So. Dunno if this announcement is really warranted. Just want to let people know what is going on. Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies. Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story? While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles. At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap. This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool. I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly. This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.
[ 2021-05-02 01:23:53 CET ] [ Original post ]
- SA3 BW UX [1.64 G]
- SA3 BW OLD GODS UX [145 ]
- SA3 BW nazi UX [0 B]
- Super Army of Tentacles 3, Charity DLC: Old Gods for The Children
- Super Army of Tentacles 3, Charity DLC: Old Gods Hate Nazis
THE LOVECRAFT APOCALYPSE IS TOTES ON.
The Old Gods are cold. Calculating. Ever waiting. Ever patient. Slumbering towards that day in which the cosmic apocalypse beckons.
And then somebody just has to pull a Leroy Jenkins and start the fun early.
Perry Hollycraft has been called out of "retirement" (i.e. the death plane known as the Dreamlands) in order to figure out what Old God did what, when, and why. The rest of the pantheon isn't too happy that the apocalypse has been called early. With Gods fighting among themselves in a bid to take advantage of the situation, and the rules thrown out the window, Perry has more than their work cut out for them. Who do you trust (your party members, probably)? Where do you turn (the available hub areas)? How many endings in this game actually differ from one another (we cut it down from twelve to five, but mileage may vary)? Do your choices matter (it depends on how you define "matter" in the context of a video game)? When will this structure of questions end (now)?
To destroy humanity, they'll need to save it.
- All the DLC from the non-GOAT Edition! All the Outfits! All the quests! Minus the charity DLC, for obvious reasons.
- The second game in the non-award winning series!
- Broadcast in glorious 1920x1080!
- A brand new, 100% deeper Argument System!
- What's more revolutionary than a silent protagonist for the first game? How about a COMPLETELY SILENT SEQUEL?!?! LIKE, RIGHT????
- 15 party members, ranging from Army 1 party to Army 1 NPCs to newbies!
- More skill options and more attributes!
NOTE: Contains mild language and mature themes such as innuendo, drug use, etc.; nothing TOO explicit.
- OS: x86 or compatible processorStorage: 2 GB available space
- Storage: 2 GB available space
- OS: x86 or compatible processorStorage: 2 GB available space
- Storage: 2 GB available space
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