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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Noir Chronicles: City of Crime 

 

Developer

 Brave Giant LTD 

 

Publisher

 Artifex Mundi 

 

Tags

Casual 

 

Adventure 

 

Singleplayer 

Release

 2018-01-25 

 

Steam

 € £ $ / % 

 

News

 34 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 6 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/756500 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 61  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 61 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Noir Chronicles: City of Crime Linux [1.09 G] 




LINUX STREAMERS (1)
hatnix




The making of stop-motion animation in Irony Curtain



Comrades!

Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.

4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/


[ 2019-03-01 15:56:08 CET ] [ Original post ]