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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]



Noir Chronicles: City of Crime
Brave Giant LTD
  • Developer

  • Artifex Mundi
  • Publisher

  • 2018-01-25
  • Release

  • Casual Adventure Singleplayer
  • Tags

  • Game News Posts 34  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (107 reviews)


  • Review Score

  • http://www.artifexmundi.com/
  • Website

  • https://store.steampowered.com/app/756500 
  • Steam Store

  • The Game includes VR Support



    Noir Chronicles: City of Crime Linux [1.09 G]

  • Public Linux depots

  • Step into the shoes of Alfred Fox, a private eye with a knack for getting into trouble, and confront the danger looming over your old flame, Barbara Le Purr. Using your own intuition and wide investigation techniques you will follow the intrigue and face many, sometimes deadly, consequences.

    When you receive a phone call from your old flame, Barbara, you don't expect it to be the beginning of the most difficult investigation in your career. The affair from the past will become the source of questions that you will try to answer. Was it the beauty of the smart femme fatale or her journalistic curiosity that brought her trouble? Your task is to find her stalker and figure out who really pulls the strings in this vibrant but dangerous city. Will you succeed in solving the puzzles and expose the deadly secrets of the City of Crime? Will you have the determination needed to get to the truth? Will you find the courage to dive deep into this mature and passionate adventure inspired by film noir?

    Features

    • Explore more than 43 locations in a vibrant metropolis!
    • Solve 41 puzzles to get to the real kingpin!
    • Search through 20 scenes with hidden objects to find clues!
    • Learn the fate of 20 characters involved in dark and mature intrigue!
    • Follow the love affair and discover its deadly consequences!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.0 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    18.25$ (17%)
    19.97$ (20%)
    22.99$ (8%)
    12.58$ (37%)
    18.67$ (15%)
    8.79$ (12%)
    17.49$ (30%)
    1.15$ (81%)
    2.47$ (17%)
    2.61$ (87%)
    7.62$ (15%)
    4.59$ (8%)
    5.09$ (15%)
    1.95$ (87%)
    4.43$ (78%)
    38.69$ (23%)
    8.19$ (18%)
    16.89$ (16%)
    2.47$ (17%)
    8.39$ (16%)
    9.19$ (8%)
    14.10$ (17%)
    41.49$ (17%)
    16.79$ (16%)
    17.19$ (14%)
    1.98$ (92%)
    10.71$ (76%)
    24.87$ (17%)
    16.52$ (17%)
    12.43$ (17%)
    GAMERSGATE

    [ 1903 ]

    0.45$ (92%)
    0.94$ (81%)
    9.71$ (19%)
    0.53$ (92%)
    1.5$ (85%)
    7.92$ (74%)
    0.53$ (92%)
    1.35$ (89%)
    1.84$ (74%)
    1.5$ (92%)
    0.6$ (92%)
    5.74$ (66%)
    1.84$ (74%)
    0.68$ (89%)
    0.38$ (92%)
    18.75$ (62%)
    1.91$ (87%)
    1.58$ (77%)
    7.5$ (70%)
    6.75$ (77%)
    4.5$ (77%)
    9.0$ (70%)
    2.0$ (80%)
    0.6$ (85%)
    3.38$ (89%)
    8.93$ (74%)
    3.4$ (83%)
    6.0$ (85%)
    8.44$ (66%)
    6.74$ (55%)

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