Hi all,
It's the moment you've been waiting for - 1.1 is finally out!
The version brings a brand new conversation system into the mix, with loads of different ways of interacting with the characters you meet. Your stats (and theirs) are now much more important, and you can now talk about anyone in the game. I’d encourage you to check out the tutorial to get the most from it: you can access it from the help menu at the top right of the screen.
Also brand new in this update is a full system map to help you find your way around. It’ll tell you which parts of the system are easy to get to and which areas aren’t accessible yet.
There are also many many other changes in this update, including the addition of much needed tool tips, the ability to pause the game, a streamlined opinions system, less memory usage, a fix for 32-bit windows, and a couple of crash fixes.
I'd love to know what you think of the new update - let me know on the forums!
Get the newsletter and win a copy of the game!
I’m running an offer at the moment for subscribers to my newsletter: I’m going to give away a copy of the game each week! Existing owners will get a $20 voucher for extras. You'll also get sent some very useful gameplay information to help you learn more about the game. Sign up to the newsletter
What’s next?
I’ll be posting more about the next update 1.2 soon. I’m going to be focusing on making modding easier, and adding lots more missions to the base game. My vision is that players will be able to discover a deep and interconnected web of stories layered onto the procedural history, and create their own stories in the midst of all that complexity. More on this in due course. Until next time, Chris
[ 2016-08-15 11:43:11 CET ] [ Original post ]
- Sol Trader Linux [10.61 M]
- Sol Trader Soundtrack
- Single-player combination of top down 2D spaceflight and strategic manipulation of your network of contacts
- Run missions using your family and friends' connections to government or business
- No ship given to you at game start: you must take a loan and hire a ship, or borrow one from a wealthy relative
- Fly between planets, interacting with the various characters you come across in cities and in space
- Research information on other characters through chatting to friends and relatives
- Customise your ship with better guns, engines, hyperdrives and passenger cabins
- Trade goods for profit
- Procedural generation of a whole society of thousands of random characters
- Start every new game from your character's birth
- Choose your parents and all your major life choices as you grow up
- Your choices determine your personality and your friends, relatives and enemies
- Full modding support: change all the organisations, events, weapons, planets, ships, conversations and tutorial system.
200 years of characters
Each new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.
There is no set story. The game generates thousands of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.
This game features a complex procedural history generator, inspired by the adventure and legends mode in Dwarf Fortress. Each new game is already two centuries old, with a living history full of characters that are born, live and die before you even exist.
When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character’s early life set your starting skills and attributes, and your family connections and business contacts.
There is no set story. The game generates two centuries of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.
The game universe stretches to the far reaches of our current solar system. In certain regions travel is very unsafe: pirates are known to hang out near the major gates. You'll be able to purchase a variety of ships and be able to own more than one at once. Ships can be fitted with a variety of equipment, including better guns, hyperdrives and engines, depending on what their hulls are designed to take. You will inevitably take damage and your ship can be repaired by mechanics that you will meet on your journey. Making friends with a good mechanic will make all the difference when you return half-alive from the Callisto water run...
It's not what you know...
You land at London's space port and immediately head to the market to see if an old contact of yours, Caleb Churley, will still give you a good deal on your cargo. Whilst offloading your titanium delivery, you discover through chatting to Caleb that he needs a parcel taking to Vikon on Venus. It's a bit of a distance, but you know they're short of water at the moment, so you buy all you can fit into your small ship. Caleb's grateful for the parcel delivery, so you get a good price on the cargo.
You drop by the bar on the way out, and discover that Rachel Holden was seen in Vikon recently. You've been meaning to try and track her down, as you've been asked by the local crime syndicate to keep them up to date with her whereabouts. This little trip is turning into the perfect excuse to handle some unfinished business.
You debate whether to take passengers to Vikon. Your ship isn't fitted with passenger cabins yet, but it's worth seeing who wants to go. In a local hotel you find three people keen to go: almost too keen. They're willing to pay way over the odds for transport, which means you're likely to have someone on your tail once you leave Earth's safe zone. It's a risk, but you could really do with the money... plus one of the passengers is the son of Charles Heckler, someone you'd love to get to know...
- OS: SteamOS
- Processor: 2.0GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1GB+ RAM. OpenGL 2.1+
- Storage: 1500 MB available space
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