Weekly update #19
We're excited to announce a shiny new feature courtesy of the collaborative efforts between MaxIsJoe and Bod9001 - directional lights! This exciting addition presents a cone of light that originates from a directional light source, like a flashlight. The angle and direction of the cone of light seamlessly shift to mirror the direction your character is facing. The result? A visually stunning and immersive lighting experience.
This feature might make you a bit squeamish! Our very own MaxIsJoe has introduced a visceral new element to the gameplay - vomiting. That's right, your characters can now throw up, either voluntarily through using emotes or involuntarily due to certain gameplay mechanics. Be forewarned - if your character's stomach is empty, they'll end up dry heaving instead, which momentarily stuns them. However, it's not all bad news. Vomiting can actually heal a random amount of toxin damage. Furthermore, certain in-game foods like moldy bread or burnt food can now induce vomiting. So, be cautious about what your character consumes!
Sounds are a key part of setting the atmosphere, and now thanks to the work of MaxIsJoe, they've become even more immersive. MaxIsJoe has implemented a dynamic reverb system that modifies the reverb of environmental sounds based on your location. This means the echo and ambiance of sounds will change depending on whether you're in a tight corridor or a vast, open space. This adds a whole new level of auditory depth to the gameplay, further immersing you in the game's environment. We might need to tweak numbers and calculations, but this is a great addition and we can't wait for your to hear the difference it makes!
With this update, we wave goodbye to the days of jittery shuttle rides and erratic sounds, courtesy of MaxIsJoe. In previous versions, sounds would often become detached from their sources during shuttle movement, leading to an odd auditory experience. The movement of the shuttles themselves was also rather shaky, leading to unstable look and feel. In this update, MaxIsJoe has managed to iron out these issues. Sound sources now stay tied to their locations, even during shuttle movement. This means, for example, that if for some reason everyone in the shuttle decided to scream together, the horrifying sounds would stay attached to the sources and you would have to deal with that chaos instead of leaving it behind. So sit back, relax and enjoy the improved shuttle experience.
Credit to CorruptComputer and MaxIsJoe for the latest enhancements to Ministation. The issue with disposals becoming depressurized is now resolved, ensuring smooth operation. Additionally, we've added a maintenance area to the surgery room for increased functionality. Some lighting tweaks to improve the mood and a brand new security checkpoint to arrivals. And let's not forget the snack lovers among us. The out-of-place botany machine has been replaced with a snack machine for your convenience. Thanks to CorruptComputer and MaxIsJoe for these improvements to the Ministation environment!
Thanks to the diligent work of Bod9001, we are excited to announce that most of the essential systems for our Slime Lab are now in place and ready for testing! Our slimes have been merged into the game, allowing for experimental interactions for those with admin permissions. However, be aware that we are still in the process of adjusting balances and ironing out potential bugs. We're looking forward to providing a more in-depth Slime Lab experience, with full integration expected by next week. Thanks again to Bod9001 for their hard work and dedication on this project! That concludes today's edition of our blog post. Please note that we've only highlighted some of the many changes we've made. If you're interested in a complete rundown, feel free to visit our Changelog Page or our Github for more details. Remember, our Discord is always open if you're looking to chat with us or other players. Plus, don't forget - we're hosting a playtest session right now! So why not drop in and give our new features a whirl? Finally, we want to extend a heartfelt thank you to everyone involved in the project - our patrons, contributors, and players. Your involvement makes all this possible, and we couldn't do it without you. Until next time!
[ 2023-07-01 21:03:28 CET ] [ Original post ]
by Bod9001 Weekly Update Hello there! Welcome to another edition of our occasionally-weekly blog post. Two weeks have flown by since our last update, but we're excited to share the wealth of cool and intriguing improvements we've implemented in that time. Remember, this blog post only offers a selection of the most significant updates. For a more detailed list of all changes, be sure to check out our Changelog Page.
Directional lights
We're excited to announce a shiny new feature courtesy of the collaborative efforts between MaxIsJoe and Bod9001 - directional lights! This exciting addition presents a cone of light that originates from a directional light source, like a flashlight. The angle and direction of the cone of light seamlessly shift to mirror the direction your character is facing. The result? A visually stunning and immersive lighting experience.
A Stomach-turning Addition
This feature might make you a bit squeamish! Our very own MaxIsJoe has introduced a visceral new element to the gameplay - vomiting. That's right, your characters can now throw up, either voluntarily through using emotes or involuntarily due to certain gameplay mechanics. Be forewarned - if your character's stomach is empty, they'll end up dry heaving instead, which momentarily stuns them. However, it's not all bad news. Vomiting can actually heal a random amount of toxin damage. Furthermore, certain in-game foods like moldy bread or burnt food can now induce vomiting. So, be cautious about what your character consumes!
Dynamic Reverb
Sounds are a key part of setting the atmosphere, and now thanks to the work of MaxIsJoe, they've become even more immersive. MaxIsJoe has implemented a dynamic reverb system that modifies the reverb of environmental sounds based on your location. This means the echo and ambiance of sounds will change depending on whether you're in a tight corridor or a vast, open space. This adds a whole new level of auditory depth to the gameplay, further immersing you in the game's environment. We might need to tweak numbers and calculations, but this is a great addition and we can't wait for your to hear the difference it makes!
Smooth Sailing
With this update, we wave goodbye to the days of jittery shuttle rides and erratic sounds, courtesy of MaxIsJoe. In previous versions, sounds would often become detached from their sources during shuttle movement, leading to an odd auditory experience. The movement of the shuttles themselves was also rather shaky, leading to unstable look and feel. In this update, MaxIsJoe has managed to iron out these issues. Sound sources now stay tied to their locations, even during shuttle movement. This means, for example, that if for some reason everyone in the shuttle decided to scream together, the horrifying sounds would stay attached to the sources and you would have to deal with that chaos instead of leaving it behind. So sit back, relax and enjoy the improved shuttle experience.
Ministation Mapping Improvements
Credit to CorruptComputer and MaxIsJoe for the latest enhancements to Ministation. The issue with disposals becoming depressurized is now resolved, ensuring smooth operation. Additionally, we've added a maintenance area to the surgery room for increased functionality. Some lighting tweaks to improve the mood and a brand new security checkpoint to arrivals. And let's not forget the snack lovers among us. The out-of-place botany machine has been replaced with a snack machine for your convenience. Thanks to CorruptComputer and MaxIsJoe for these improvements to the Ministation environment!
Slime Lab Progress Report
Thanks to the diligent work of Bod9001, we are excited to announce that most of the essential systems for our Slime Lab are now in place and ready for testing! Our slimes have been merged into the game, allowing for experimental interactions for those with admin permissions. However, be aware that we are still in the process of adjusting balances and ironing out potential bugs. We're looking forward to providing a more in-depth Slime Lab experience, with full integration expected by next week. Thanks again to Bod9001 for their hard work and dedication on this project! That concludes today's edition of our blog post. Please note that we've only highlighted some of the many changes we've made. If you're interested in a complete rundown, feel free to visit our Changelog Page or our Github for more details. Remember, our Discord is always open if you're looking to chat with us or other players. Plus, don't forget - we're hosting a playtest session right now! So why not drop in and give our new features a whirl? Finally, we want to extend a heartfelt thank you to everyone involved in the project - our patrons, contributors, and players. Your involvement makes all this possible, and we couldn't do it without you. Until next time!
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Unitystation
Unitystation Community
Unitystation org
Winter 2021
RPG Simulation F2P EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
No user reviews
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https://unitystation.org/
https://store.steampowered.com/app/801140 
The Game includes VR Support
MINIMAL SETUP
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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