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Combat Experiment #3: Signature Rework
Since the beginning of Double Turn, signatures always cost all of your heat you've built up when using the signature. This experiment changes this "heat cost" to punish missed signatures less and also allow for more comebacks. Signatures
To add a bit more counter-play and make signatures a bit more skill-based I made a few more tweaks to them:
[ 2020-08-27 12:47:42 CET ] [ Original post ]
A new combat experiment is available on the "next" beta channel (guide for setup here)! This update (v0.20.0-beta.3) changes and tweaks multiple parts of signatures to improve pacing. I wanted to rethink how signatures work, add some more counter-play, and address some of the following issues:
- Signatures take a lot of work to gain, but can be "lost" easily by missing
- Only counter is "avoidance", causing boring gameplay when one player has a signature and the other doesn't
- No benefit to playing "close" to someone with a signature, makes avoidance the only option
- Simple to execute but hard to read and counter
Heat Management & Cost
Since the beginning of Double Turn, signatures always cost all of your heat you've built up when using the signature. This experiment changes this "heat cost" to punish missed signatures less and also allow for more comebacks. Signatures
- Successful signatures still cost all built up heat
- A missed signature drops heat to 75% of the max
- Drop to 50% heat when full
- Drop to 50% + 1/2 of remaining heat when >= 50%
- Keep all gained heat if < 50%
Signature Speed
To add a bit more counter-play and make signatures a bit more skill-based I made a few more tweaks to them:
- Increase startup time (~33% longer)
- Shorter distance travelled (~40% shorter distance)
- Faster dash speed (~30% faster)
[ 2020-08-27 12:47:42 CET ] [ Original post ]
Double Turn
Inwave Labs
Developer
Inwave Labs
Publisher
2020-11-06
Release
Game News Posts:
17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(18 reviews)
The Game includes VR Support
Public Linux Depots:
- Double Turn Linux [143.73 M]
Double Turn is a pro-wrestling party brawler for up to 4 players. Fight in fast-paced local versus matches or challenge foes 1v1 online. Master the simple combat, execute destructive signature moves, and take down your opponent to take home championship gold.
Features
- Brawl in 2-4 player local versus
- Face opponents online in 1v1 matches
- Test your skills in solo modes and earn a top spot in Battle Royal and Gauntlet matches
- Feel the heat of the crowd in a sold-out stadium
- Take the mantle of one of four pro-wrestlers
Gameplay
Straightforward controls keeps combat fast and fluid. Approachable to play with your friends, with enough variation to dive deep in wrestling mastery. Strike to throw powerful fists and quick elbows, block to defend against attacks, and throw your foe with classic wrestling maneuvers. Takedown opponents with devastating signature moves. Everything you do is to fuel the heat of the crowd. Whether they love you or hate you, keep the crowd cheering and build up enough momentum to best any fighter. Fighting builds heat, heat charges your signature, and signatures get you championships.Wrestlers
The Brawler is a tough-as-nails street fighting heel. Throwing fists and cheap shots, he'll do what it takes to win.- Strikes: Punches, Double-Axe Handle
- Throw: Short-arm Clothesline
- Signature: DDT
- Strikes: Diving Kick, Pele Kick
- Throw: Hurricanrana
- Signature: Dropkick
- Strikes: Forearm strikes, Elbow Strikes, Spinning kick
- Throw: Suplex
- Signature: Jumping knee strike
- Strikes: Chop, Cross-chop, Leg drop
- Throw: Fireman's Carry Takeover
- Signature: Powerbomb
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel Iris 1536 MB
- Storage: 200 MB available space
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