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Name

 Rumu 

 

Developer

 Robot House 

 

Publisher

 Hammerfall Publishing 

 

Tags

 Indie 

Casual 

 

Singleplayer 

Release

 2017-12-12 

 

Steam

 € £ $ / % 

 

News

 18 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/723270 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 3 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Rumu Linux + SteamOS [1.27 G] 




LINUX STREAMERS (0)




Update 2.2.0, AGDA Winner!

We are so proud to annouce Rumu won an AGDA, Australian Game Developer Award!

More information on the AGDA's





Update 2.2.0

New Features:


  • Skippable Dialogue for Second Play
  • Skippable Dialogue for Secondary Characters when not crucial moments (Holding Space bar default)
  • Checkpoint saves


Bug Fixes:

  • Sabrina Glow Issues when talking to the player
  • Fixed Rare case of getting stuck in the Crawl Space when clicking on doors
  • Fixed Rare case of doors not functioning in general
  • Fixed problem with power routing in Day 7
  • Fixed Controller icon being present in the final scene
  • Fixed some issues with text
  • Fixed issues with second play through
  • Controller issues resolved



Thank you all so much <3!


[ 2018-11-30 08:12:11 CET ] [ Original post ]

Rumu Deluxe Bundle, Soundtrack and New Game Price



We are very happy to announce the Official Rumu Soundtrack is now available on Steam!





New Game Price

  • We have adjusted the game price this week after almost 10 months since our initial launch. Thank you for everyone who supported us at our initial launch price, you made all this possible and allowed us to be able to support the game for Version 2.0 release!
  • After much discussion and listening to all your feedback we believe we have found a price that better suits the game play experience time and allows for more players to enjoy our game!!
  • This is also all made possible the release of the Deluxe Bundle package with Rumu and the official Rumu Soundtrack
  • Rumu on the Steam Store


Rumu Deluxe Game Bundle now on Steam

  • The Bundle Includes: Rumu and the Soundtrack!
  • Complete the Set! If you already own Rumu you can purchase the Bundle and to complete the set you only have to pay for the Soundtrack!
  • Rumu Deluxe Bundle on the Steam Store


Huge thank you!!!

  • Thanks to everyone for your support and feedback for the game so far.
    We are only a very small indie team here in Sydney Australia and hearing and seeing feedback on the game has been so heartwarming! <3


Future Updates


[ 2018-10-05 10:31:06 CET ] [ Original post ]

Rumu Update 2.0 / SteamOS Release

Today we push our major revision in the game engine to the public which solves most of the performance problems and visual fidelity issues faced with our initial release as well as new support for SteamOS / Linux.



This patch includes over 1704 code commits and changes since our last patch over the last seven months.

New Features


  • SteamOS and Linux Support
  • Full P3 Wide Color Gamut Support on macOS in full Retina Display
  • Full RGB Hardware Integration and now working as originally designed (thanks to Razer Inc.) - Sabrina will now take control of your RGB Peripheral devices and talk through it like she does to the strip lighting in the game
  • Changed Renderer from Deferred to Forward. Allows for full Multisample Anti-Aliasing support and better performance
  • New Anti-Aliasing techniques (MSAA, TAA, CTAA, SMAA). By default all the aliasing mess should now be cleaned up
  • Added more Smart Device Interactions
  • A completely redeveloped post processing system for Bloom and Color Grading to bring the game to more computers without compromising on visual fidelity
  • Baked Lightmaps and Shadows. Lighting is now as we originally planned for release with baked shadows to allow the same visual look across all devices despite graphics settings changes
  • New Loading Screen System that gives feedback about loading progress
  • New Detective Mode highlight
  • Rumu can now spin when Sabrina is talking when she has restricted your movement (unless it’s a sensitive moment)
  • Full Game Controller Support
  • Added new Graphics options and settings
  • New Light Shaft system for Volumetrics
  • Now supports massively high resolution displays




Fixes and Updates
This release fixes countless bugs here are a few major ones

  • All Achievements can be unlocked. Fixed a few issues where in some cases a few achievements could not be unlocked unless doing multiple playthroughs
  • Interaction design and sequence fixes
  • All rooms in the game has had multiple fidelity passes with numerous changes for each
  • Fixed shader performances issues
  • Camera zoom speed and rotations now slightly slower
  • Adjusted timing of Sabrina Dialogue for more emotional dramatic effect
  • Steam API Updated with Steam Controller support
  • Rumu Vacuum engine has been enhanced with new suction power, can now vacuum up generated Ice
  • Fixed Mirror not showing Rumu’s face for some players
  • Fixed Player Movement Stutters and issues
  • Fixed Dream White Room fidelity and collectables
  • Fixed issues in tutorial
  • Detective Vision now highlights and highlights objects as Rumu’s vision expands into the scene
  • Fixed Painting interaction problems
  • Resolved Sound Effects cache problems, no more stutters
  • Watering plants, all issues have been resolved
  • Reduced Rumu movement bump sounds in emotional moments


We hope as many people as possible can now enjoy the game without having to worry about performance or loss in visual fidelity!


[ 2018-09-28 05:23:55 CET ] [ Original post ]

UnderSCORE to feature Rumu in Live Video Game Symphony

We are proud to annouce that the Rumu will be featured as a part of UnderSCORE, an Australian Video Game Symphony this weekend in Melbourne Australia.



In this one and only event The Crescendo Orchestra will perform with live symphonic renditions of celebrated Australian video game scores, against a cinematic backdrop of the accompanying game-play; including Rumu and other amazing locally Australian developed games such as Florence, Hollow Knight, Hand of Fate



This Saturday September 1st 2018, from 7:30 PM - 9:30 PM (Doors open 6:30pm) at the Alex Theatre (135 Fitzroy Street, St Kilda, Melbourne)

Tickets can be purchased online at: TicketTek
Use the following code for a discount: LIVESCORE

Facebook Event Details: https://www.facebook.com/events/866638276869030


[ 2018-08-30 03:51:33 CET ] [ Original post ]

Lunar New Year Sale + Mac Release



Lunar New Year Sale + Mac Release

Hi all!

Were stoked to release Rumu for Mac users, as well as offer the first ever discount at a hefty 25% off. Below are the recommended specs for Mac.



RECOMMENDED MAC SPECS:
Requires a 64-bit processor and operating system
OS: OSX 10.13 (64-bit) or newer
Processor: 2.6 GHz or equivalent
Memory: 8 GB RAM
Graphics: Metal Compatible Hardware or Hardware with OpenGL 4.1 - (AMD Radeon R9 M370X, NVIDIA GeForce GT 750M, Intel Iris Plus Graphics, AMD FirePro D700, Radeon Pro Vega 65) or better
Storage: 1 GB available space
Additional Notes: MacBook Pro (2017), iMac Pro (2017), iMac (Retina 5K, 27-inch, 2017), Mac Pro (Late 2013)

Thank you for all of the incredible support so far. Were currently working on localising Rumu for multiple languages, as well as exploring further platform porting opportunities. Youll be the first to know when theyre ready!

Thank you,
RH team


[ 2018-02-15 23:17:37 CET ] [ Original post ]

Lunar New Year Sale + Mac Release



Lunar New Year Sale + Mac Release

Hi all!

We’re stoked to release Rumu for Mac users, as well as offer the first ever discount at a hefty 25% off. Below are the recommended specs for Mac.



RECOMMENDED MAC SPECS:
Requires a 64-bit processor and operating system
OS: OSX 10.13 (64-bit) or newer
Processor: 2.6 GHz or equivalent
Memory: 8 GB RAM
Graphics: Metal Compatible Hardware or Hardware with OpenGL 4.1 - (AMD Radeon R9 M370X, NVIDIA GeForce GT 750M, Intel Iris Plus Graphics, AMD FirePro D700, Radeon Pro Vega 65) or better
Storage: 1 GB available space
Additional Notes: MacBook Pro (2017), iMac Pro (2017), iMac (Retina 5K, 27-inch, 2017), Mac Pro (Late 2013)

Thank you for all of the incredible support so far. We’re currently working on localising Rumu for multiple languages, as well as exploring further platform porting opportunities. You’ll be the first to know when they’re ready!

Thank you,
RH team


[ 2018-02-15 23:17:37 CET ] [ Original post ]

Update 1.2.5



Hi all! Thanks for your support and feedback so far. Weve been hard at work on some (secret) next steps for Rumu, and in the meantime with your help weve also made some huge optimisations and have resolved issues some users were experiencing.

We'd also like to put the call out to the community for anyone interested in testing Rumu on Mac! We'd be happy to add you to the test branch.

Please take a look at the patch notes below, and dont hesitate to let us know if we can help you out:

New Features


  • Steam Cloud Integration
  • Controller Support (Steam Controller, Xbox One and Xbox 360 Controllers) (Beta)
  • RGB Support for Corsair Cue Devices
  • RGB Support for SteelSeries GameSense Devices (Beta)
  • Support for Alternate Vulkan Renderer (-force-vulkan on steam launch options)


Translations Engine

  • We have been working on a Translation Switching Engine for Subtitles and In Game UI.
    This Update (1.2.5) does not include any alternate languages as yet, however we are excited to announce this is coming very soon and will be launching a seperate update


Bug Fixes

  • Fixed the Blinky Blue Pathing Line. No Longer Blinks
  • Fixed Achievement for Menace to Society (Master Bedroom was missing)
  • Fixed Achievement Tracking for Secret Achievement, You Blade Runner
  • Fixed Day 2 progression issue in Cloakroom when lights go out.
  • Fixed Double Cat Day 8 White Room. There can only be one, Ada
  • Fixed Steam issues
  • Fixed Game Settings and Graphics Settings not being saved
  • Reset Room in Main Lab now resets HazChem for a few cases where it would be thrown off the map
  • Fixed Issues with Ants in Vents
  • Fixed Issues with Achievement Saving / Loading
  • Fixed Issues with Plant Watering


Optimizations

  • Fixed Temporary Render Texture Buffer not being released on some frames that degraded performance overtime
  • Optimised Memory Allocations
  • Optimised Physics
  • Blur Menus no longer used for Low / Medium, Switched to Semi-Transparent for Optimisation
  • Low and Medium Graphics Further Optimised
  • Post Processing Further Optimised (AA, AO, Volumetrics)


[ 2018-02-12 00:03:38 CET ] [ Original post ]

Update 1.2.5



Hi all! Thanks for your support and feedback so far. We’ve been hard at work on some (secret) next steps for Rumu, and in the meantime with your help we’ve also made some huge optimisations and have resolved issues some users were experiencing.

We'd also like to put the call out to the community for anyone interested in testing Rumu on Mac! We'd be happy to add you to the test branch.

Please take a look at the patch notes below, and don’t hesitate to let us know if we can help you out:

New Features


  • Steam Cloud Integration
  • Controller Support (Steam Controller, Xbox One and Xbox 360 Controllers) (Beta)
  • RGB Support for Corsair Cue Devices
  • RGB Support for SteelSeries GameSense Devices (Beta)
  • Support for Alternate Vulkan Renderer (-force-vulkan on steam launch options)


Translations Engine

  • We have been working on a Translation Switching Engine for Subtitles and In Game UI.
    This Update (1.2.5) does not include any alternate languages as yet, however we are excited to announce this is coming very soon and will be launching a seperate update


Bug Fixes

  • Fixed the Blinky Blue Pathing Line. No Longer Blinks
  • Fixed Achievement for ‘Menace to Society’ (Master Bedroom was missing)
  • Fixed Achievement Tracking for Secret Achievement, ‘You Blade Runner’
  • Fixed Day 2 progression issue in Cloakroom when lights go out.
  • Fixed Double Cat Day 8 White Room. There can only be one, Ada
  • Fixed Steam issues
  • Fixed Game Settings and Graphics Settings not being saved
  • Reset Room in Main Lab now resets HazChem for a few cases where it would be thrown off the map
  • Fixed Issues with Ants in Vents
  • Fixed Issues with Achievement Saving / Loading
  • Fixed Issues with Plant Watering


Optimizations

  • Fixed Temporary Render Texture Buffer not being released on some frames that degraded performance overtime
  • Optimised Memory Allocations
  • Optimised Physics
  • Blur Menus no longer used for Low / Medium, Switched to Semi-Transparent for Optimisation
  • Low and Medium Graphics Further Optimised
  • Post Processing Further Optimised (AA, AO, Volumetrics)


[ 2018-02-12 00:03:38 CET ] [ Original post ]

Update 1.1



Hey all,

Thanks so much for your support so far - Weve gathered a lot of feedback, and with your help have resolved a few key issues. Please take a look at the patch notes below

Gameplay


  • Added a Journal hotkey. By default this is J
  • Reset Room now puts PUSH objects back in their starting positions in addition to Rumu.


Bugfixes

  • Fixed Achievement Tracking for various achievements.
  • Fixed Camera Bug in Day 5 testing sequence where camera would focus on the edge of a room instead of on Rumu.
  • Fixed issue where collected items in Rumus Dream would not load correctly if the game was closed and reopened.
  • Fixed issue where some subtitles would not show.
  • Fixed issue with end game sequence.
  • Resolved many little power-routing bugs (Mostly visual).
  • Fixed ESC Key after Day 2 for RGB Devices.
  • Updated Razer Chroma SDK.


Optimizations

  • Isolated and fixed memory bandwidth issues associated with too many large textures
  • Optimised Rumus Face and refresh rate (Hz) depending on Graphics Settings.
  • Low and Medium Graphics Optimised.
  • HBAO Quality Optimised.



[ 2017-12-21 07:58:08 CET ] [ Original post ]

Update 1.1



Hey all,

Thanks so much for your support so far - We’ve gathered a lot of feedback, and with your help have resolved a few key issues. Please take a look at the patch notes below

Gameplay


  • Added a Journal hotkey. By default this is ‘J’
  • “Reset Room” now puts ‘PUSH’ objects back in their starting positions in addition to Rumu.


Bugfixes

  • Fixed Achievement Tracking for various achievements.
  • Fixed Camera Bug in Day 5 testing sequence where camera would focus on the edge of a room instead of on Rumu.
  • Fixed issue where collected items in Rumu’s Dream would not load correctly if the game was closed and reopened.
  • Fixed issue where some subtitles would not show.
  • Fixed issue with end game sequence.
  • Resolved many little power-routing bugs (Mostly visual).
  • Fixed ESC Key after Day 2 for RGB Devices.
  • Updated Razer Chroma SDK.


Optimizations

  • Isolated and fixed memory bandwidth issues associated with too many large textures
  • Optimised Rumu’s Face and refresh rate (Hz) depending on Graphics Settings.
  • Low and Medium Graphics Optimised.
  • HBAO Quality Optimised.



[ 2017-12-21 07:58:08 CET ] [ Original post ]

Update 1.0!



Hello all!

Firstly, thank you so much for all of your support of Rumu at launch! We've been overwhelmed by the love.

We've just updated the game with a few fixes!

In this update:
- Wide and Ultrawide Screen Support (and Other Resolution Fixes)
- General Navigation Fixes
- Infographics being occluded by walls / objects
- Reset Room Fixes (Rumu will no longer fly into Space)
- Cat and Chicken Animation Fixes
- Sabrina's Room Fix: Double click fix
- Graphics Optimization
- New Game after end or selecting in menu fixed
- Cursor Pointer optimiziations
- Fixed Vent Collision issues
- Tutorial bug fixes


[ 2017-12-15 06:50:19 CET ] [ Original post ]

Update 1.0!



Hello all!

Firstly, thank you so much for all of your support of Rumu at launch! We've been overwhelmed by the love.

We've just updated the game with a few fixes!

In this update:
- Wide and Ultrawide Screen Support (and Other Resolution Fixes)
- General Navigation Fixes
- Infographics being occluded by walls / objects
- Reset Room Fixes (Rumu will no longer fly into Space)
- Cat and Chicken Animation Fixes
- Sabrina's Room Fix: Double click fix
- Graphics Optimization
- New Game after end or selecting in menu fixed
- Cursor Pointer optimiziations
- Fixed Vent Collision issues
- Tutorial bug fixes


[ 2017-12-15 06:50:19 CET ] [ Original post ]

Desktop and Phone Wallpapers!


Hi all!

We're so excited for launch, and to bring Rumu into your lives! Less than 2 days to go!

Until then, we've uploaded some desktop and phone wallpapers to our blog should you like to use them.

See you on launch day!


[ 2017-12-11 07:29:35 CET ] [ Original post ]

Desktop and Phone Wallpapers!


Hi all!

We're so excited for launch, and to bring Rumu into your lives! Less than 2 days to go!

Until then, we've uploaded some desktop and phone wallpapers to our blog should you like to use them.

See you on launch day!


[ 2017-12-11 07:29:35 CET ] [ Original post ]

Price Point + Merch Store!

Hi all!

Following our release date announce, we wanted to share our price point for launch next week:

Rumu will be $19.99 USD

We're also stoked to open our official merch store! After PAX Aus, we had loads of requests from people to purchase Rumu shirts (in particular, Rumu in Space shirts). We've made it happen, and you can get them right now!



[ 2017-12-08 06:32:06 CET ] [ Original post ]

Price Point + Merch Store!

Hi all!

Following our release date announce, we wanted to share our price point for launch next week:

Rumu will be $19.99 USD

We're also stoked to open our official merch store! After PAX Aus, we had loads of requests from people to purchase Rumu shirts (in particular, Rumu in Space shirts). We've made it happen, and you can get them right now!



[ 2017-12-08 06:32:06 CET ] [ Original post ]

Release Date!

Hello Steam friends!

The Rumu team is thrilled to finally cross the threshold from "Late 2017" into a release date.



We can't wait for you all to meet Rumu NEXT WEEK!

We wanted to take this opportunity to introduce ourselves, the team who will be here for you on the Steam back end during and post-launch. We'll be here for any questions, concerns or comments you have to share with us. We want your experience with Rumu to be the best, most heartbreaking, most adorable experience it can be.

We also offer our services as an emotional support group should you need it after you finish the game...

See you soon!

Ally - Gamerunner
Adam - Lead Design
Dan - Senior Programmer
Alex - Game Designer


[ 2017-12-07 07:01:56 CET ] [ Original post ]

Release Date!

Hello Steam friends!

The Rumu team is thrilled to finally cross the threshold from "Late 2017" into a release date.



We can't wait for you all to meet Rumu NEXT WEEK!

We wanted to take this opportunity to introduce ourselves, the team who will be here for you on the Steam back end during and post-launch. We'll be here for any questions, concerns or comments you have to share with us. We want your experience with Rumu to be the best, most heartbreaking, most adorable experience it can be.

We also offer our services as an emotional support group should you need it after you finish the game...

See you soon!

Ally - Gamerunner
Adam - Lead Design
Dan - Senior Programmer
Alex - Game Designer


[ 2017-12-07 07:01:56 CET ] [ Original post ]