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A small update to the input system: - When using a game controller, the right stick now pans around the map. (Same behavior as dragging with the mouse.) - When moving between two far-distant panels with the d-pad or arrow keys, the game may scroll "zig-zag" along the pipe rather than jumping straight. (This is a quick decorative animation which was already used in mouse-mode; now it's applied to pad/arrow-key mode as well.)
[ 2025-01-24 05:21:59 CET ] [ Original post ]
The next book in Jason Shiga's Adventuregame Comics series is now available!
https://store.steampowered.com/app/3215590/The_Beyond_An_Interactive_Comic_Book/
Your death was a tragedy... your afterlife is a mystery. Unravel the secrets of death with the help of Xochitl, your guide. Can you find your way through the doors of the great library of the Beyond?
The Beyond has been selected as an exhibitor in the AdventureX Steam Festival for 2024!
[ 2024-11-04 19:21:30 CET ] [ Original post ]
Adjusted the controller button mappings. (B/circle is now "cancel", which is the usual setup.) Slight translucency effect on the "game has ended" pop box. (Because why not.)
[ 2024-10-16 14:32:30 CET ] [ Original post ]
Updated the Unity framework and some of the internal code. No user-visible changes.
[ 2024-10-06 20:13:13 CET ] [ Original post ]
Looking for more interactive comic goodness? Jason Shiga's new choice-based book is now available! https://store.steampowered.com/app/2128390/Leviathan_An_Interactive_Comic_Book/ A seaside village and a monstrous threat. Explore as you choose, by day or by night. Can you unravel the secrets of history and defeat the Leviathan?
[ 2022-11-15 02:54:29 CET ] [ Original post ]
A behind-the-scenes update.
- The app now natively supports the new Mac architecture.
- I've updated the Unity framework to something recent. This means that the "select your resolution" launch dialog box is gone. (Nobody ever used those things, right?)
- So it launches more smoothly on Steam Deck. No more tapping through the launch dialog.
[ 2022-09-08 23:15:16 CET ] [ Original post ]
I've uploaded a new beta release of Meanwhile. To try it, select Properties, Betas, and then select "beta - beta" from the menu. (The beta so nice we named it twice...) (I bet I've used that joke before and then forgot.)
- The app now natively supports the new Mac architecture.
- I've updated the Unity framework to something recent. This means that the "select your resolution" launch dialog box is gone. (Nobody ever used those things, right?)
- So it launches more smoothly on Steam Deck. No more tapping through the launch dialog.
- In the About screen, the photo of the hardback edition of Meanwhile now shows the tenth anniversary cover.
[ 2022-09-03 02:54:39 CET ] [ Original post ]
I was able to do some Steam Deck testing this weekend, and I'm happy to say that Meanwhile works great. The only hiccup is that when you launch, it brings up a standard Unity select-your-resolution dialog box. You have to click through this by tapping "Ok" on the touchscreen. After that, everything works as designed using the thumbsticks. Left-stick to select a panel, A to advance. Menu button to bring up the menu. All smooth. Or you can play directly on the touchscreen by tapping panels. That works too. I will do my best to remove the launch dialog in a future release. In the meantime, enjoy your Steam Decking.
[ 2022-07-25 23:45:25 CET ] [ Original post ]
🕹️ Partial Controller Support
- Meanwhile linux-x64 [161.59 M]
- Meanwhile - Bonus Poster Art
- Meanwhile Extra - The Case of the Missing Science Project
Meanwhile is a comic, but not an ordinary comic. Follow the paths from panel to panel. Where the path divides, you decide where to go next! A thrilling tale of quantum mechanics and self-discovery with 3,856 story possibilities.
This is a faithful adaptation of Jason Shiga’s classic choose-your-path comic book (originally published in hardcover in 2010). Our goal is not to make the comic “more interactive”, but to present the interactivity inherent in the story. We have not attempted to turn the book into an adventure game. There are no puzzles – except for your understanding of the story, which is entirely up to you. Just as in a physical book, you are free to browse around, or even jump straight to the end if you want.
The electronic medium allows us to improve on the book in one way: we can take advantage of Scott McCloud’s “infinite canvas” principle. Jason has reformatted the book’s pages and tabs into a single enormous spread, in which the story flows in every direction at once.
But what did happen to little Jimmy?
- OS: 64-bit Linux (x64)
- Processor: 1GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 180 MB available space
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