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Wishing you happy and safe holidays from the Asylum!

Greetings, everybody! I hope youre enjoying, so to speak, the last days of this decidedly bizarre year. Here we are giving closure to one of the most turbulent periods this forsaken planet has had to endure in quite a long time. Just please stay put, dont touch anything, steer clear of ancient artifacts, mysterious African masks, or big tomes covered in human flesh, at least until the year is over. You never know what kind of hideous curse you could unleash. Yeah, its been quiiite the journey.
People experienced 2020 in different ways. For many it was a year of economic woes. In our case, the whole Senscape team was very fortunate to enjoy financial stability and little change in our work. However, for some of us with small kids, the pandemic was extremely stressful, especially during the months of stricter quarantine. And I mean stressful to the point of nearly murdering each other while being locked up at home. I seriously hope all those upcoming vaccines are effective, for the sake of our well-being When it comes to Asylum, the year fared much better than I initially expected: the time-limited demo we released back in June was a crucial milestone in the project and a resounding success! Many people played it, gave us invaluable feedback and most importantly, really enjoyed it. After so many years, it was quite a relief to learn that, yes, this is a game folks do want to play. The team kept working steadily afterwards and the overall balance is very positive: all major puzzles, except one, are now implemented. We got the most complicated and challenging things out of the way, and I mean stuff that made us ponder how the hell are we going to do THAT?. Were beginning to get into the details now, ensuring theres tons to see and do, just like in the demo, besides the main path required to complete the game. In true 2020 fashion, the balance of our latest Zoom session showed much progress in so many areas
Not just that, but the team grew even bigger: Azul Mousseigne joined us recently to work on pending dialogues and backstory in the asylum. Azul participated in our Adventurous Game Jam with an entry that truly surprised us with its amount of polish and attention to detail, so we immediately thought she was right for the team. And she is! You can play the still in-progress Umbra here (developed in just 2 days) and, let me tell you, some of the ideas Azul have brought to complement the environments in the game will downright creep you out!
So that was a successful demo, two new hires, and lots of progress in one of the most adverse years in recent memory. Not bad! Were very excited, working hard and eyeing a beta that seems around the corner. Theres much more well be showing you soon, besides all this disgusting and horrifying imagery, but I wanted to keep the update short and focused today. I hope youre all doing well and earning a much-deserved rest. Im taking some days off to recover myself I have the tablet loaded with 50GB+ of ScummVM adventures and Im very much looking forward to deactivating my brain until 2021. Surely it couldnt possibly be worse than 2020 right?
In any case, you already know this: whether its a pandemic, a giant lizard trashing the city, or aliens invading the planet, Asylum will get released. No matter what. See you soon, and happy holidays! Agustn


[ 2020-12-23 20:18:40 CET ] [ Original post ]



ASYLUM
Senscape
  • Developer

  • Senscape
  • Publisher

  • As soon as we can.
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • Game News Posts 30  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://senscape.io
  • Website

  • https://store.steampowered.com/app/230210 
  • Steam Store

  • The Game includes VR Support

    From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind. ASYLUM is an ambitious and intricate horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute, a silent witness to unimaginable atrocities that transpired between its endless corridors.

    With influences ranging from Lovecraft to Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Explore countless of tenebrous environments, find your way throughout a towering, lifelike mental hospital, and solve a surreal mystery that will haunt you for years to come.

    What you can expect

    • A mind-bending original storyline that we somehow managed to keep secret during 10 years of production.
    • An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
    • Exciting challenges rewarding your wit and observation. No pixel hunting or boring math puzzles.
    • Memorable soundtrack inspired by vintage horror productions and quite a bit of John Carpenter.
    • No jump scares! OK, maybe just a frightening couple that will hit you when you least expect it.
    • Relentless pacing leading to a shocking and disturbing conclusion. You simply won’t believe what’s coming!

    We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.
    MINIMAL SETUP
    • OS: Ubuntu 10.10 or later
    • Processor: 2.4Ghz or higherMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Vulkan or OpenGL 4.3 compatible video card
    • Storage: 15 GB available spaceAdditional Notes: Consider having heart medication nearby. Just in case.
    RECOMMENDED SETUP
    • Processor: 3.2GhzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 630 or equivalent
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