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Dear all,
I've deliberately avoided going on about this on here, but I thought you'd like to know that my next game is going live on Kickstarter at 4pm UK time today!
Visit Ealdorlights Kickstarter Campaign
(This post is deliberately a little earlier than 4pm to give you a sneak preview and so you can watch the campaign go live if you want. Earlier backers get lower edition numberings on some of the rewards, so you might want to be there from the start!)
The sixth of June is a significant day for me personally. In 2004, I spent the entire of the day in hospital. I remember the 60th anniversary commemorations of D-day on the TV in the background, as I sat beside my wife, in labour with our first child. I became a father an hour after midnight on the 7th June; my son becomes a teenager tomorrow.
Twelve years later, in 2016, I spent the entire of 6th June glued to Steam watching and waiting whilst Sol Trader was released to the world. This was a career dream come true: since I started programming at six years old Id always wanted to create and ship my own games. Sol Traders release was ultimately a painfully formative experience for me, which I wrote about at the time and was interviewed about recently in this article for GamesIndustry biz.
Over the last year, Ive been keeping busy doing two things. One is to support Sol Trader as much as I can with countless updates and patches. Ive also been working on a new game, Ealdorlight, a medieval RPG-style take on Sol Traders mechanics, with turn-based combat, realistic damage and great graphics. I announced Ealdorlight in March and demonstrated it at Rezzed, strengthening my hope that the idea was a good one.
I decided fairly early on that I wanted to take Ealdorlight to Kickstarter. Sol Traders successful Kickstarter was a brilliant experience. The Kickstarter community is one of the kindest, most positive on the Internet. I also needed funding for this game: Sol Trader was self-funded through many long evenings and contracting work, and for Ealdorlight I need a bigger team to realise the vision. Its built in Unreal Engine 4, which simultaneously saves me loads of development time and means I need a bigger team to pull off the realistic art style Ive gone for.
As time came near to launch, the first anniversary of Sol Traders released seemed an appropriate day to launch the campaign. So today, 6th June 2017, I will spend the entire day glued to Kickstarter as my campaign goes live at 4pm today.
Visit Ealdorlights Kickstarter Campaign
Theres plenty more about Ealdorlight on the campaign - head over there and read all about it! A huge amount of work has gone into it, and Im very grateful for all the support and help Ive received from the team Ive put together, and for friends and family who have given me endless encouragements and feedback.
One immediate question you might have is "What about Sol Trader?" Whilst the bulk of my time and attention needs to be spent on Ealdorlight to make the awesome game it could be, I'm still committed to fixing bugs and issues in Sol Trader as they arise.
Thanks for being part of my video game creation adventure so far, and I hope you'll stick with me for the next game!
Until next time,
Chris
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