List of changes for the past week.
• The characteristics of the character's collision area changed, it is now longer and wider.
• The collision area is not reflected on the X axis when you rotate the hero.
• The walls around the stairs are cleaned and fused with common walls.
• A bug with a gas mask on fixed.
• Box collider on walls replaced by Polygons.
List of changes for the past week.
The characteristics of the character's collision area changed, it is now longer and wider.
The collision area is not reflected on the X axis when you rotate the hero.
The walls around the stairs are cleaned and fused with common walls.
A bug with a gas mask on fixed.
Box collider on walls replaced by Polygons.
Blind Boris is a survival horror about a blind person. The character arrives to the hospice and a week later strange things start to happen. Staff disappears, terrible sounds are heard outside, exit doors are tightly locked but aggressive visitors enter the building.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
MINIMAL SETUP
OS: x86 / x64
Processor: Intel 2 GHzMemory: 2000 MB RAM
Memory: 2000 MB RAM
Graphics: GeForce GT 610 / Intel (R) HD Graphics 5300