* Controller Support for MacOS is live * Fixed some gamebreaking bugs * Added gamepad controller mappings for other versions of DualShock4 controllers, Xbox360 controllers, Logitech F310 Controller, other versions of XboxOne controllers.
[ 2018-06-25 16:50:01 CET ] [ Original post ]
Controller support is finally here! The Windows and Linux Versions of Cendric now have full controller support. Default mappings exist for * XboxOne Controllers * DualShock4 Controllers More controllers will have a default mapping soon! Other controllers can be used but have to be configured manually in the keybinding settings. If you want to contribute to Cendric, share your controller mappings on the Cendric Github page and we will include them into the game. The Mac version still does not have controller support, but this just takes a little longer. Other Patch notes include * Minor bug/typo fixes * Performance improvements
[ 2018-06-20 21:00:40 CET ] [ Original post ]
*Changelog* - There is now a way to port out of the final encounter, both before and after the fight is over - Fixed a bug with quickslots on map view not appearing - Fixed a display bug with slots - Robert now has a sound when teleporting away - Robert no longer says "I'll wait there" when he actually climbs over that fence - Fixed some typos - Fixed a very rare crash
[ 2018-03-13 23:16:57 CET ] [ Original post ]
*Changelog* - There is now a way to port out of the final encounter, both before and after the fight is over - Fixed a bug with quickslots on map view not appearing - Fixed a display bug with slots - Robert now has a sound when teleporting away - Robert no longer says "I'll wait there" when he actually climbs over that fence - Fixed some typos - Fixed a very rare crash
[ 2018-03-13 23:16:57 CET ] [ Original post ]
*Changelog* - Fixed a serious autoscroller bug where the autoscroller scrolled on after it reached the end of the level - Fixed a problem with explosion disappearing for Velius - Fixed a dialogue problem with the cityguards - Fixed a dialogue problem with Inina - Fixed a cheese displayed as a plant. - Fixed some typos - Fixed a torch in Jack's Lighthouse - Fixed a serious bug with at trigger in Alastor's grave - Fixed Velius boss explosion sound
[ 2018-03-05 23:13:25 CET ] [ Original post ]
*Changelog* - Fixed a serious autoscroller bug where the autoscroller scrolled on after it reached the end of the level - Fixed a problem with explosion disappearing for Velius - Fixed a dialogue problem with the cityguards - Fixed a dialogue problem with Inina - Fixed a cheese displayed as a plant. - Fixed some typos - Fixed a torch in Jack's Lighthouse - Fixed a serious bug with at trigger in Alastor's grave - Fixed Velius boss explosion sound
[ 2018-03-05 23:13:25 CET ] [ Original post ]
- Fixed autoscroller collision (it shouldn't kill speedrunners anymore) - Fixed a typo in Robert's dialogue - Added an additional door in the crypt to prevent the Skeleton from drowning - Fixed a graphical issue in the dragon cave - Fixed collision in the highlands - For mac: Fixed the ?? display bug. - Fixed a gamebreaking problem with Edgar's dialogue in the prison - Nerfed Yasha: Time to Revive 10s -> 12s, vulnerable to light damage as well (makes sense for a demon), Adds from 100 health to 60 health and vulnerable to physical damage. - Fixed a display bug for stun and fear - Fixed a typo in Steven's dialogue - Fixed a typo in Luiz's dialogue - Improved hints for the elder's hidden room (includes quest text, visual hints and Vincent's dialogue) - Removed a wrong sound in yasha's fight - Fixed a questmarker location - Fixed a skip in the Tower of Gandria - Added a hint for Alastor's mechanic.
[ 2018-03-04 22:42:44 CET ] [ Original post ]
- Fixed autoscroller collision (it shouldn't kill speedrunners anymore) - Fixed a typo in Robert's dialogue - Added an additional door in the crypt to prevent the Skeleton from drowning - Fixed a graphical issue in the dragon cave - Fixed collision in the highlands - For mac: Fixed the ?? display bug. - Fixed a gamebreaking problem with Edgar's dialogue in the prison - Nerfed Yasha: Time to Revive 10s -> 12s, vulnerable to light damage as well (makes sense for a demon), Adds from 100 health to 60 health and vulnerable to physical damage. - Fixed a display bug for stun and fear - Fixed a typo in Steven's dialogue - Fixed a typo in Luiz's dialogue - Improved hints for the elder's hidden room (includes quest text, visual hints and Vincent's dialogue) - Removed a wrong sound in yasha's fight - Fixed a questmarker location - Fixed a skip in the Tower of Gandria - Added a hint for Alastor's mechanic.
[ 2018-03-04 22:42:44 CET ] [ Original post ]
- Linux [337.52 M]
- Linux - DE [337.52 M]
Key Features
- Different spells let you modify your environment
- Spells can be upgraded and modified
- 3 different guilds to join with unique equipment and spells
- Over 50 handmade levels and maps
- Lots of items and quests
- Over 80 NPCs with unique dialogues
- Platforming and spell puzzles
- Reputation system
- Live combat system
- Challenging difficulty
- ~10 hours of playtime
- ~1h of awesome original soundtrack
- Swiss German localization: The game is available in a language that doesn't even exist in its written form.
About the development
The engine is custom-made and is based on the SFML library.
- OS: Any OS which can run the Steam client
- Processor: 1.4 GHz or higherMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Dedicated card with OpenGL 2.1 support
- Storage: 500 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 1 GB RAMStorage: 500 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 500 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
[ 6132 ]
[ 2625 ]