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Been updating the game over the last couple of days. As the post title says, it's a smattering of everything here, including some more tasty optimisation! The Mac version will be updated to this version in the next few hours as well. ERSATZ v1.38 Patch Notes ---------------------------------------- ---------------------------------------- -MISC- -On some machines/under certain circumstances a "double beat" would occur at the start of a room and cause two shots to be fired in relatively quick succession. This has been stopped by stopping shots being fired during the room transition -The dash recharge wasn't being reset when restarting a room or level reset, creating discrepancies in behaviour -Enemy sight line drawing optimisation for all enemies that have non-linear sight lines (circular and triangular), drastically reducing texture swaps in rooms with those enemies ---------------------------------------- ---------------------------------------- -LEVELS- -Level 02 'REGULATION' - Changed internal geometry of some slopes in room near end that sometimes ate jumps. Actual layout unaffected -Level 02 'REGULATION' - Changed the way the ice platforms draw their slight glow so there are much less objects in rooms with these in -Level 05 'REPRODUCTION' - Crate destroy FX now spawn in the correct location -Level 08 'SYNTHESIS' - Final Boss name now appears a little earlier ---------------------------------------- ---------------------------------------- -SYNTH RUSH- -SYNTH RUSH ALL now correctly shows 'SYNTH RUSH ALL' on the leaderboards -Beating SYNTH RUSH ALL no longer causes weird behaviour afterwards ---------------------------------------- ---------------------------------------- -UNLOCKS- -Grade requirement to unlock the last level has been removed! -100% unlock reward no longer crashes game ---------------------------------------- ---------------------------------------- -AUDIO- -Audio emitters for 3D sounds weren't being destroyed for a number of objects which would eventually cause the sound to bug out during extended play. I have gone through every object with this now and made sure they destroy -Fixed issue where restarting room from the pause menu would stop ambient background sounds
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