Realm of the Ghost King is a quick-play roguelike where you must battle your way through eight randomly generated dungeons to defeat the Ghost King and become the new king of the realm.

Select from nine unlockable characters, each with their own unique abilities, strengths, and weaknesses. You must manage your resources, strengthen your character and rely on your choices to get through each level. Use bombs to defeat enemies and get to hidden power-ups. Just don't make the wrong choices because death is permanent.

Select from nine unlockable characters, each with their own unique abilities, strengths, and weaknesses. You must manage your resources, strengthen your character and rely on your choices to get through each level. Use bombs to defeat enemies and get to hidden power-ups. Just don't make the wrong choices because death is permanent.
- It's a quick-play Roguelike! All the turn-based, randomly generated, perma-death, and monster battling that you love but designed to allow for quicker play sessions.
- Randomly generated dungeons ensure no two playthroughs are ever the same.
- The Daily Challenge, which lets you compare your run to other players. Everyone plays the same set of levels and you have 24 hours to play, but you only get one shot. See how you stack up on the leaderboards.
- Hopefully awesome pixel art if you're into that sort of thing.
- Secrets! Lots of items and places to discover and unlock.
Realm of the Ghost King 1.0.2
In the menus if you go to Help & Options > Game Setup & Info there's a new menu called Gameplay Options which contains the game mutators (which have to be unlocked) as well as two new options. The first is HUD Type which will allow you to select from the original HUD and a new compact HUD.
The other option is the ability to show or hide enemy health bars. For the majority of development enemies had no health bars but during testing it was often suggested to me so I implemented it. However if you want to give yourself an extra challenge you can turn them off.
These were pretty low impact to add to the game and a couple people mentioned wanting them so here they are! There are eight (seven regular, one hidden) for you to unlock. Also note if you already played the game you won't retroactively unlock any of them, so you have to do the things again.
Enjoy!
The first post-launch patch! This is a fairly minor release with some housekeeping and typos (sorry, Devon!) but contains a few good things.
New Gameplay Options Menu
In the menus if you go to Help & Options > Game Setup & Info there's a new menu called Gameplay Options which contains the game mutators (which have to be unlocked) as well as two new options. The first is HUD Type which will allow you to select from the original HUD and a new compact HUD.
The other option is the ability to show or hide enemy health bars. For the majority of development enemies had no health bars but during testing it was often suggested to me so I implemented it. However if you want to give yourself an extra challenge you can turn them off.
Achievements!
These were pretty low impact to add to the game and a couple people mentioned wanting them so here they are! There are eight (seven regular, one hidden) for you to unlock. Also note if you already played the game you won't retroactively unlock any of them, so you have to do the things again.
Enjoy!
[ 2018-01-20 19:03:20 CET ] [Original Post]
Realm of the Ghost King 1.0.2
In the menus if you go to Help & Options > Game Setup & Info there's a new menu called Gameplay Options which contains the game mutators (which have to be unlocked) as well as two new options. The first is HUD Type which will allow you to select from the original HUD and a new compact HUD.
The other option is the ability to show or hide enemy health bars. For the majority of development enemies had no health bars but during testing it was often suggested to me so I implemented it. However if you want to give yourself an extra challenge you can turn them off.
These were pretty low impact to add to the game and a couple people mentioned wanting them so here they are! There are eight (seven regular, one hidden) for you to unlock. Also note if you already played the game you won't retroactively unlock any of them, so you have to do the things again.
Enjoy!
The first post-launch patch! This is a fairly minor release with some housekeeping and typos (sorry, Devon!) but contains a few good things.
New Gameplay Options Menu
In the menus if you go to Help & Options > Game Setup & Info there's a new menu called Gameplay Options which contains the game mutators (which have to be unlocked) as well as two new options. The first is HUD Type which will allow you to select from the original HUD and a new compact HUD.
The other option is the ability to show or hide enemy health bars. For the majority of development enemies had no health bars but during testing it was often suggested to me so I implemented it. However if you want to give yourself an extra challenge you can turn them off.
Achievements!
These were pretty low impact to add to the game and a couple people mentioned wanting them so here they are! There are eight (seven regular, one hidden) for you to unlock. Also note if you already played the game you won't retroactively unlock any of them, so you have to do the things again.
Enjoy!
[ 2018-01-20 19:03:20 CET ] [Original Post]
Minimum Setup
- OS: 64-bit distro
- Processor: 1 GHz multi-coreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Any onboard video
- Storage: 160 MB available space
Recommended Setup
- OS: 64-bit distro
- Processor: 1 GHz multi-coreMemory: 1 GB RAMStorage: 160 MB available space
- Storage: 160 MB available space
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