriptions added
- 10 customer reviews were added to the game over screen.
- Added a saucy new difficulty UI screen.
Fixes
- Fixed a bug for save files that would get corrupted when illegal hands would be drawn. They should now be recoverable.
- Fixed a bug where "Full House" achievement wouldn't trigger when using power glove.
- Fixed a bug where players could get around the hand max in various ways causing issues with game stability. In some cases, like fast track, if you're researching and there's no room, the card will go to the top of the draw pile instead.
We've got a big SFT update coming later this week with some changes to difficulty, and we need you guys to help us test drive this weekend! All you need to try it out is a copy of Space Food Truck. In your Steam games library, right click Space Food Truck, open the Properties, then go to the Betas tab. Choosing "Thar be Dragons" in the drop down will get you the Dragon Sweat beta. You know you've got the right version if your difficulty select is using the slick new hot sauce art.
For players wishing for a greater challenge: we give you Dragon Sweat! This mode is for experts only, so try your best to overcome it and let us know how you did on our discussion board. You'll be helping us determine if it's even POSSIBLE to win.
For players wishing we'd cut them some slack, try the new Mild mode. Crises now deal half damage, so the galaxy is a little more forgiving while you're learning the ropes.
There are lots of ideas floating around the office for expansion packs and new gametypes, so keep an eye on this news feed for the latest.
Join us tomorrow on our twitch channel at 2:30pm ET as we show a preview of the new Dragon Sweat difficulty mode. I'm sure it'll be a doozy! We'll be giving away a few copies of Space Food Truck to some lucky viewers as well!
After a successfully hectic Twitch Stream this afternoon, Alex and I had a quick meeting about what's next for Space Food Truck. Based on your feedback, high on our list are some tweaks to Mild mode (making it even friendlier for the newbies) and the addition of a new and unique difficulty called Dragon Sweat. This mode won't just pile on more damage, we're actually planning to add a special event card on turn 1 that will change the way you approach certain decisions in the game.
Also hot sauce bottles are finally happening! I've been rooting for that for a long time.
This Friday's Twitch stream (at 2:30pm ET on our Twitch channel) we'll be giving away free copies of Space Food Truck to a few lucky viewers! We'll be doing a drawing each time our ship takes hull damage, we deliver a recipe, or win the game. So drop by and say hi, and maybe stay for the hilarious and glorious death of the Galaxy Gourmet.
Space Food Truck's been gaining momentum every day since launch, so huge thanks to everyone for your support! We're really blown away by this reception, so we're diving right into some fresh polish you'll be seeing in an update very soon. Just a few items on our "would be nice" list that we couldn't fit in before our launch deadline. We're even more excited that the game's success could give us a chance to explore some of the different gametype scenarios we've been tossing around. Saboteur Mode, Pirate vs. Food Truck, there was even talk about strapping a bomb to the ship... Stay tuned to see where this food truck goes next, and feel free to post your own update ideas in our discussion group!
Today at 4pm ET Space Food Truck will officially leave Early Access to become our first Steam release! Feels like a good time to thank all of our early adopters again for their patience and their feedback, which was tremendously helpful in getting the game this polished and balanced. It really wouldn't be the same game without you guys. I should also mention we're launching at 10% off for the first week only! That means you can still get our discounted Early Access price for a little while longer. There may be a slight lag between SFT leaving Early Access and our discount being applied, so try back a little later if you aren't seeing the 10% off. 25 lucky mailing list subscribers have been sent their free SFT Steam keys, but we still have more keys to give away during our Twitch stream today at 2:30pm ET. Stop by to check out the game in action, ask us anything, and maybe get a free key.
[img=http://onemanleft.com/wp-content/uploads/2016/03/Release-Date-Promo.jpg][/img] After months of improvements in Early Access, our cooperative card adventure Space Food Truck is finally ready for a real release date: March 25. This new-and-improved launch trailer shows off some of the progress we've made, though it really doesn't do justice to all the stuff we changed. Just scroll down the last few weeks of blog posts and look at those lists. Lists on lists on lists of fixes and improvements. We didn't know what to expect when we started our first Early Access, but we really couldn't have have gotten the game to this level of polish without you guys. Your feedback and game data (if you volunteered it) helped guide our decision-making as we tweaked the characters' jobs, balanced the item decks, added new difficulties, and tightened up our user interactions. Thanks for jumping aboard early and pitching in! If you haven't picked up a copy of Space Food Truck Early Access (which will update to the full version of the game), you might want to sign up for our mailing list. We're giving away free copies of SFT on release day to 25 lucky subscribers!
[img=http://onemanleft.com/wp-content/uploads/2016/03/Release-Date-Promo.jpg][/img] After months of improvements in Early Access, our cooperative card adventure Space Food Truck is finally ready for a real release date: March 25. This new-and-improved launch trailer shows off some of the progress we've made, though it really doesn't do justice to all the stuff we changed. Just scroll down the last few weeks of blog posts and look at those lists. Lists on lists on lists of fixes and improvements. We didn't know what to expect when we started our first Early Access, but we really couldn't have have gotten the game to this level of polish without you guys. Your feedback and game data (if you volunteered it) helped guide our decision-making as we tweaked the characters' jobs, balanced the item decks, added new difficulties, and tightened up our user interactions. Thanks for jumping aboard early and pitching in! If you haven't picked up a copy of Space Food Truck Early Access (which will update to the full version of the game), you might want to sign up for our mailing list. We're giving away free copies of SFT on release day to 25 lucky subscribers!
In today's possibly-very-special update to Space Food Truck, we have for you what is called a "release candidate". That means if nothing major is broken, this will be the official 1.0 version of the game!
There are still tons of features and even new gametypes we'd like to try out if things go well after launch, but what we have at the moment is a great representation of what we originally set out to make: a goofy, sometimes brutal, sometimes hilarious space romp for you and some friends.
So definitely install this version, take it for a spin, and let us know what's working or not working for you! Email your feedback to bugs at spacefoodtruck.com, or start up a discussion on our Steam board. We've come a long way thanks to your willingness to play our work-in-progress, so thank you all for helping us get SFT where it is today.
Per usual, we'll be streaming our playtest of today's build on Twitch at 2:30pm EST, so stop in and say hi or ask a question. Here's the big list of changes in today's build:
Gameplay
- Recipes must now be delivered in order, so that the ending makes sense and so people's food doesn't get cold.
- Added some hotkeys for fancy players:
- I: inventory
- L: lab
- B: bridge
- W: workshop
- Z: zapmart
- D: done (ws, lab, bridge, inv)
- B: back to ship (zapmart)
- X: next phase
- E: end turn
- G: give card
- C: continue (in event/arrivals)
- A: damage (in event/arrival)
- D: dodge (in event/arrival)
- Escape: bring up sys menu
- R: resupply
- Space bar: punch it
- D: dock ship
- S: shield upgrade
- E: engine upgrade
- Added a tutorial pop-up for first timers.
- If a rare ingredient is in your resupply, you can't continue without claiming it.
Improvements
- Added timeouts for joining the game in various online scenarios.
- Added an error message for trying to buy a card outside of the purchase phase.
- Mutate instructions dynamically update cost when mutating cards.
- Added plenty of new sound effects for various card abilities.
- Added SFX for ejecting cards from loot screen.
- Updated upgrade ship text.
- Polished ending animation.
- Updated wording on Gamma Toaster.
Fixes
- Fixed placement of the log window for non-1080p resolutions.
- Fixed a crash bug involving playing exchangitron repeatedly.
- Fixed rendering overlap issues with draw pods and card hands.
- Fixed a bug where pirates wouldn't steal cards.
- Fixed bug where gamma toasting a Vexyl would increase it's negative value to -2.
- Fixed bug where inventory would load the wrong screen in co-op games for spectating players.
- Fixed online bug where games could de-sync if players all readied up at very different times.
- Fixed Vexyl image on cards to be rounded.
Space Food Truck continues to be polished and purged of bugs this week. There was even some discussion of possible March release dates today! That announcement is coming soon. You can check our Twitch stream from earlier today below, where Alex and I gave away a free copy of Space Food Truck every time our ship took HP damage. Was today the day we finally conquered Thai Hot on camera? And if not, was it totally Alex's fault? You'll have to watch to find out! https://www.youtube.com/watch?v=bE4Mi1P_U-o And as always, here's the list of improvements to this week's build:
Gameplay
- Gamma Toasting a card multiple times will now correctly stack.
- Breakthrough now correctly reduces the lab costs to their minimum starting value, even if it could only reduce the cost by 1.
Improvements
- "Destroy Nothing" button is now disabled upon selecting a card during Burnilizer.
- Moving to your room via job cards now shows correct error message when the Terrifying Monster blocks your path.
- Inventory screen now follows what the player is looking at when you are in 'watch' mode online.
- Updated game log icon to be more representative of its function.
- Added sounds for the Terrifying Monster that Lives in Our Vents.
- Audio that plays in the ship view no longer bleeds into other scenes (no more character chatter while in flight or in galaxy view).
Fixes
- Fixed a dimming bug with crises and the diplomabot.
- Fixed a few bugs involving combinations of the Flux Inverter and Gamma Toaster.
- Fixed potential bug in the Give Card UI that would cause hang ups.
- Fixed a visual bug with cards bursting into green flames.
- Fixed bug where clicking on pods was disabled in online games during other players' turns.
- Fixed a bug where online games would de-sync after 20ish turns in loot screen and hang up.
- Fixed card item text being cut off.
- Fixed bug where Mimicube would display the card it's currently mimicking when rolled over in the lab.
- Fixed visual bug with Captain's Orders while dragging characters.
- Fixed button labeling issue for some screens in co-op games.
Space Food Truck
One Man Left Studios
One Man Left Studios
2016-03-25
Strategy Singleplayer Multiplayer Coop
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mostly Positive
(206 reviews)
http://onemanleft.com
https://store.steampowered.com/app/397390 
The Game includes VR Support
SFT Linux [1.09 G]
Gameplay
Your team's goal is to complete all of your recipe objectives, which means collecting ingredients, crafting each dish, and taking it to the planet that's craving it. Each of the four unique roles aboard your ship contribute in their own way, and they'll all need to work in concert to succeed! Just like on a real space food truck.- The Captain plots your ship's course, scouring the galaxy for stronger items and tastier ingredients.
- The Chef collects ingredients that other players discover and crafts them into delicious dishes. He occasionally eats his own cards.
- The Scientist researches each of the roles on your ship, choosing which crew members to empower with new abilities. He'll sometimes stumble upon artificial ingredients.
- The Engineer repairs and upgrades the ship, which is constantly pummeled by misfortune.
Each character begins the game with a small deck of 10 cards, which you'll play to move around the ship and do your job. You must add a card to your personal deck each turn, and you'll be reshuffling and drawing items and abilities from it all game long. Your goal is to assemble the strongest, most versatile collection possible to do your job, and ultimately bring honor and glory to your food truck.
Features
- Supports 1-4 players locally or online.
- 3 Difficulties: Mild, Medium, and Thai Hot
- Games last 1-2 hours, save and stop anytime.
- Resume your offline games online, or vice versa.
- Invite friends or match randomly.
- Our procedural galaxy holds new surprises every play through!
- 25 Achievements to tackle, plus 8 Steam trading cards to collect
- OS: Ubuntu 12.04+ / SteamOS+
- Processor: 2.0 GHz Dual Core or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
- Storage: 2 GB available space
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