ASYLUM: Potpourri of News and Goodies!
Most work on the project now amounts to adding interactive stuff and implementing the remaining puzzles. Its taking time, though, because were going out of our way to add as many details as possible. We plan to reward your observation as you unlock the mysteries concealed by the dreadful Hanwell Mental Institute. For instance, we created a full maintenance schedule for our janitor, complete with an easter egg for fans of Scratches:
If you pay attention, youll find that every element in the game is very consistent with each other. Theres a huge timeline of events and intertwining storylines leading to a big finale you wont forget, and every detail counts. We really cant wait to share our monstrous baby with you!
We also added a crosshair to the game. Yes, we wanted to avoid it because it breaks the immersion, but it doesnt hurt as much as we expected and greatly improves the gameplay. Dont worry, ASYLUM is still a classic adventure game and you dont need to shoot zombies! Inmates maybe, but not zombies. (just kidding) https://youtu.be/MOa3nFaOnIE Please note the mouth-watering atmosphere complete with subtle fog. And yes, there are tons of items you can pick and investigate in great detail. Of course there's been more progress on this front and we're happy to report that its interface and overall presentation of the game are pretty much done. We'll need to do testing and tweaks but it's already playing smoothly. Yay!
We also had a bit of fun doing promo materials:
Funnily, a lot of people asked where they could buy the book. We wish!
Regarding our previous update where we showed a glimpse of the dialogue system, we want to clarify that there will be voice acting in the game. We just havent recorded voices yet, but thats planned. As for the eternal question (is ASYLUM ever going to be released?), we must quote Jerry Dandrige:
Thank you for your continued support and patience, and have a spooky weekend! The Senscape Team
[ 2018-10-19 21:43:14 CET ] [ Original post ]
Salutations to our wonderful Steam community!
Its been an exceptionally busy month for ASYLUM and its not over yet. Things are progressing fast and were happy to report that were just about to wrap up a big playable chunk of the game in near final form, truly polished and ready for public consumption. Exciting times ahead, and the momentum on Steam keeps getting better! Were now nearing 14.000 wishlists, mere days after we reached 10.000. Wow, just wow!
EVERY DETAIL COUNTS
Most work on the project now amounts to adding interactive stuff and implementing the remaining puzzles. Its taking time, though, because were going out of our way to add as many details as possible. We plan to reward your observation as you unlock the mysteries concealed by the dreadful Hanwell Mental Institute. For instance, we created a full maintenance schedule for our janitor, complete with an easter egg for fans of Scratches:
If you pay attention, youll find that every element in the game is very consistent with each other. Theres a huge timeline of events and intertwining storylines leading to a big finale you wont forget, and every detail counts. We really cant wait to share our monstrous baby with you!
GAMEPLAY IMPROVEMENTS
We also added a crosshair to the game. Yes, we wanted to avoid it because it breaks the immersion, but it doesnt hurt as much as we expected and greatly improves the gameplay. Dont worry, ASYLUM is still a classic adventure game and you dont need to shoot zombies! Inmates maybe, but not zombies. (just kidding) https://youtu.be/MOa3nFaOnIE Please note the mouth-watering atmosphere complete with subtle fog. And yes, there are tons of items you can pick and investigate in great detail. Of course there's been more progress on this front and we're happy to report that its interface and overall presentation of the game are pretty much done. We'll need to do testing and tweaks but it's already playing smoothly. Yay!
CHOOSE YOUR OWN HORROR!
We also had a bit of fun doing promo materials:
Funnily, a lot of people asked where they could buy the book. We wish!
ABOUT THE VOICE ACTING
Regarding our previous update where we showed a glimpse of the dialogue system, we want to clarify that there will be voice acting in the game. We just havent recorded voices yet, but thats planned. As for the eternal question (is ASYLUM ever going to be released?), we must quote Jerry Dandrige:
Thank you for your continued support and patience, and have a spooky weekend! The Senscape Team
ASYLUM
Senscape
Senscape
As soon as we can.
Indie Adventure Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
http://senscape.io
https://store.steampowered.com/app/230210 
The Game includes VR Support
From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind. ASYLUM is an ambitious and intricate horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute, a silent witness to unimaginable atrocities that transpired between its endless corridors.
With influences ranging from Lovecraft to Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Explore countless of tenebrous environments, find your way throughout a towering, lifelike mental hospital, and solve a surreal mystery that will haunt you for years to come.
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.
With influences ranging from Lovecraft to Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Explore countless of tenebrous environments, find your way throughout a towering, lifelike mental hospital, and solve a surreal mystery that will haunt you for years to come.
What you can expect
- A mind-bending original storyline that we somehow managed to keep secret during 10 years of production.
- An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
- Exciting challenges rewarding your wit and observation. No pixel hunting or boring math puzzles.
- Memorable soundtrack inspired by vintage horror productions and quite a bit of John Carpenter.
- No jump scares! OK, maybe just a frightening couple that will hit you when you least expect it.
- Relentless pacing leading to a shocking and disturbing conclusion. You simply won’t believe what’s coming!
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.
MINIMAL SETUP
- OS: Ubuntu 10.10 or later
- Processor: 2.4Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan or OpenGL 4.3 compatible video card
- Storage: 15 GB available spaceAdditional Notes: Consider having heart medication nearby. Just in case.
- Processor: 3.2GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 630 or equivalent
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