by Bod9001 Greetings and welcome to the 10th edition of Unitystation's weekly update blog post. This week's update is going to be shorter than usual, as the main focus was on creating something fun to play for April Fool's Day. Despite the focus on the April Fool's event, there were still a number of important changes made to the game that are worth mentioning. Keep in mind that not all changes are covered in this blog post, but the complete list can be found on our Changelog Page or our Github repository. Without further ado, let's dive into the update and see what's new in Unitystation this week.
Introducing Unitystation's 3D Mode
For this year's April Fools' Day, we wanted to do something special for our players. That's why we decided to work on a new 3D mode for the game, and we must say it turned out surprisingly well! Although it's not perfect, it definitely adds a fun element to the game. We had a team of dedicated developers who spent countless hours working on this mode. And although this was a one-time thing, it's always exciting to see what we can do to improve the game's experience. In addition to the 3D mode, we also made many other changes that players will love. To give you a glimpse of what's to come, we'll be sharing more pictures in the near future. Stay tuned!
Engine content separation first steps
Our developer Max has been hard at work on implementing engine content separation, which involves separating the engine code from the game content. This is a crucial step towards making it easier to create custom code bases, and also protects against malicious code that may be added to a custom code base. Max recently made a pull request (PR) to merge some small steps towards engine content separation, which is an exciting development for our project. This is just the first step in what will be a long and complex process, but we're optimistic about the progress we're making. We'll keep you updated on our progress with engine content separation, and we're excited to see howthis will help us expand the capabilities of Unitystation [url=https://discord.com/invite/tFcTpBp] Thanks for reading this week's update blog post. It's been a fun week with our April Fools' Day surprise, and we're looking forward to what's ahead for Unitystation, especially with the upcoming Engine-Content separation framework. If you're enjoying the game and want to support us, there are a few ways to do so. contributing to the development, or simply playing the game and chatting with us on Discord. We appreciate all of our community members and their contributions to making Unitystation awesome. Stay tuned for more updates!
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Unitystation
Unitystation Community
Unitystation org
Winter 2021
RPG Simulation F2P EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
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https://unitystation.org/
https://store.steampowered.com/app/801140 
The Game includes VR Support
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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