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5/6/18 patch notes

Hey everyone, I hope you're all having a great weekend. I've been busy so far putting the finishing touches on the improvements I mentioned last week and I'm happy to report that it's finally ready to go live. In case you missed out on last week's announcement, let me recap real quickly. All classes can now earn 3 additional skills that are unlocked by progressing through the "Trials" challenge. These skills are not auto cast like the first ones. These new abilities can only be initiated by you, the player. Players wanted the option for more interactivity and I hope this is a step in the right direction for making those players happy while still maintaining the integrity of the afk functionality of the game. That all said, let's take a peek at some of the new skills!

New Fighter Skills


  • Whirlwind Strike - a large AOE(area of effect) attack
  • Steadfast Defense- a temporary bonus to damage mitigation
  • Intimidating Gaze- an AOE temporary debuff reducing enemy attack power

New Cleric Skills


  • Defender's Boon - a temporary boost to all party member's max hitpoints.
  • Heavenly Blessing - a HOT(heal over time) cast on all party members.
  • Holy Wrath- A devestating attack dealing 50% of the target's max hitpoints as unmitigated damage.

New Archer Skills


  • Power Shot - An attack with significantly increased damage.
  • Ensnare - This skill nets an enemy in place while the Archer leaps away from danger.
  • Barrage- A significant attack speed bonus while active.

New Wizard Skills


  • Mana Fountain - A group mana heal.
  • Split Embers- Shoots a fireball for every enemy in combat.
  • Wind barrier- A protective wind shield that prevents all damage to the wizard while active.
Those are all the new skills, but there's still one more new thing to reveal. You may have noticed from the GIF that my party's levels are in the 80's. Well that was no developer trickery. EXP requirements per level have been SIGNIFICANTLY reduced. Sadly this is not entirely retroactive. The exp currently accumulated towards progressing to the next level will be used to level up your parties. EXP "over paid" from past levelups was already spent. Making your way up the levels should now be much less intensive at least. Well that pretty much sums things up. I made some simply quality of life improvements here and there, such as the "Town" button now also checking if your quest is complete and acting accordingly. As always, please visit the discussion forums to let me know what you guys think, and I really hope everyone enjoys the update!


[ 2018-05-06 17:43:34 CET ] [ Original post ]

Quests Unlimited
Oxrock Studio Developer
Oxrock Studio Publisher
2018-02-13 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
Mixed (10 reviews)
The Game includes VR Support
Public Linux Depots:
  • Quests Unlimited Depot-linux [305.67 M]
Quests Unlimited is a fusion of an idle game and traditional RPG. Gone are the days of grinding dungeons yourself over and over again in an effort of progressing your characters. All the grinding is done for you. You can watch the epic struggle between your party and a giant ogre, or you can tab out of the game and read your emails. Tab back into the game when you've had your fill of surfing the web and utilize all the gold your party has acquired to upgrade their gear and deliver even more devastation!

Key features:

  • Smart camera following system. The camera will dynamically follow your party to always give you the best view of the action.
  • Level progression system. Your party gains experience as they defeat monsters and complete quests allowing them to level up.
  • Equipment upgrade system. A member of your party straggling behind? Spend some gold to upgrade their equipment so they can more efficiently destroy your enemies.
  • Save/load system with auto-save option.
  • NO MICRO TRANSACTIONS!
  • Make constant progress in a grind heavy RPG style game without wasting your life!

To be very clear, Quests Unlimited is a game that you don't have to actively play. There's no mechanics requiring twitch reflexes or any sort of competitive pvp or the like. This is a game for people who enjoy older style rpg's but don't have the time to invest into the progression systems of those style of games. The goal is to give the player the satisfying feeling of progression without having to invest their entire life in a game. This kind of game is not for everyone so please be aware of what this product is trying to be and not expect it to be something else.

This game can and will play completely by itself, but that doesn't mean it always should! Take advantage of the lower cool-downs of player initiated skills. Drink potions to keep your party members in the fight. Upgrade strategically to aid your chances in encounters. There are ways to be active in the game to make progression faster and more lucrative, so by all means keep the game active and enjoy yourself. Just know that the game will continue playing and everything will be fine even if you're called away from your computer unexpectedly.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: CPU: SSE2 instruction set support.Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Graphics card: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.
  • Storage: 320 MB available space
GAMEBILLET

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9.99$ (50%)
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2.25$ (92%)
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8.0$ (50%)
24.0$ (60%)
0.88$ (82%)
6.25$ (75%)
1.31$ (91%)
2.76$ (79%)
1.05$ (65%)
25.0$ (50%)
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0.75$ (85%)
15.0$ (70%)
4.95$ (67%)
1.35$ (91%)

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