Hello all! Thanks to some great streams by speedrunners Zet237 and GameguySD + a fantastically helpful email from player Klianc09, I've got to work fixing and tweaking a number of aspects of ERSATZ. The patch notes this time are pretty extensive and there's more to come, including one very useful feature for speed runners! So keep your eyes peeled and your fingers and thumbs ready, the competition is only just beginning to heat up :) Apologies to Mac users for the delay on their version of this update. My ability to create the Mac build is dependent on irregular access to a Mac, but you should be up to date within the week (or jump straight to v1.32!). As for the Demo versions of the game, those will be updated to reflect the current build by tomorrow (again with a delay on the Mac version). Also as a quick side note, I've been informed that ERSATZ should be featured on a major site pretty soon :D ----------------------------------------------------- ERSATZ v1.31 Patch Notes ---------------------- CHARACTER CONTROL + MOVEMENT -You can now slide with the jump button as long as you are in a crouched state, meaning that once in a tunnel you only have to press one button to slide again. However this does mean that there is no way to control the length of your slide whilst passing through a tunnel. Please tell me how you feel about this. -Made some changes to slope physics & behaviour which should hopefully stop rare instances of falling through slope and more common ones of snagging on the tops of them. In short behaviour is more consistent. Needs further testing LEVELS + BOSSES -Volume of the crashes/gongs etc that play when transitioning to a new part of a song has been halved across the board to be easier on the ears -Level 01 'Growth' Tutorial screen sizes have been slightly increased to accommodate some binding word lengths -At the end level screen for Level 03 'Nutrition' the button/menu prompts at the bottom of the screen now show up properly -When attacked, Gorjunter will drop the antlion in its mouth sooner after the long stuck peck attack. It would sometimes not drop it when it looked like it should -The 3 antlions that come out of the ground after the quick peck slam, now appear much more centrally every time, making it easier to get them + their hitboxes have been tightened to more accurately reflect their shape -Player's grounded/airborne state is now correctly determined on the end level screen for Level 04 'Respiration' -After beating the Central Assembly Computer, The Children part of the boss fight should now start correctly in time with the music regardless of dropped frames making out of sync -Slightly altered the direction of one set of platforms in level 07 'Transport', hopefully resolving issue with them going the wrong direction MENUS -On first booting game you will now go to the title screen first, with the 'PLAY' menu being locked until you complete 'HOW TO PLAY'. This gives you access to the options menu before the game starts teaching you the controls -Synth Rush title screen unlock description now matches Journey Mode's -Fixed only getting the decryption key from the first level unlocking the messages menu -When using arrow keys to go down on the options menu in fullscreen, the selection no longer jumps back to up to "FULLSCREEN" -Added 3x and 4x to window size options when not fullscreen (1920x1080 & 2560x1440) -When changing the mapping of a key/button, pressing up no longer lets you scroll whilst it's waiting for the new input -When choosing an input to rebind, there is a greater period of time before it accepts an input. This stops accidentally entering the input used for menu selection as that action -Can no longer select a gamepad input to rebind if you don't have a gamepad connected, which means you can't get stuck on this anymore -When viewing the leaderboards from the level select menu, pressing a select key no longer selects the currently selected level -Leaderboard selections for Type Beta and Gamma in different modes now appropriately show they are locked/unlocked && going back on any of the modes resets your cursor selection properly -When using the pause key to select some menu items you could trigger the selection multiple times, usually only causing the sound to play repeatedly very fast. This has been fixed -If the game was paused on the exact frame you died, you would get stuck in a softlock menu
ERSATZ
Paris Stalker
Paris Stalker
2017-09-13
Indie Singleplayer
Game News Posts 54
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(13 reviews)
http://ersatzgame.com/
https://store.steampowered.com/app/703720 
The Game includes VR Support
ERSATZ Linux Depot [148.43 M]
Ersatz - Original Soundtrack
Run, Jump, Slam, Slide, Dash & Survive your way through 8 varied and increasingly intense levels, in multiple modes & playstyles, starring tricky level hazards and enemies and even tougher bosses.
Use the unique dash mechanics to move as fast as you can, trying to chase down that elusive 'S' rank. Learning the game is simple, mastering it is not...
Original Soundtrack that progresses with you, with genres like:
- House
- Trance
- Synthwave
- DnB
- Techno
- & More!
Also Inlcuding:
- Type Beta & Type Gamma: Unlockable alternative playstyles with their own times & grades
- Journey Mode: Try & complete all 8 levels as fast as you can. Do it in under 60mins for a special reward. For experts & speedrunners!
- Infinite Mode: A fun reward for 'S' Rankers
- Synth Rush: Challenge any individual or ALL of the bosses of ERSATZ against the clock!
- Steam Leaderboards: See how your times stack up compared to other players (now viewable in game!)
- Vibration: Feel your controller vibrate to the beat!
Design, Art, Animation, Programming & Music all by Paris Stalker (that's me!).
- OS: Ubuntu 14.04 (Tested on)
- Processor: 1.2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 768mb video memory
- Storage: 250 MB available space
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