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There's a beautiful new tool to paint your own wind patterns and lots of bug fixes, but the real heart of this update are the new progressively changing wind patterns designed to solve a big problem.
New wind patterns are unlocked as you play to reduce repetitious traversals and create challenging new situations and opportunities.
Every time you expand the ring or need to return from the edge to the center, the wind changes to a carefully selected pattern designed to enhance your trip.
At first, the new patterns will expedite your journey, pulling you in faster or providing quick paths out to the edge. Later the winds can speed you along but also require a bit more mastery to handle. Near the end of the game, the wind can be downright antagonistic.
[previewyoutube=8oVuIT9cKEk;full][/previewyoutube]
The wind is much more of a living character and a participant in your experience. I think the result makes for a more engaging adventure with more opportunities to make clever plans and test your creations.
Do you need to start the game over? No: wind patterns will unlock on your existing save. But I recommend it to experience the new challenges and joyful quick return winds.
If you're most excited about painting your own wind patterns, jump right in to it in creative mode or turn on cheats in the adventure.
Full change list:
Today we release our biggest update yet: Creative Mode!
Giant Sea Turtles
At 5,000kg, our majestic sea turtle weights about as much as the tongues of two blue whales. (Or one t-rex for those of you who prefer traditional measurements)
They instinctively swim upwind, so consider attempting to climb aboard for a ride. Maybe even land your boat on one if you're feeling fancy.
Each turtle carries an exclusive piece: the Sea Turtle Square Sail. Our first stack-able sail. Guaranteed to get you into trouble faster.
Other updates
Lots of AI work this month. All creatures have more vertical variation to their flight patterns. They're also a touch easier to stand on if you can get there in the first place. They know your innermost feelings but are too polite to bring them up.
You can also now press escape or r to move back to build mode from placement mode, in case you forgot to add cup-holders or something.
Full Changelog
By request: a center of mass indicator! For all you boat crafters working to achieve greater design perfection, we now have a little green dot showing the center of mass.
If your hand was giant and inside the game, this is the point where you could balance the boat on your finger tip.
So now you can know, without even having to put your boat in the water, that the 5 meter tower of stone you piled on the nose of your boat will indeed be a problem.
Full Changelog
A bunch of little fixes and....
Smarter Creatures
It used to be that creatures stopped thinking as soon as they went out of view. Now creatures have thoughts, paths and actions that persist at all times and are part of your save game. You may notice some improved behaviors now, but the big pay off will be with new creatures and events that are in the works.
Smarter Updates
Half the fun of early access is being connected to the developers and following our growth. (Or so I like to flatter myself). So we've added a video preview and countdown to the title screen where you can see what's coming next and when it's happening!
Of course, you can still just ask us what's next and make requests in our discord.
Full Changelog
Easier, simpler, faster. The last two weeks have been about making Make Sail's building system require less precise input while delivering more precise results.
Instead of all the points you COULD connect to, you now see only the points you WILL connect to and a predictive outline showing where your piece will snap when you let go.
Bring a place near your target, witness the prediction and when you let go, it will jump in to place.
We've also added the ability to copy chunks of your boats, big speed improvements, fixes and much more.
Building had a really unfortunate bug which caused pieces to rotate slightly and make snapping very difficult. This only affected some computers. So the tools worked for some people (me) and were maddeningly unusable for others (sorry if that was you).
That's fixed, but just usable isn't good enough. We're aiming for brilliant. Today's update simplifies the number of snap points, introduces guide lines and more.
And there's lots more improvements in the works.
Thanks once again to everyone who submitted reports to support@popcannibal.com, discord, or via the in game reporter.
It's been one whole grand week drinking from the firehose of Early Access. The feedback (good and bad) has been amazing. Keep it coming, we're listening!
Today's update is about speed and convenience.
It's been one whole grand week drinking from the firehose of Early Access. The feedback (good and bad) has been amazing. Keep it coming, we're listening!
Today's update is about speed and convenience.
Thanks for all the launch weekend love! So many videos and streams. Make Sail peaked at over 30k simultaneous viewers on Twitch!
We've learned a ton from watching you all play. Today's update is just the start of our work to polish Make Sail until it gleams!
* Feature: MUCH easier to start operating a boat while swimming nearby.
* Feature: Hold instead of tap R to return to building. Prevents accidental taps.
* Feature: Drowning simply warps you back to build.
* Feature: Minor input key ui update.
* Feature: Flashy pink warp effect.
* Fix: Menu visibility error that could happen after drowning.
* Fix: Less sinking after traveling large distances.
* Fix: Error when active propeller leaves view.
Thanks for all the launch weekend love! So many videos and streams. Make Sail peaked at over 30k simultaneous viewers on Twitch!
We've learned a ton from watching you all play. Today's update is just the start of our work to polish Make Sail until it gleams!
* Feature: MUCH easier to start operating a boat while swimming nearby.
* Feature: Hold instead of tap R to return to building. Prevents accidental taps.
* Feature: Drowning simply warps you back to build.
* Feature: Minor input key ui update.
* Feature: Flashy pink warp effect.
* Fix: Menu visibility error that could happen after drowning.
* Fix: Less sinking after traveling large distances.
* Fix: Error when active propeller leaves view.
Pickup the nearest table, rip the curtains off the wall and drag them towards the closest body of water: Its time to make a boat!
Make Sail is now live in Early Access! Bonus: Its 10% off for a limited time!
Many thanks to all the streamers and discord folks whove been testing for months now. Weve learned a ton from you and put as much of it as we could into the 30+ builds weve released since December. And theres lots more on the way.
Our grand sailing construction adventure begins now!
Pickup the nearest table, rip the curtains off the wall and drag them towards the closest body of water: It’s time to make a boat!
Make Sail is now live in Early Access! Bonus: It’s 10% off for a limited time!
Many thanks to all the streamers and discord folks who’ve been testing for months now. We’ve learned a ton from you and put as much of it as we could into the 30+ builds we’ve released since December. And there’s lots more on the way.
Our grand sailing construction adventure begins now!
Round 1 of the beta has begun for our fig backers! Hundreds of sailors have already crafted their boats, raised their sails and set their sights on the horizon. The feedback has been super helpful and (at the risk of sounding arrogant) quite positive. Players have helped us make 30+ fixes and improvements in the last two weeks. Even if you're not in the beta yet, join the party on our (freshly verified) discord server. We're just getting warmed up!
Round 1 of the beta has begun for our fig backers! Hundreds of sailors have already crafted their boats, raised their sails and set their sights on the horizon. The feedback has been super helpful and (at the risk of sounding arrogant) quite positive. Players have helped us make 30+ fixes and improvements in the last two weeks. Even if you're not in the beta yet, join the party on our (freshly verified) discord server. We're just getting warmed up!
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