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by Bod9001 Weekly Update Greetings crew, and welcome to our 12th weekly blog post update. Can you believe another week has flown by? Time really seems to warp when you are exploring the cosmos. Anyways, in this week update we have some small but not less important additions, and some more progress on cyborgs. While these are just a few highlights from our developers' recent work, be sure to visit our Changelog Page for a comprehensive list of all the latest changes. Also, remember that we have a playtest every week and you can join the fun right now! Leave the blog post for later, launch the game and have some spessman action.
FuntimeDudeski has been hard at work sprucing up the game's natural elements, bringing a some long time neglected polish to flora and rocks throughout the space landscape. Players can now be one with the environment, as mob/object sprites are occluded when walking beneath tree canopies or branches. Additionally, prefabs for all potted plant varieties have been added to the project. Streamlined the inheritance of trees and rocks, paving the way for a more efficient game design. Mappers working in the Unity editor will also benefit from some quality-of-life improvements, making it easier than ever to create engaging and beautiful worlds.
As we gear up for the arrival of cyborgs, Bod9001 has devised an ingenious system to enable dynamic alerts. This dev-friendly feature simplifies the process of adding new alerts, eliminating the need to modify the player UI for each addition. Now, all that's required is the creation of a new alert object, followed by instructing the system to display it.
In our previous blog post, we highlighted DetectiveEnotsky's work on adding Cyrillic-script support, which we initially believed would cater to various nations sharing similar linguistic roots. However, we must clarify that the update solely supported the Russian language. In a continued effort to make the game more accessible to diverse players, DetectiveEnotsky has now incorporated characters for both Ukrainian and Serbian languages within the Cyrillic font. This enhancement allows even more Slavic players to enjoy the game using their native language. A big thank you to DetectiveEnotsky for their invaluable contributions!
What's that sound? Could it be something lurking in the vents? Thanks to MaxIsJoe, players can now experience the thrill of pipe crawling. Players can struggle agaisnt the flow of the disposals loop and choose their own direction while exploring the narrow passageways. That brings us to the end of today's update. As always, we extend our heartfelt appreciation to everyone who has contributed to the project, players, developers, wiki contributors, and friends alike. Your support means the world to us. Don't forget to join us for today's playtest; we're eager to share the fun with as many of you as possible. See you in the game!
[ 2023-04-15 20:15:30 CET ] [ Original post ]
copied from https://www.unitystation.org/blog/weekly-update-12
Weekly update #12
by Bod9001 Weekly Update Greetings crew, and welcome to our 12th weekly blog post update. Can you believe another week has flown by? Time really seems to warp when you are exploring the cosmos. Anyways, in this week update we have some small but not less important additions, and some more progress on cyborgs. While these are just a few highlights from our developers' recent work, be sure to visit our Changelog Page for a comprehensive list of all the latest changes. Also, remember that we have a playtest every week and you can join the fun right now! Leave the blog post for later, launch the game and have some spessman action.
Flora and Rocks Update
FuntimeDudeski has been hard at work sprucing up the game's natural elements, bringing a some long time neglected polish to flora and rocks throughout the space landscape. Players can now be one with the environment, as mob/object sprites are occluded when walking beneath tree canopies or branches. Additionally, prefabs for all potted plant varieties have been added to the project. Streamlined the inheritance of trees and rocks, paving the way for a more efficient game design. Mappers working in the Unity editor will also benefit from some quality-of-life improvements, making it easier than ever to create engaging and beautiful worlds.
Dynamic alerts
As we gear up for the arrival of cyborgs, Bod9001 has devised an ingenious system to enable dynamic alerts. This dev-friendly feature simplifies the process of adding new alerts, eliminating the need to modify the player UI for each addition. Now, all that's required is the creation of a new alert object, followed by instructing the system to display it.
Added Ukrainian & Serbian languages support
In our previous blog post, we highlighted DetectiveEnotsky's work on adding Cyrillic-script support, which we initially believed would cater to various nations sharing similar linguistic roots. However, we must clarify that the update solely supported the Russian language. In a continued effort to make the game more accessible to diverse players, DetectiveEnotsky has now incorporated characters for both Ukrainian and Serbian languages within the Cyrillic font. This enhancement allows even more Slavic players to enjoy the game using their native language. A big thank you to DetectiveEnotsky for their invaluable contributions!
Pipe Crawling
What's that sound? Could it be something lurking in the vents? Thanks to MaxIsJoe, players can now experience the thrill of pipe crawling. Players can struggle agaisnt the flow of the disposals loop and choose their own direction while exploring the narrow passageways. That brings us to the end of today's update. As always, we extend our heartfelt appreciation to everyone who has contributed to the project, players, developers, wiki contributors, and friends alike. Your support means the world to us. Don't forget to join us for today's playtest; we're eager to share the fun with as many of you as possible. See you in the game!
[ 2023-04-15 20:15:30 CET ] [ Original post ]
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Unitystation
Unitystation Community
Developer
Unitystation org
Publisher
Winter 2021
Release
Game News Posts:
27
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
The Game includes VR Support
MINIMAL SETUP
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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