TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Realm of the Ghost King 

 

Developer

 Mantis-Eye Labs, LLC 

 

Publisher

 Mantis-Eye Labs, LLC 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 2018-01-15 

 

Steam

 € £ $ / % 

 

News

 14 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/764370 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Realm of the Ghost King Linux [137.68 M] 




LINUX STREAMERS (0)




ROTGK 1.0.4, Whoops

Naturally 1.0.3 attempted to fix and improve things so it ended up creating some bugs.

Spawn Indicator Issues

The main issue that arose was from the new spawn indicators. Since I had to (slightly) change how enemy spawns worked for that change it ended up that you (or another enemy) could walk into a space an enemy was going to spawn on and they would still spawn there as if everything was normal. Overlapping monsters didn't break anything (though monsters generally have no idea what to do when they're on top of a target) but it was a tad weird.

So that's fixed. You can still walk into a spawn spot if you happen to be standing next to one, but now you'll prevent that enemy from spawning (which could be either good or bad depending on your situation). Other monsters in the level should also avoid spawn spots entirely as well.

Achievement Issues

Someone also noticed that the "I Hate The Ghost King" achievement didn't trigger for their third regicide, and there was a bug that would cause it to never trigger. It will trigger now, so if you're on your second regicide then your third one will win it for you. I also added a quick check that happens when the game loads so you won't have to go and beat the game again if you already have three.

Exit Is Blocked, Sometimes?

This one is especially annoying because it's not easy to reproduce at all and happens very infrequently. I'm not actually sure what the cause was so I spent some time combing over the code that spanws the exits in each map. I changed a few things that could have been causing it, but it's hard to confirm, so if you happen to see it again please let me know!

Hopefully everything is good and I won't need to put out 1.0.5 in the next two days. Fingers crossed!


[ 2018-02-01 03:54:31 CET ] [ Original post ]

ROTGK 1.0.4, Whoops

Naturally 1.0.3 attempted to fix and improve things so it ended up creating some bugs.

Spawn Indicator Issues

The main issue that arose was from the new spawn indicators. Since I had to (slightly) change how enemy spawns worked for that change it ended up that you (or another enemy) could walk into a space an enemy was going to spawn on and they would still spawn there as if everything was normal. Overlapping monsters didn't break anything (though monsters generally have no idea what to do when they're on top of a target) but it was a tad weird.

So that's fixed. You can still walk into a spawn spot if you happen to be standing next to one, but now you'll prevent that enemy from spawning (which could be either good or bad depending on your situation). Other monsters in the level should also avoid spawn spots entirely as well.

Achievement Issues

Someone also noticed that the "I Hate The Ghost King" achievement didn't trigger for their third regicide, and there was a bug that would cause it to never trigger. It will trigger now, so if you're on your second regicide then your third one will win it for you. I also added a quick check that happens when the game loads so you won't have to go and beat the game again if you already have three.

Exit Is Blocked, Sometimes?

This one is especially annoying because it's not easy to reproduce at all and happens very infrequently. I'm not actually sure what the cause was so I spent some time combing over the code that spanws the exits in each map. I changed a few things that could have been causing it, but it's hard to confirm, so if you happen to see it again please let me know!

Hopefully everything is good and I won't need to put out 1.0.5 in the next two days. Fingers crossed!


[ 2018-02-01 03:54:31 CET ] [ Original post ]