Wolf Gang
Nylon Blonde Developer
Nylon Blonde Publisher
2018-01-11 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews
(5 reviews)
The Game includes VR Support
Public Linux Depots:- Wolf Gang Linux Content [110.08 M]
The March build (v.0.6.0) is now live!The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.

- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.

- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.

- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.

[ 2018-03-06 00:44:27 CET ] [ Original post ] The March build (v.0.6.0) is now live!The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.

- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.

- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.

- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.

[ 2018-03-06 00:44:27 CET ] [ Original post ] Wolf Gang is a tactical turn based game where you play as a band of wolves as they make their way around the mountain, pursuing their territorial aspirations while fighting other animals. The combat revolves around a unique rule set that puts the tides of advantage constantly in flux. Knock outs are only temporary, and the traditional rock-paper-scissors strength and weakness hierarchy is subverted with a system of constantly rotating attunements.
Features
- Accessible pick-up-and-play puzzle game-play
- Story driven single player campaign
- Additional challenges for completionists
- Tons of unlockables and character customization
MINIMAL SETUP- OS: Anything Debian Based
- Processor: Intel Core DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 150 MB available space
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