weekly update #6
Over the past month, Havietisov (also known as "Angry Sonic Dude" on Discord) has been diligently working to study and fix memory leaks on our server. Through his efforts, he identified a significant number of references from a previous round that were still being stored in memory, causing the application's RAM usage to increase over time. As of the time of writing, Havietisov has already submitted four pull requests, gradually improving the memory footprint and greatly enhancing the server's longevity and performance. We're incredibly grateful for his contributions to the project!
In the latest update, NoooneyDude has been focused on improving the character customization system by separating some of the saving processes. This move is part of our effort to transition from using Firebase to Django for our account system. We've encountered limitations with Firebase and have also discovered that it's blocked in some countries due to its association with Google. By separating the character customization system, we're taking a step towards a more efficient and robust account system that can support our growing player base and particular needs. We appreciate NoooneyDude's efforts in this regard and look forward to sharing more updates with you soon!
After the recent Mind Rework, aliens were a somewhat neglected. One issue that arose was a broken UI for evolving. However, we're pleased to announce that this issue has been resolved in the latest update. While the fix may still be a bit rough around the edges, we have plans to revamp all custom playable creatures such as AI, blob, and aliens. Our goal is to convert these elements to the new health system, being currently enhanced by Bod9001 to allow for even more flexibility and ease of extension. There are going to be more news about this new approach soon, so keep an eye on it!
CorruptComputer has been hard at work improving the Stationhub launcher, which is used to launch and join Unitystation games. Although the latest version has not been released yet, you can expect to see it soon with some exciting new improvements, including:
[ 2023-03-04 18:55:58 CET ] [ Original post ]
copied from https://www.unitystation.org/blog/weekly-update-6 by Bod9001 Welcome to the sixth edition of our weekly update blog post! We've been hard at work this week fixing and refactoring various aspects of our funny spessman game. While we don't have much audiovisual material to showcase this week, we have made significant progress behind the scenes. As always, please keep in mind that these are just some of the noteworthy changes we've made. You can find a comprehensive list of all updates on our
Fixing memory leaks
Over the past month, Havietisov (also known as "Angry Sonic Dude" on Discord) has been diligently working to study and fix memory leaks on our server. Through his efforts, he identified a significant number of references from a previous round that were still being stored in memory, causing the application's RAM usage to increase over time. As of the time of writing, Havietisov has already submitted four pull requests, gradually improving the memory footprint and greatly enhancing the server's longevity and performance. We're incredibly grateful for his contributions to the project!
Separating Character Customization
In the latest update, NoooneyDude has been focused on improving the character customization system by separating some of the saving processes. This move is part of our effort to transition from using Firebase to Django for our account system. We've encountered limitations with Firebase and have also discovered that it's blocked in some countries due to its association with Google. By separating the character customization system, we're taking a step towards a more efficient and robust account system that can support our growing player base and particular needs. We appreciate NoooneyDude's efforts in this regard and look forward to sharing more updates with you soon!
Alien UI and evolution has been fixed
After the recent Mind Rework, aliens were a somewhat neglected. One issue that arose was a broken UI for evolving. However, we're pleased to announce that this issue has been resolved in the latest update. While the fix may still be a bit rough around the edges, we have plans to revamp all custom playable creatures such as AI, blob, and aliens. Our goal is to convert these elements to the new health system, being currently enhanced by Bod9001 to allow for even more flexibility and ease of extension. There are going to be more news about this new approach soon, so keep an eye on it!
Fixes and improvements to StationHub
CorruptComputer has been hard at work improving the Stationhub launcher, which is used to launch and join Unitystation games. Although the latest version has not been released yet, you can expect to see it soon with some exciting new improvements, including:
- No more intimidating debug console when opening the program.
- No more unused tabs on the graphical interface.
- Improved MacOSX build that can now be launched by simply double-clicking (although you will still need to allow it to run as Apple blocks any unknown app from running by default).
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Unitystation
Unitystation Community
Unitystation org
Winter 2021
RPG Simulation F2P EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
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https://unitystation.org/
https://store.steampowered.com/app/801140 
The Game includes VR Support
MINIMAL SETUP
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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