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Finally at long last, v0.16.0 aka The Controls Update, the first decent sized update has arrived! This update is loving dubbed "Leaping Lariat" internally (yes, every minor release is named after different wrestling maneuver). The Controls Update includes Steam Controller support and in-game control bindings for keyboards and non-Steam gamepads.
First off I'd like to apologize for the lack up updates up to this point. After getting out a ton of bug fix patches right after launch, I wanted to focus on getting this bigger update finished. In the process I ran into some unforeseen issues, some scheduling problems due to some of my freelance work, topped off with a general burnout from the tedious nature of this update. This update is not flashy, and most players might not even touch the Steam Controller support or customize their controls at all! But it was desperately needed.
One of the major reasons it took so long was that it's a ground up rewrite of the input code. This was useful to make custom bindings go more smoothly and necessary for Steam Controller support. Since player input touches everything from the menus to the online play, it meant careful work with lots and lots of testing and re-testing.
The other reason was because during my work on this update, the game development tools I built the game with (HaxeFlixel and OpenFL) had some significant releases so I took some time to upgrade those. This means I'll be able to take advantage of much more up to date features I wasn't able to before as well as day one get some nice bug fixes.
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