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April Update (EA Monthly #1)
The latest patch went out, and includes some solo/AI balance issues and crash fixes. You can these, other issues, and previous patches on our roadmap. - Prevent strikes from hitting multiple AI opponents at once - Fix AI getting stuck at ropes - Reduce Battle Royal difficulty by increasing all timers by 5 seconds - Fix memory bloat problems related to the hit vfx causing crashes for some users - Fix periodic crash when leaving online menu state
I'm making good progress on the custom controller bindings and better controller support overall. Right now I have a mostly complete build supporting Steam Controller, and in-game binding configs coming shortly after that. The goal is to have a live build with this update in the next 2-3 weeks in mid-May. I will also likely put this on a beta branch so people can try it before its done, later this week or early next week.
The other update that's planned is some balancing of combat and a few experiments in character-specific "specials" and "passives". Basically the idea is to break the current "all characters play the same" mold with minor differences in play and heat bonuses for certain characters when they do certain things. I had planned on doing something like this, and we've had some discussion on the Discord. Test version of this will also come out on a beta branch in May. This will involve some ongoing testing and balancing so I'll likely stay on a beta branch for a bit, and go live after custom controls comes out.
In case you missed it, Chris Denker aka DenkOps made a video playing Double Turn! Even through all the "Day 1" bugs and early access roughness, it was very fun to watch, so I'm super psyched he played it. If you see any other videos or streams, please let us know! And if you want anyone to cover Double Turn also let us know. Thats it for now. If you haven't yet, please join the Discord! As we grow I'd like to organize some tournaments, and for now at least get people doing some ad-hoc matchmaking. The more we grow the community the better the game gets!
[ 2018-04-30 16:33:22 CET ] [ Original post ]
Hey everyone!
The first few weeks of Double Turn's Early Access have wrapped up, and I'm starting to switch gears from mostly fixing issues and putting out fires to starting to build new stuff! Obviously there will continue to be issues to fix and feedback to gather but all the high priority post-launch hotfixes have gone out.
New Patch: v0.15.5
The latest patch went out, and includes some solo/AI balance issues and crash fixes. You can these, other issues, and previous patches on our roadmap. - Prevent strikes from hitting multiple AI opponents at once - Fix AI getting stuck at ropes - Reduce Battle Royal difficulty by increasing all timers by 5 seconds - Fix memory bloat problems related to the hit vfx causing crashes for some users - Fix periodic crash when leaving online menu state
Custom Controls Progress
I'm making good progress on the custom controller bindings and better controller support overall. Right now I have a mostly complete build supporting Steam Controller, and in-game binding configs coming shortly after that. The goal is to have a live build with this update in the next 2-3 weeks in mid-May. I will also likely put this on a beta branch so people can try it before its done, later this week or early next week.
Combat balancing
The other update that's planned is some balancing of combat and a few experiments in character-specific "specials" and "passives". Basically the idea is to break the current "all characters play the same" mold with minor differences in play and heat bonuses for certain characters when they do certain things. I had planned on doing something like this, and we've had some discussion on the Discord. Test version of this will also come out on a beta branch in May. This will involve some ongoing testing and balancing so I'll likely stay on a beta branch for a bit, and go live after custom controls comes out.
Double Turn in the Wild!
In case you missed it, Chris Denker aka DenkOps made a video playing Double Turn! Even through all the "Day 1" bugs and early access roughness, it was very fun to watch, so I'm super psyched he played it. If you see any other videos or streams, please let us know! And if you want anyone to cover Double Turn also let us know. Thats it for now. If you haven't yet, please join the Discord! As we grow I'd like to organize some tournaments, and for now at least get people doing some ad-hoc matchmaking. The more we grow the community the better the game gets!
[ 2018-04-30 16:33:22 CET ] [ Original post ]
Double Turn
Inwave Labs
Developer
Inwave Labs
Publisher
2020-11-06
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(18 reviews)
The Game includes VR Support
Public Linux Depots:
- Double Turn Linux [143.73 M]
Double Turn is a pro-wrestling party brawler for up to 4 players. Fight in fast-paced local versus matches or challenge foes 1v1 online. Master the simple combat, execute destructive signature moves, and take down your opponent to take home championship gold.
Features
- Brawl in 2-4 player local versus
- Face opponents online in 1v1 matches
- Test your skills in solo modes and earn a top spot in Battle Royal and Gauntlet matches
- Feel the heat of the crowd in a sold-out stadium
- Take the mantle of one of four pro-wrestlers
Gameplay
Straightforward controls keeps combat fast and fluid. Approachable to play with your friends, with enough variation to dive deep in wrestling mastery. Strike to throw powerful fists and quick elbows, block to defend against attacks, and throw your foe with classic wrestling maneuvers. Takedown opponents with devastating signature moves. Everything you do is to fuel the heat of the crowd. Whether they love you or hate you, keep the crowd cheering and build up enough momentum to best any fighter. Fighting builds heat, heat charges your signature, and signatures get you championships.Wrestlers
The Brawler is a tough-as-nails street fighting heel. Throwing fists and cheap shots, he'll do what it takes to win.- Strikes: Punches, Double-Axe Handle
- Throw: Short-arm Clothesline
- Signature: DDT
- Strikes: Diving Kick, Pele Kick
- Throw: Hurricanrana
- Signature: Dropkick
- Strikes: Forearm strikes, Elbow Strikes, Spinning kick
- Throw: Suplex
- Signature: Jumping knee strike
- Strikes: Chop, Cross-chop, Leg drop
- Throw: Fireman's Carry Takeover
- Signature: Powerbomb
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Iris 1536 MB
- Storage: 200 MB available space
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