





You complained. We listened.
First, to confirm the following: we were planning to launch an updated demo today during Next Fest, but decided to hold on for the time being. Every day counts now, and we're applying coats of polish and fixing bugs everywhere. While the demo was quite fine overall, it still had a few kinks to work out (ie: new intro not color graded yet), so I preferred to have the team keep focusing towards launch. Technically speaking, we already participated in a Next Fest years ago, and we might launch the demo next week in case you want to verify the game runs well on your device.
When we removed the planned localizations from the store page as we wanted to launch ASAP, there were sad faces I don't like sad faces, so we put in motion an extremely ambitious plan with a group of translators we've been in touch with over the years. As I'm writing this, the localization strike team is sending me translated documents that we're already implementing. How many languages, you ask? Here's the confirmed list:
Because there's no better sign of an imminent launch than recording voice overs. We're so satisfied with how the script turned out, that we licensed a technology called Speech Graphics to improve the lip sync of our characters. You can see and hear it in action in this video: [previewyoutube=FCo64E19pIQ;full][/previewyoutube] I know it's not AAA, but it's still a far cry than anything we ever did in this area for ASYLUM. Also, we're aware that the protagonist sounds rather flat in this conversation, and we're doing retakes. There's a sweet spot that's difficult to achieve here, since you're an ex-patient after all and meant to sound like a hollow blank slate. But just so you know, it's on our radar. One more cool moment for you to check out: [previewyoutube=I8-iyXknmC8;full][/previewyoutube]
After a lot of thought, I've decided the launch price will be... *drum roll*... $24.99. With a 10% discount during the first week, and regional tweaks for certain countries. People tell me this is awfully cheap, but we're not in this for the money just the fame and glory.
There's been lots and LOTS of work on the sound design department. This was the #1 feedback from the earlier demo and internal testing, and we addressed it. It's a massive improvement across the board, with a fully revised soundtrack, weird ambient noises, screams, sploshes, gooey stuff... The Hanwell Mental Institute is now fully alive and breathing. Check out a short clip of your upcoming visit to the high-risk section here: [previewyoutube=A8YZ2Q8GVYo;full][/previewyoutube] One more thing: recently followers in our social networks sent us a series of questions that I responded in a recorded video. It was very well received, more than I expected, so here goes in case you folks want to take a listen. It's 30-mins long. There's insights about the development of ASYLUM, Scratches tidbits, gamedev advices, and news about what's coming next from us: [previewyoutube=ddkvX5RsUts;full][/previewyoutube]
And with system requirements! We confirmed these just today. The ones that were listed until now were a bit dated, but the good news is that it's not a dramatic difference. Basically, a 10-year-old PC will manage just fine. Check them out for yourself, and also do note the amazing new GIFs https://store.steampowered.com/app/230210/ASYLUM/ And... that's it! I'm sorry if you were expecting today's Next Fest demo, but hang on in there just a few more days! -Agustn
[ 2025-02-24 21:36:38 CET ] [ Original post ]
Greetings, everyone! I bring you a juicy update, possibly the last one before launch Quite a few topics to discuss, so let's get started, shall we?
Steam Next Fest
First, to confirm the following: we were planning to launch an updated demo today during Next Fest, but decided to hold on for the time being. Every day counts now, and we're applying coats of polish and fixing bugs everywhere. While the demo was quite fine overall, it still had a few kinks to work out (ie: new intro not color graded yet), so I preferred to have the team keep focusing towards launch. Technically speaking, we already participated in a Next Fest years ago, and we might launch the demo next week in case you want to verify the game runs well on your device.
Localizations
When we removed the planned localizations from the store page as we wanted to launch ASAP, there were sad faces I don't like sad faces, so we put in motion an extremely ambitious plan with a group of translators we've been in touch with over the years. As I'm writing this, the localization strike team is sending me translated documents that we're already implementing. How many languages, you ask? Here's the confirmed list:
- French
- German
- Greek
- Italian
- Polish
- Portuguese
- Russian
- Spanish
- Turkish
- Ukrainian
Voice overs!
Because there's no better sign of an imminent launch than recording voice overs. We're so satisfied with how the script turned out, that we licensed a technology called Speech Graphics to improve the lip sync of our characters. You can see and hear it in action in this video: [previewyoutube=FCo64E19pIQ;full][/previewyoutube] I know it's not AAA, but it's still a far cry than anything we ever did in this area for ASYLUM. Also, we're aware that the protagonist sounds rather flat in this conversation, and we're doing retakes. There's a sweet spot that's difficult to achieve here, since you're an ex-patient after all and meant to sound like a hollow blank slate. But just so you know, it's on our radar. One more cool moment for you to check out: [previewyoutube=I8-iyXknmC8;full][/previewyoutube]
Price confirmed
After a lot of thought, I've decided the launch price will be... *drum roll*... $24.99. With a 10% discount during the first week, and regional tweaks for certain countries. People tell me this is awfully cheap, but we're not in this for the money just the fame and glory.
More goodies
There's been lots and LOTS of work on the sound design department. This was the #1 feedback from the earlier demo and internal testing, and we addressed it. It's a massive improvement across the board, with a fully revised soundtrack, weird ambient noises, screams, sploshes, gooey stuff... The Hanwell Mental Institute is now fully alive and breathing. Check out a short clip of your upcoming visit to the high-risk section here: [previewyoutube=A8YZ2Q8GVYo;full][/previewyoutube] One more thing: recently followers in our social networks sent us a series of questions that I responded in a recorded video. It was very well received, more than I expected, so here goes in case you folks want to take a listen. It's 30-mins long. There's insights about the development of ASYLUM, Scratches tidbits, gamedev advices, and news about what's coming next from us: [previewyoutube=ddkvX5RsUts;full][/previewyoutube]
Finally... Store page update!
And with system requirements! We confirmed these just today. The ones that were listed until now were a bit dated, but the good news is that it's not a dramatic difference. Basically, a 10-year-old PC will manage just fine. Check them out for yourself, and also do note the amazing new GIFs https://store.steampowered.com/app/230210/ASYLUM/ And... that's it! I'm sorry if you were expecting today's Next Fest demo, but hang on in there just a few more days! -Agustn
[ 2025-02-24 21:36:38 CET ] [ Original post ]
ASYLUM
Senscape
Developer
Senscape
Publisher
As soon as we can.
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The Game includes VR Support
From the creators of cult sleeper hit Scratches and the haunting Serena, comes a chilling journey into the darkest depths of your mind. ASYLUM is an ambitious and intricate horror adventure casting you into the hallucinatory setting of the Hanwell Mental Institute, a silent witness to unimaginable atrocities that transpired between its endless corridors.
With influences ranging from Lovecraft to Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Explore countless of tenebrous environments, find your way throughout a towering, lifelike mental hospital, and solve a surreal mystery that will haunt you for years to come.
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.
With influences ranging from Lovecraft to Peter Cushing to Lucio Fulci, ASYLUM has been meticulously crafted with a strong focus on storytelling and atmosphere. Explore countless of tenebrous environments, find your way throughout a towering, lifelike mental hospital, and solve a surreal mystery that will haunt you for years to come.
What you can expect
- A mind-bending original storyline that we somehow managed to keep secret during 10 years of production.
- An atmosphere so engrossing you will almost smell the stench of decrepitude and putrefaction around you.
- Exciting challenges rewarding your wit and observation. No pixel hunting or boring math puzzles.
- Memorable soundtrack inspired by vintage horror productions and quite a bit of John Carpenter.
- No jump scares! OK, maybe just a frightening couple that will hit you when you least expect it.
- Relentless pacing leading to a shocking and disturbing conclusion. You simply won’t believe what’s coming!
We poured our heart and soul into creating an involving and endlessly rewarding adventure. If you love the kind of slow-burning horror with an old-school sensibility that creeps upon you, ASYLUM will be an unforgettable experience.
MINIMAL SETUP
- OS: Ubuntu 10.10 or later
- Processor: 2.4Ghz or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan or OpenGL 4.3 compatible video card
- Storage: 15 GB available spaceAdditional Notes: Consider having heart medication nearby. Just in case.
- Processor: 3.2GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 630 or equivalent
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