





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Today we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.
This patch includes over 1704 code commits and changes since our last patch over the last seven months.
We are proud to annouce that the Rumu will be featured as a part of UnderSCORE, an Australian Video Game Symphony this weekend in Melbourne Australia.
In this one and only event The Crescendo Orchestra will perform with live symphonic renditions of celebrated Australian video game scores, against a cinematic backdrop of the accompanying game-play; including Rumu and other amazing locally Australian developed games such as Florence, Hollow Knight, Hand of Fate
This Saturday September 1st 2018, from 7:30 PM - 9:30 PM (Doors open 6:30pm) at the Alex Theatre (135 Fitzroy Street, St Kilda, Melbourne)
Tickets can be purchased online at: TicketTek
Use the following code for a discount: LIVESCORE
Facebook Event Details: https://www.facebook.com/events/866638276869030
Hi all! Thanks for your support and feedback so far. Weve been hard at work on some (secret) next steps for Rumu, and in the meantime with your help weve also made some huge optimisations and have resolved issues some users were experiencing.
We'd also like to put the call out to the community for anyone interested in testing Rumu on Mac! We'd be happy to add you to the test branch.
Please take a look at the patch notes below, and dont hesitate to let us know if we can help you out:
Hi all! Thanks for your support and feedback so far. We’ve been hard at work on some (secret) next steps for Rumu, and in the meantime with your help we’ve also made some huge optimisations and have resolved issues some users were experiencing.
We'd also like to put the call out to the community for anyone interested in testing Rumu on Mac! We'd be happy to add you to the test branch.
Please take a look at the patch notes below, and don’t hesitate to let us know if we can help you out:
Hey all,
Thanks so much for your support so far - Weve gathered a lot of feedback, and with your help have resolved a few key issues. Please take a look at the patch notes below
Hey all,
Thanks so much for your support so far - We’ve gathered a lot of feedback, and with your help have resolved a few key issues. Please take a look at the patch notes below
Hello all!
Firstly, thank you so much for all of your support of Rumu at launch! We've been overwhelmed by the love.
We've just updated the game with a few fixes!
In this update:
- Wide and Ultrawide Screen Support (and Other Resolution Fixes)
- General Navigation Fixes
- Infographics being occluded by walls / objects
- Reset Room Fixes (Rumu will no longer fly into Space)
- Cat and Chicken Animation Fixes
- Sabrina's Room Fix: Double click fix
- Graphics Optimization
- New Game after end or selecting in menu fixed
- Cursor Pointer optimiziations
- Fixed Vent Collision issues
- Tutorial bug fixes
Hello all!
Firstly, thank you so much for all of your support of Rumu at launch! We've been overwhelmed by the love.
We've just updated the game with a few fixes!
In this update:
- Wide and Ultrawide Screen Support (and Other Resolution Fixes)
- General Navigation Fixes
- Infographics being occluded by walls / objects
- Reset Room Fixes (Rumu will no longer fly into Space)
- Cat and Chicken Animation Fixes
- Sabrina's Room Fix: Double click fix
- Graphics Optimization
- New Game after end or selecting in menu fixed
- Cursor Pointer optimiziations
- Fixed Vent Collision issues
- Tutorial bug fixes
Hi all!
We're so excited for launch, and to bring Rumu into your lives! Less than 2 days to go!
Until then, we've uploaded some desktop and phone wallpapers to our blog should you like to use them.
See you on launch day!
Hi all!
We're so excited for launch, and to bring Rumu into your lives! Less than 2 days to go!
Until then, we've uploaded some desktop and phone wallpapers to our blog should you like to use them.
See you on launch day!
Hi all!
Following our release date announce, we wanted to share our price point for launch next week:
Rumu will be $19.99 USD
We're also stoked to open our official merch store! After PAX Aus, we had loads of requests from people to purchase Rumu shirts (in particular, Rumu in Space shirts). We've made it happen, and you can get them right now!
Hi all!
Following our release date announce, we wanted to share our price point for launch next week:
Rumu will be $19.99 USD
We're also stoked to open our official merch store! After PAX Aus, we had loads of requests from people to purchase Rumu shirts (in particular, Rumu in Space shirts). We've made it happen, and you can get them right now!
Hello Steam friends!
The Rumu team is thrilled to finally cross the threshold from "Late 2017" into a release date.
We can't wait for you all to meet Rumu NEXT WEEK!
We wanted to take this opportunity to introduce ourselves, the team who will be here for you on the Steam back end during and post-launch. We'll be here for any questions, concerns or comments you have to share with us. We want your experience with Rumu to be the best, most heartbreaking, most adorable experience it can be.
We also offer our services as an emotional support group should you need it after you finish the game...
See you soon!
Ally - Gamerunner
Adam - Lead Design
Dan - Senior Programmer
Alex - Game Designer
Hello Steam friends!
The Rumu team is thrilled to finally cross the threshold from "Late 2017" into a release date.
We can't wait for you all to meet Rumu NEXT WEEK!
We wanted to take this opportunity to introduce ourselves, the team who will be here for you on the Steam back end during and post-launch. We'll be here for any questions, concerns or comments you have to share with us. We want your experience with Rumu to be the best, most heartbreaking, most adorable experience it can be.
We also offer our services as an emotional support group should you need it after you finish the game...
See you soon!
Ally - Gamerunner
Adam - Lead Design
Dan - Senior Programmer
Alex - Game Designer
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