Realm of the Ghost King
Mantis-Eye Labs, LLC Developer
Mantis-Eye Labs, LLC Publisher
2018-01-15 Release
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
The Game includes VR Support
Public Linux Depots:- Realm of the Ghost King Linux [137.68 M]
ROTGK 1.0.4, WhoopsNaturally 1.0.3 attempted to fix and improve things so it ended up creating some bugs.
Spawn Indicator Issues
The main issue that arose was from the new spawn indicators. Since I had to (slightly) change how enemy spawns worked for that change it ended up that you (or another enemy) could walk into a space an enemy was going to spawn on and they would still spawn there as if everything was normal. Overlapping monsters didn't break anything (though monsters generally have no idea what to do when they're on top of a target) but it was a tad weird.
So that's fixed. You can still walk into a spawn spot if you happen to be standing next to one, but now you'll prevent that enemy from spawning (which could be either good or bad depending on your situation). Other monsters in the level should also avoid spawn spots entirely as well.
Achievement Issues
Someone also noticed that the "I Hate The Ghost King" achievement didn't trigger for their third regicide, and there was a bug that would cause it to never trigger. It will trigger now, so if you're on your second regicide then your third one will win it for you. I also added a quick check that happens when the game loads so you won't have to go and beat the game again if you already have three.
Exit Is Blocked, Sometimes?
This one is especially annoying because it's not easy to reproduce at all and happens very infrequently. I'm not actually sure what the cause was so I spent some time combing over the code that spanws the exits in each map. I changed a few things that could have been causing it, but it's hard to confirm, so if you happen to see it again please let me know!
Hopefully everything is good and I won't need to put out 1.0.5 in the next two days. Fingers crossed!
[ 2018-02-01 02:54:31 CET ] [ Original post ] ROTGK 1.0.4, WhoopsNaturally 1.0.3 attempted to fix and improve things so it ended up creating some bugs.
Spawn Indicator Issues
The main issue that arose was from the new spawn indicators. Since I had to (slightly) change how enemy spawns worked for that change it ended up that you (or another enemy) could walk into a space an enemy was going to spawn on and they would still spawn there as if everything was normal. Overlapping monsters didn't break anything (though monsters generally have no idea what to do when they're on top of a target) but it was a tad weird.
So that's fixed. You can still walk into a spawn spot if you happen to be standing next to one, but now you'll prevent that enemy from spawning (which could be either good or bad depending on your situation). Other monsters in the level should also avoid spawn spots entirely as well.
Achievement Issues
Someone also noticed that the "I Hate The Ghost King" achievement didn't trigger for their third regicide, and there was a bug that would cause it to never trigger. It will trigger now, so if you're on your second regicide then your third one will win it for you. I also added a quick check that happens when the game loads so you won't have to go and beat the game again if you already have three.
Exit Is Blocked, Sometimes?
This one is especially annoying because it's not easy to reproduce at all and happens very infrequently. I'm not actually sure what the cause was so I spent some time combing over the code that spanws the exits in each map. I changed a few things that could have been causing it, but it's hard to confirm, so if you happen to see it again please let me know!
Hopefully everything is good and I won't need to put out 1.0.5 in the next two days. Fingers crossed!
[ 2018-02-01 02:54:31 CET ] [ Original post ] Realm of the Ghost King is a quick-play roguelike where you must battle your way through eight randomly generated dungeons to defeat the Ghost King and become the new king of the realm.

Select from nine unlockable characters, each with their own unique abilities, strengths, and weaknesses. You must manage your resources, strengthen your character and rely on your choices to get through each level. Use bombs to defeat enemies and get to hidden power-ups. Just don't make the wrong choices because death is permanent.
- It's a quick-play Roguelike! All the turn-based, randomly generated, perma-death, and monster battling that you love but designed to allow for quicker play sessions.
- Randomly generated dungeons ensure no two playthroughs are ever the same.
- The Daily Challenge, which lets you compare your run to other players. Everyone plays the same set of levels and you have 24 hours to play, but you only get one shot. See how you stack up on the leaderboards.
- Hopefully awesome pixel art if you're into that sort of thing.
- Secrets! Lots of items and places to discover and unlock.
MINIMAL SETUP- OS: 64-bit distro
- Processor: 1 GHz multi-coreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Any onboard video
- Storage: 160 MB available space
RECOMMENDED SETUP- OS: 64-bit distro
- Processor: 1 GHz multi-coreMemory: 1 GB RAMStorage: 160 MB available space
- Memory: 1 GB RAMStorage: 160 MB available space
- Storage: 160 MB available space
34.59$ (42%)
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