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The March build (v.0.6.0) is now live!The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.
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- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.
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- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.
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- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.
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[ 2018-03-06 00:44:27 CET ] [ Original post ]
The March build (v.0.6.0) is now live!The March update to the game is comparatively simpler than the February build, just because of having to move apartments last month and prepping a bit for EGLX, but does include some minor improvements, as well as a new level which introduces a new animal class, and a new game mechanic. More content (some clothes and accessories, etc) will be added once I am back from EGLX next weekend to supplement the smaller update.
Content
- The first level of chapter 2 has been added. Chapter 2 finds Lupe, Lucas, and Otis returning to the Wolf Den, only to find that it has been completely taken over by bobcats.

- The bobcats are a new animal class. Not all bobcats will be identical like this, but for now, this is the model to represent them.

- Bobcats have one more move distance than any of the other animals that have been encountered so far, so they require a little extra cunning to thwart their paths since you can't outrun them.

- The new level also introduces the newest game mechanic, which is bridges and switches. Bridges raise or lower when a switch is hit, and can be used to influence your enemies' paths.
- Oh yeah, those bushes are technically new too!
Changes
- A minor improvement to tile movement has been made, if there is an available tile on the other side of a blocked tile, rather than having to navigate the cursor around, it will automatically travel to the next available tile in the direction you've pressed.

[ 2018-03-06 00:44:27 CET ] [ Original post ]
Wolf Gang
Nylon Blonde
Developer
Nylon Blonde
Publisher
2018-01-11
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
5 user reviews
(5 reviews)
The Game includes VR Support
Public Linux Depots:- Wolf Gang Linux Content [110.08 M]
Wolf Gang is a tactical turn based game where you play as a band of wolves as they make their way around the mountain, pursuing their territorial aspirations while fighting other animals. The combat revolves around a unique rule set that puts the tides of advantage constantly in flux. Knock outs are only temporary, and the traditional rock-paper-scissors strength and weakness hierarchy is subverted with a system of constantly rotating attunements.
Features
- Accessible pick-up-and-play puzzle game-play
- Story driven single player campaign
- Additional challenges for completionists
- Tons of unlockables and character customization
MINIMAL SETUP- OS: Anything Debian Based
- Processor: Intel Core DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 150 MB available space
33.19$ (17%)
24.89$ (17%)
8.27$ (17%)
3.29$ (18%)
12.44$ (17%)
26.69$ (11%)
46.19$ (16%)
2.92$ (81%)
38.21$ (15%)
33.97$ (15%)
13.34$ (11%)
49.77$ (17%)
17.79$ (11%)
21.23$ (15%)
25.49$ (15%)
0.75$ (85%)
18.23$ (17%)
13.04$ (13%)
16.79$ (16%)
16.39$ (18%)
7.64$ (15%)
2.66$ (11%)
16.39$ (18%)
16.97$ (15%)
13.34$ (11%)
1.68$ (92%)
24.84$ (17%)
8.01$ (73%)
16.96$ (15%)
25.17$ (16%)
2.99$ (25%)
8.5$ (66%)
14.99$ (50%)
1.5$ (81%)
9.0$ (70%)
9.89$ (34%)
0.56$ (81%)
1.5$ (85%)
3.19$ (81%)
10.07$ (28%)
0.75$ (85%)
1.84$ (91%)
0.68$ (89%)
13.99$ (30%)
17.99$ (10%)
0.59$ (40%)
1.32$ (91%)
3.0$ (80%)
10.91$ (22%)
3.75$ (81%)
9.9$ (67%)
7.5$ (50%)
1.5$ (75%)
8.28$ (45%)
0.54$ (91%)
0.56$ (81%)
0.75$ (85%)
4.95$ (67%)
3.75$ (85%)
17.99$ (10%)
FANATICAL BUNDLES
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Time left:
356423 days, 0 hours, 31 minutes
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Time left:
9 days, 8 hours, 31 minutes
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Time left:
5 days, 8 hours, 31 minutes
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Time left:
4 days, 8 hours, 31 minutes
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Time left:
11 days, 8 hours, 31 minutes
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Time left:
37 days, 7 hours, 31 minutes
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Time left:
19 days, 8 hours, 31 minutes
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Time left:
22 days, 8 hours, 31 minutes
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Time left:
8 days, 8 hours, 31 minutes
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Time left:
24 days, 8 hours, 31 minutes
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Time left:
32 days, 8 hours, 31 minutes
HUMBLE BUNDLES
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Time left:
10 days, 2 hours, 31 minutes
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Time left:
13 days, 2 hours, 31 minutes
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Time left:
18 days, 1 hours, 31 minutes
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