Weekly update #7 by Bod9001 Greetings, and welcome to the latest edition of our weekly update for Unitystation. We're excited to share our progress with you, and we hope you'll find our latest developments to be just as exciting. This week, we've been hard at work addressing some of the issues and bugs that have been reported by our users.We've also been doing some refactoring to improve performance and optimize our codebase. As always, please keep in mind that this is just a small glimpse into what we've been working on, and we encourage you to check out our Changelog Page for the full list of changes. Thank you for your continued support, and we can't wait to share more updates with you soon! LastCaptainBonk has taken up the challenge of reviving and breathing some life into Pogstation that was a bit neglected for a while. He has been hard at work on a variety of improvements, including the addition of navigational signs and other features that have been added since the last time Pog was modified. We're grateful for his dedication and efforts to improve Pogstation and bring it back to rotation!
Trauma system cleanup
[url=https://github.com/unitystation/unitystation/pull/9671] MaxIsJoe has rolled up their sleeves and dived into the Trauma code, polishing and re-implementing the system. While some features are still a work in progress, you can already take advantage of the update. Although specific treatments for traumas are not yet available, an advanced regen mesh can help heal any traumas you may have. If you're experiencing bleeding, make sure to use gauze to heal the bleed stacks. It's worth noting that slash and piercing can cause bleeding, burn can change the color of your body parts based on the trauma level, and blunt can lead to internal bleeding. In addition, bullets now have the potential to cause bleeding. All in all, with all this bleeding, it seems that the janitorial staff will have their hands full! Give the updated system a try and let us know your thoughts.
The Kick on join bug has been fixed
For some time, players have been experiencing an issue where they were inexplicably kicked from the game a few seconds after joining. Fortunately, we have now identified and fixed the root cause of the issue. The problem was an invalid message that was being sent to the client, causing the stream of data to become offset and wreak havoc on all other messages. As a security measure, the client was forced to kick itself. Thanks to the hard work of Bod9001 and your reports, this issue is now a thing of the past. So, jump in and enjoy the game without any interruptions. With the bug now squashed, you can join servers without fear of being kicked out by a server gremlin. It's party time!
No more leaks: Phase 1
As we briefly mentioned last week, there has been some efforts put into fixing memory leaks that might affect the server performance. We're pleased to report that Havietisov, also known as Angry Sonic Dude, has successfully merged all of their changes into the repository. This is a major milestone in our efforts to make the server more reliable and long-lasting. However, we recognize that this is just the beginning. With so many mechanics involved in the game, fixing the memory leaks is an iterative process that will require ongoing attention. But we're committed to tracking down the leaking objects and resolving the issue.
Modular Health
We're thrilled to announce that our lead developer, Bod9001, has implemented a new modular approach to player health. This approach involves breaking down the health-related systems such as hunger and blood saturation into individual components that can be generated and assembled through a modularization process. This will greatly enhance the flexibility and customization of player health, making it easier to implement new features like cyborgs and their unique battery system. We want to emphasize that these changes are not yet active in the game, but we're excited to see how they perform in testing. We want to express our deepest gratitude to our amazing community of players amd contributors. Your support, feedback, and passion for the game keep us motivated and inspired to keep improving and expanding the experience. We invite everyone to join us for our weekly playtest every Saturday and to connect with us on our Discord server. We love hearing your thoughts, ideas, and stories about your adventures in the game. Together, we can continue to shape and evolve this wonderful space clown simulator. Once again, thank you for your ongoing support, and we can't wait to see you in the game!
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Unitystation
Unitystation Community
Unitystation org
Winter 2021
RPG Simulation F2P EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
No user reviews
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https://unitystation.org/
https://store.steampowered.com/app/801140 
The Game includes VR Support
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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