- fixed a bug where the player unit would get stuck in the floor after dieing inside a shield - updated the tutorial to explain that units should not be standing inside shields - the camera no longer travels to the top left corner if the mouse is outside the game window, while edge scrolling is enabled - opening the friends panel in the lobby now automatically closes the weapon selection to prevent overlapping - the tile borders in lobby map are now always uniform (the used to be slightly thinner on the outermost edge) - the center tile is no longer highlighted if the mouse is outside the game window, during a match.
[ 2018-02-11 15:43:59 CET ] [ Original post ]
- fixed a bug where the player unit would get stuck in the floor after dieing inside a shield - updated the tutorial to explain that units should not be standing inside shields - the camera no longer travels to the top left corner if the mouse is outside the game window, while edge scrolling is enabled - opening the friends panel in the lobby now automatically closes the weapon selection to prevent overlapping - the tile borders in lobby map are now always uniform (the used to be slightly thinner on the outermost edge) - the center tile is no longer highlighted if the mouse is outside the game window, during a match.
[ 2018-02-11 15:43:59 CET ] [ Original post ]
Teal is now also available on SteamOs and Linux We are happy to announce that Teal is now also available on SteamOS and Linux. Patch 1.0.5 - Added hardware cursor support. The option is located in the Video section and is enabled by default - The default unit and bot names are now randomly selected from a pool - A message is now shown if the UI was hidden to avoid confusion - Updated engine version - Some minor bug fixes and improvements
[ 2018-01-05 18:40:38 CET ] [ Original post ]
We are happy to announce that Teal is now also available on SteamOS and Linux. Patch 1.0.5 - Added hardware cursor support. The option is located in the Video section and is enabled by default - The default unit and bot names are now randomly selected from a pool - A message is now shown if the UI was hidden to avoid confusion - Updated engine version - Some minor bug fixes and improvements
[ 2018-01-05 18:40:38 CET ] [ Original post ]
- added notification when a player joins your session and the game window is not focused. The notification can be clicked to bring the game window to the foreground. - fixed some minor issues
[ 2017-12-16 18:50:25 CET ] [ Original post ]
- added notification when a player joins your session and the game window is not focused. The notification can be clicked to bring the game window to the foreground. - fixed some minor issues
[ 2017-12-16 18:50:25 CET ] [ Original post ]
- fixed crash after waking from sleep mode - fixed bug where you would get the unit names of the opponent after leaving a match - added option to continue playing the audio, even when the window does not have focus - the text in the unit name box is now automatically selected when it gains focus - the chat in the lobby no longer looses focus after a message has been sent
[ 2017-12-15 19:41:36 CET ] [ Original post ]
- fixed crash after waking from sleep mode - fixed bug where you would get the unit names of the opponent after leaving a match - added option to continue playing the audio, even when the window does not have focus - the text in the unit name box is now automatically selected when it gains focus - the chat in the lobby no longer loses focus after a message has been sent
[ 2017-12-15 19:41:36 CET ] [ Original post ]
- fixed crash in replay if the match ended with two units eliminating each other with melee damage
[ 2017-12-15 09:17:18 CET ] [ Original post ]
- fixed crash in replay if the match ended with two units eliminating each other with melee damage
[ 2017-12-15 09:17:18 CET ] [ Original post ]
Teal is out now and we would like to take a moment to talk a bit about it. If you don’t care about that then we would just quickly like to thank our beta testers and we hope you enjoy Teal.
We are a small team from Austria and Teal started as a student project. But even after the course wrapped we wanted to keep working on it and release it.
Early Teal Prototype
Shiny Teal
So, we created a greenlight campaign and started marketing it on social media. But with no budget or prior experience, it was tough to get people to notice it. Funnily enough we were able to get the marketing counted as credit towards a different course. But in the end, it worked out and were we greenlit right as the Greenlight service was shut down.
Now we had a Steam page and just needed to get Teal ready to release. This took around 9 months because we were also writing our master theses at that time. But it is now ready and we would like to thank our beta testers, who really helped us iron out some kinks at the end.
We had a lot of star shaped bugs
But generally stuff like this
We hope you enjoy your time with Teal, we certainly did making it. So grab a friend and play a couple of matches.
[ 2017-12-15 07:59:52 CET ] [ Original post ]
Teal is out now and we would like to take a moment to talk a bit about it. If you dont care about that then we would just quickly like to thank our beta testers and we hope you enjoy Teal.
We are a small team from Austria and Teal started as a student project. But even after the course wrapped we wanted to keep working on it and release it.
Early Teal Prototype
Shiny Teal
So, we created a greenlight campaign and started marketing it on social media. But with no budget or prior experience, it was tough to get people to notice it. Funnily enough we were able to get the marketing counted as credit towards a different course. But in the end, it worked out and were we greenlit right as the Greenlight service was shut down.
Now we had a Steam page and just needed to get Teal ready to release. This took around 9 months because we were also writing our master theses at that time. But it is now ready and we would like to thank our beta testers, who really helped us iron out some kinks at the end.
We had a lot of star shaped bugs
But generally stuff like this
We hope you enjoy your time with Teal, we certainly did making it. So grab a friend and play a couple of matches.
[ 2017-12-15 07:59:52 CET ] [ Original post ]
We are happy to announce that Teal will be available on the 15th of December this year. The team has been hard at work and Teal now has five maps and eight guns, as well as a practice mode where you can play against bots. To see all other changes take a look at our patch notes thread here.
[ 2017-12-01 14:45:42 CET ] [ Original post ]
We are happy to announce that Teal will be available on the 15th of December this year. The team has been hard at work and Teal now has five maps and eight guns, as well as a practice mode where you can play against bots. To see all other changes take a look at our patch notes thread here.
[ 2017-12-01 14:45:42 CET ] [ Original post ]
- Teal Content Linux [1.61 G]
Two players compete against one another and take their turns at the same time. The turns are then merged once both have finished their turn. Then all units execute their moves at the same time. This means that you have to predict the opponent's next move to be able to hit their units and avoid their projectiles.
Teal features 5 maps, 8 weapons and 3 map objectives that can be utilized to gain an advantage.
Each game is also saved as a replay that can be re-watched to analyze your strategy.
Teal offers online and local multiplayer with a Hot-Seat Mode.
- OS: SteamOS or Linux
- Processor: Quad Core Intel or AMD processor with 2.2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 SupportNetwork: Broadband Internet connection
- Storage: 2 GB available space
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