Watching the woods
[ 2018-05-10 13:05:04 CET ] [ Original post ]
This is a small update including new location - Woodcutter and some story details about Boris's childhood.
The main structure of this update is a small house for stuff near the hospice (main location).
Boris will be able to visit sawmill - work place of his father and meet some scary flashbacks.
This content will be available only after getting a pink key from big monster.
Hope for your support.
Thanks!
Blind Boris
Marginal act
Marginal act
2018-02-26
Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
Mixed
(14 reviews)
https://store.steampowered.com/app/789930 
The Game includes VR Support
Blind Boris Linux [169.92 M]
Blind Boris is a survival horror about a blind person. The character arrives to the hospice and a week later strange things start to happen. Staff disappears, terrible sounds are heard outside, exit doors are tightly locked but aggressive visitors enter the building.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
MINIMAL SETUP
- OS: x86 / x64
- Processor: Intel 2 GHzMemory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: GeForce GT 610 / Intel (R) HD Graphics 5300
- Storage: 400 MB available space
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