Untitled
by Bod9001 Weekly Update Hello and welcome to this short weekly blog post update. Although concise, there are some great news we will explore today and as always, remember the full list of changes can be read on our Changelog Page. The blog post is only a highlight of the most colourful changes! Alright, let's just dive into it!
MaxIsJoe has brought a new game mode to Unitystation called "Blood Brothers". This game mode is inspired by /TG/ but with a unique twist. The backstory is as follows: "You're a convicted criminal who has been experimented on while you were in prison. You've gained an unnatural ability to withstand more damage than any other humanoid can, and have formed a ritual with another inmate that gave you the ability to become a "Blood Brother". A shadowy figure took interest in your bond with your blood brother and has offered you a job on behalf of the syndicate in exchange for your freedom." In this cooperative game mode, at least two Blood Brothers start together with the sole goal of achieving at least 70% of their objectives to earn their freedom and to showcase their newly found capabilities to their shadowy employer. However, there are some unique challenges to this game mode:
Bod9001 has made significant progress on the cyborg implementation since the last update. They have set up the battery system and custom cyborg UI, and all the limbs have been added. Currently, the team is focused on game balancing and reviewing the original Byond SS13 implementation of cyborgs. If you have any suggestions on how cyborgs should function, please feel free to share them in the Discord community. However, there is still a lot of work to be done, including adding recharging stations and implementing the all-access feature for cyborgs. The team is committed to bringing a unique and exciting cyborg experience to the game, and we are thrilled to share this progress update with our community.
MaxIsJoe heard your feedback and has made some changes to the combat system that will make it even more intense. One of the major changes is the addition of blood effects during combat. Now, every time you attack someone, there is a chance of blood splattering everywhere, even if you're only using your bare hands.
We recently discovered an odd bug that was causing the Backrooms away-site to be completely empty, devoid of any content or labyrinth-like structures. It was just an empty room with no back. Fortunately, Bod9001 was able to identify the issue and fix it. Now, the backrooms are once again procedurally generated with their characteristic labyrinthine structure. Players can once again get lost in the depths of the backrooms and explore its mysteries to their hearts' content. **mysterious image here** What was that? ... Anyways, that's all for today's update! We appreciate you taking the time to read this post and for your ongoing support of the Unitystation project. Without you, none of this would be possible. If you want to contribute to the development of the game, consider contributing to our Github Your donations help us maintain our servers, pay bounties, and improve the game overall. Additionally, we welcome you to join our Discord community where you can chat with other players and developers, share your ideas and feedback, and stay up-to-date on the latest changes. Thank you again for your continued support and we look forward to seeing you in-game https://discord.com/invite/tFcTpBp
[ 2023-03-25 18:36:27 CET ] [ Original post ]
Weekly update #9
by Bod9001 Weekly Update Hello and welcome to this short weekly blog post update. Although concise, there are some great news we will explore today and as always, remember the full list of changes can be read on our Changelog Page. The blog post is only a highlight of the most colourful changes! Alright, let's just dive into it!
"Blood Brothers" Game Mode
MaxIsJoe has brought a new game mode to Unitystation called "Blood Brothers". This game mode is inspired by /TG/ but with a unique twist. The backstory is as follows: "You're a convicted criminal who has been experimented on while you were in prison. You've gained an unnatural ability to withstand more damage than any other humanoid can, and have formed a ritual with another inmate that gave you the ability to become a "Blood Brother". A shadowy figure took interest in your bond with your blood brother and has offered you a job on behalf of the syndicate in exchange for your freedom." In this cooperative game mode, at least two Blood Brothers start together with the sole goal of achieving at least 70% of their objectives to earn their freedom and to showcase their newly found capabilities to their shadowy employer. However, there are some unique challenges to this game mode:
- * Blood Brothers are linked to each other, and the death of one means the failure and death of all other brothers.
- * Blood Brothers start with an uplink that only has 8 TC, limiting the amount of immediate resources provided by the Syndicate for them.
- * If the total amount of greentexts is less than 70%, all Blood Brothers automatically fail.
Cyborg Progress Update
Bod9001 has made significant progress on the cyborg implementation since the last update. They have set up the battery system and custom cyborg UI, and all the limbs have been added. Currently, the team is focused on game balancing and reviewing the original Byond SS13 implementation of cyborgs. If you have any suggestions on how cyborgs should function, please feel free to share them in the Discord community. However, there is still a lot of work to be done, including adding recharging stations and implementing the all-access feature for cyborgs. The team is committed to bringing a unique and exciting cyborg experience to the game, and we are thrilled to share this progress update with our community.
Bloody Combat
MaxIsJoe heard your feedback and has made some changes to the combat system that will make it even more intense. One of the major changes is the addition of blood effects during combat. Now, every time you attack someone, there is a chance of blood splattering everywhere, even if you're only using your bare hands.
Fixed the Backrooms emptiness
We recently discovered an odd bug that was causing the Backrooms away-site to be completely empty, devoid of any content or labyrinth-like structures. It was just an empty room with no back. Fortunately, Bod9001 was able to identify the issue and fix it. Now, the backrooms are once again procedurally generated with their characteristic labyrinthine structure. Players can once again get lost in the depths of the backrooms and explore its mysteries to their hearts' content. **mysterious image here** What was that? ... Anyways, that's all for today's update! We appreciate you taking the time to read this post and for your ongoing support of the Unitystation project. Without you, none of this would be possible. If you want to contribute to the development of the game, consider contributing to our Github Your donations help us maintain our servers, pay bounties, and improve the game overall. Additionally, we welcome you to join our Discord community where you can chat with other players and developers, share your ideas and feedback, and stay up-to-date on the latest changes. Thank you again for your continued support and we look forward to seeing you in-game https://discord.com/invite/tFcTpBp
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Unitystation
Unitystation Community
Unitystation org
Winter 2021
RPG Simulation F2P EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
No user reviews
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https://unitystation.org/
https://store.steampowered.com/app/801140 
The Game includes VR Support
MINIMAL SETUP
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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