Weekly update #25
by Bod9001 Weekly Update Hello, hello! It's been a little while a whole month, in fact since we last connected through our not-so-weekly update blog. Time flies, especially in the dynamic world of Unitystation, and this past month has been a whirlwind of activity. We've been busy bees, merging a plethora of fixes and continually identifying bugs during our Saturday playtests. It's been an intense but rewarding journey. In the midst of all this, we missed marking a significant milestone Unitystation's 7th anniversary on October 30th. Our apologies for letting that slip by; we definitely plan to make up for it next time and hope to celebrate this milestone with all of you! But let's not dwell on missed cake and candles. We're still riding a bit high on the celebratory spirit, and today, we're excited to share with you the most notable game improvements. Moreover, we're looking ahead at what the near future holds, including our aspirations and strategies for the much-anticipated Steam release. So, without further ado, let's dive into the latest news!
FunTimeDudeski has poured his heart and soul into a new away site map: Valley. Where every corner tells a story, and every path leads to a new adventure. Please make sure to check it out, and while you wait for the playtest, FunTimeDudeski has provided us with some lore to get in the mood, have a read! Mystic Valley is an exciting new awaysite for 2-20 players of all ages (though small children and the mentally feeble will certainly perish amidst its many rigors and perils)!
A Nanotrasen Modular Offworld Reconaissance & Observation Nexus was deployed to an anomalous remote planetoid two years ago and ceased transmissions almost immediately after landing. Due to circumstances, a follow-up mission was not feasible. The remote site is equipped with a long-range Gateway system with a low-power passive bluespace monitoring signal. In the event of power loss or other catastrophe, the operator is instructed to route embedded backup power supplies to the gateway and activate its distress signal. Your station relayed an encrypted signal from this system two days ago. We have authorized gateway interface to recover the crewperson, assess the status of the site, and assist in the completion of its peaceful reconaissance mission.
[table][tr][td]Terrain at destination[/td][td]Mountainous with extensive cave formations and scattered artificial structures.[/td][/tr][tr][td]Mineral scans[/td][td]Low to moderate mineral yield potential.[/td][/tr][tr][td]Hostile lifeforms[/td][td]Local fauna, [CLASSIFIED].[/td][/tr][tr][td]Threat level[/td][td]Unknown.[/td][/tr][tr][td]Civilization[/td][td]Preindustrial.[/td][/tr][tr][td]Government[/td][td]NT analysts assume the primitive peoples of this region practice some form of monarchy, but initial monitoring of denizens' communications reveal the land has no king at present.[/td][/tr][/table]
Big news for Unitystation admins and players alike, courtesy of SerheyKr's hard work and our bounty program! We're excited to announce a significant enhancement in how objectives are managed in-game, especially for those thrilling antagonist roles. This latest update is a game-changer for admins. They now have access to an array of new tools, allowing for more dynamic and engaging gameplay. Admins can seamlessly manage objectives for all players aboard the station, giving them more power to create dynamic scenarios. But the real highlight here is the newfound flexibility in handling team objectives for antagonists. Admins can now not only adjust existing objectives but also craft entirely new custom objectives. These can be tailored for specific teams or individual players, including antagonists and ghost roles, injecting a fresh layer of strategy and unpredictability into each session.
In the latest effort to enhance the auditory experience in Unitystation, MaxIsJoe's newest improvement is music to our ears quite literally. Building upon previous efforts to rejuvenate and refine this feature, this update elevates audio control to an entirely new level. The admin sound player has gotten sweet new features, including:
Hot on the heels of our recent introduction of suit sensors, we're thrilled to announce another pivotal feature from the classic Space Station 13 now implemented in Unitystation: MedHUDs and SecHUDs. Thanks Bod! For the security officers, the SecHUD is a boon. It allows them to quickly assess the declared role on someone's ID and their wanted status as per the Security Console registries. This instant information makes for efficient and effective security management. On the other hand, the MedHUD is a lifesaver for medical personnel. It provides them with immediate insight into the medical condition of anyone aboard the station. No more guesswork or time wasted in assessing patients with MedHUD, medical staff can see at a glance who needs help and how urgent their condition is. Medics, you might still need to chase down those crew members who prefer to run around instead of getting treated. But at least now, identifying who needs help is easier than ever.
Get ready for a delightful twist in Unitystation, thanks to the creative mind of MaxIsJoe. As a showcase of the advanced capabilities of their new AI framework, they've introduced an enigmatic new creature to the station through a random in-game event. Meet the Arials, playful cousins of felines, now set to sporadically visit the station and engage in light-hearted antics with the crew. As a bonus, they're leaving behind new plushies in the dormitories for everyone to enjoy. But a word of caution: try not to pet, hug, or bite these plushies too much! What makes these Arials so special, you ask? They are some of the first mobs to utilize the newly developed AI system, which remarkably elevates their functionality. These creatures aren't just simple NPCs; they're nearly as complex as players. They can perform emotes, require healing like any crew member, suffer trauma from injuries, and even face dismemberment. The level of sophistication doesn't end there. Unlike the older mob types that could merely move and occasionally attack, these new creatures can exist in various simultaneous states. This complexity significantly improves their behavior, making interactions with them far more dynamic and unpredictable. As for what the Arials are capable of doing well, we wouldn't want to spoil the fun. It's something you'll have to discover on your own during your adventures on the station.
Continuing from where we left off in our last post about the intriguing new Faith system by MaxIsJoe, we're back with some exciting updates on its development and expansion. The latest enhancement in the Faith system is a real game-changer for chaplains. Now, by diligently fulfilling their spiritual duties, chaplains can earn Faith Points bestowed by the gods (or a singular deity, depending on the belief system in play). These points are not just symbolic tokens of divine favor they hold real power. Here's where it gets even more interesting: chaplains can use these accumulated Faith Points to purchase miracles from a specially designed Faith Points Shop. The range of available miracles spans from amusing, cosmetic effects to incredibly useful interventions. Whether you're looking to add a bit of humor to the station's daily life or seeking to gain an edge with some strategic power gaming, there's something for everyone. Keep in mind, though, the more potent the miracle, the higher its cost in Faith Points. But this is just the tip of the iceberg. The Faith system is set to further evolve, integrating more seamlessly into the unique gameplay loop of Unitystation. With these ongoing enhancements, chaplains can look forward to a more dynamic and impactful role, harnessing divine powers to influence the course of events on the station. Stay tuned for more developments in this divine gameplay element!
So as you might know already, our biggest goal for the longest time now has been finally releasing the game on Steam and I'm glad to tell you that we are right on track for it! A lot of the effort has focused on everything we need to achieve this goal, as we continue to add features on the side, most of work is now fixing critical bugs, improving our security and other backend systems. Recently, Bod has taken this previously abandoned attempt at migrating our authentication and persistence system to one of our own, developed long ago by Gilles. This is needed because our current system, Firebase, has given us more than one headache and also we want the flexibility of an inhouse open source system. The security system, that will scan all code for malicious or dangerous pieces of code, is almost ready to be merged and shipped to production. This, in conjuction with the new backend, will enable us to safely allow everyone to host their servers with their very own modifications! No more whitelisting the server list, no more limiting communities to use our vanilla version of the game. We intend the experience after releasing in Steam to be as polished as possible, and thus we simply can't tolerate communities not being able to fork the game and make it their own. That's why we have been taking so long. It is a monumental task to make sure everything is flexible enough but also secure. We're committed to keeping you informed every step of the way as we approach this exciting new chapter. And, of course, we eagerly await the day we can join you all for some Steam-powered Unitystation fun! That wraps up today's blog post. We've only scratched the surface of all the exciting developments happening at Unitystation, and there's plenty more to explore. For those of you who crave the full details, make sure to visit our Changelog Page to get the complete rundown of all the changes and improvements. As we close, our heartfelt thanks go out to everyone who's part of this incredible journey. To our patrons, contributors, and players your support and involvement mean the world to us. Your dedication and passion have fueled this wild and wonderful 7-year journey, filled with challenges, triumphs, and a lot of fun. If you're looking to stay more connected or want to support our project, don't forget to check out our Discord and Patreon. Join the conversation, be a part of our community, and help us keep the Unitystation dream thriving. Thank you once again for your unwavering support. Here's to many more years of space-faring adventures and community-driven success!
[ 2023-11-19 00:18:08 CET ] [ Original post ]
Weekly update #25
by Bod9001 Weekly Update Hello, hello! It's been a little while a whole month, in fact since we last connected through our not-so-weekly update blog. Time flies, especially in the dynamic world of Unitystation, and this past month has been a whirlwind of activity. We've been busy bees, merging a plethora of fixes and continually identifying bugs during our Saturday playtests. It's been an intense but rewarding journey. In the midst of all this, we missed marking a significant milestone Unitystation's 7th anniversary on October 30th. Our apologies for letting that slip by; we definitely plan to make up for it next time and hope to celebrate this milestone with all of you! But let's not dwell on missed cake and candles. We're still riding a bit high on the celebratory spirit, and today, we're excited to share with you the most notable game improvements. Moreover, we're looking ahead at what the near future holds, including our aspirations and strategies for the much-anticipated Steam release. So, without further ado, let's dive into the latest news!
New away site: Valley
FunTimeDudeski has poured his heart and soul into a new away site map: Valley. Where every corner tells a story, and every path leads to a new adventure. Please make sure to check it out, and while you wait for the playtest, FunTimeDudeski has provided us with some lore to get in the mood, have a read! Mystic Valley is an exciting new awaysite for 2-20 players of all ages (though small children and the mentally feeble will certainly perish amidst its many rigors and perils)!
Features:
- A vast planetoid to explore via gateway (recommended for first-time explorers) or shuttle (Visit it at -4200, -69!)
- Progressive spawns as events are triggered
- A challenging dungeon that requires a team effort
- Documents and signs with flavor text and clues throughout
- Can be played RPG-style using what is found in the awaysite or charged into with the best equipment you can get your hands on
- An epilogue roleplay event
For The Captain's Eyes Only
A Nanotrasen Modular Offworld Reconaissance & Observation Nexus was deployed to an anomalous remote planetoid two years ago and ceased transmissions almost immediately after landing. Due to circumstances, a follow-up mission was not feasible. The remote site is equipped with a long-range Gateway system with a low-power passive bluespace monitoring signal. In the event of power loss or other catastrophe, the operator is instructed to route embedded backup power supplies to the gateway and activate its distress signal. Your station relayed an encrypted signal from this system two days ago. We have authorized gateway interface to recover the crewperson, assess the status of the site, and assist in the completion of its peaceful reconaissance mission.
Planetoid Report
[table][tr][td]Terrain at destination[/td][td]Mountainous with extensive cave formations and scattered artificial structures.[/td][/tr][tr][td]Mineral scans[/td][td]Low to moderate mineral yield potential.[/td][/tr][tr][td]Hostile lifeforms[/td][td]Local fauna, [CLASSIFIED].[/td][/tr][tr][td]Threat level[/td][td]Unknown.[/td][/tr][tr][td]Civilization[/td][td]Preindustrial.[/td][/tr][tr][td]Government[/td][td]NT analysts assume the primitive peoples of this region practice some form of monarchy, but initial monitoring of denizens' communications reveal the land has no king at present.[/td][/tr][/table]
improved Objective Management
Big news for Unitystation admins and players alike, courtesy of SerheyKr's hard work and our bounty program! We're excited to announce a significant enhancement in how objectives are managed in-game, especially for those thrilling antagonist roles. This latest update is a game-changer for admins. They now have access to an array of new tools, allowing for more dynamic and engaging gameplay. Admins can seamlessly manage objectives for all players aboard the station, giving them more power to create dynamic scenarios. But the real highlight here is the newfound flexibility in handling team objectives for antagonists. Admins can now not only adjust existing objectives but also craft entirely new custom objectives. These can be tailored for specific teams or individual players, including antagonists and ghost roles, injecting a fresh layer of strategy and unpredictability into each session.
A truly Robust admin sound player
In the latest effort to enhance the auditory experience in Unitystation, MaxIsJoe's newest improvement is music to our ears quite literally. Building upon previous efforts to rejuvenate and refine this feature, this update elevates audio control to an entirely new level. The admin sound player has gotten sweet new features, including:
- Local and global sound play: Play either for everyone or at a position.
- Advanced sound manipulation tools: Every single parameter of a sound can now be fine-tuned and adjusted. This means the power to shape every audio detail to fit the exact needs of any scenario or event.
MedHUDs and SecHUDs are finally here!
Hot on the heels of our recent introduction of suit sensors, we're thrilled to announce another pivotal feature from the classic Space Station 13 now implemented in Unitystation: MedHUDs and SecHUDs. Thanks Bod! For the security officers, the SecHUD is a boon. It allows them to quickly assess the declared role on someone's ID and their wanted status as per the Security Console registries. This instant information makes for efficient and effective security management. On the other hand, the MedHUD is a lifesaver for medical personnel. It provides them with immediate insight into the medical condition of anyone aboard the station. No more guesswork or time wasted in assessing patients with MedHUD, medical staff can see at a glance who needs help and how urgent their condition is. Medics, you might still need to chase down those crew members who prefer to run around instead of getting treated. But at least now, identifying who needs help is easier than ever.
A Mischievous Creature Has Arrived in the Station
Get ready for a delightful twist in Unitystation, thanks to the creative mind of MaxIsJoe. As a showcase of the advanced capabilities of their new AI framework, they've introduced an enigmatic new creature to the station through a random in-game event. Meet the Arials, playful cousins of felines, now set to sporadically visit the station and engage in light-hearted antics with the crew. As a bonus, they're leaving behind new plushies in the dormitories for everyone to enjoy. But a word of caution: try not to pet, hug, or bite these plushies too much! What makes these Arials so special, you ask? They are some of the first mobs to utilize the newly developed AI system, which remarkably elevates their functionality. These creatures aren't just simple NPCs; they're nearly as complex as players. They can perform emotes, require healing like any crew member, suffer trauma from injuries, and even face dismemberment. The level of sophistication doesn't end there. Unlike the older mob types that could merely move and occasionally attack, these new creatures can exist in various simultaneous states. This complexity significantly improves their behavior, making interactions with them far more dynamic and unpredictable. As for what the Arials are capable of doing well, we wouldn't want to spoil the fun. It's something you'll have to discover on your own during your adventures on the station.
Bestow the power of God
Continuing from where we left off in our last post about the intriguing new Faith system by MaxIsJoe, we're back with some exciting updates on its development and expansion. The latest enhancement in the Faith system is a real game-changer for chaplains. Now, by diligently fulfilling their spiritual duties, chaplains can earn Faith Points bestowed by the gods (or a singular deity, depending on the belief system in play). These points are not just symbolic tokens of divine favor they hold real power. Here's where it gets even more interesting: chaplains can use these accumulated Faith Points to purchase miracles from a specially designed Faith Points Shop. The range of available miracles spans from amusing, cosmetic effects to incredibly useful interventions. Whether you're looking to add a bit of humor to the station's daily life or seeking to gain an edge with some strategic power gaming, there's something for everyone. Keep in mind, though, the more potent the miracle, the higher its cost in Faith Points. But this is just the tip of the iceberg. The Faith system is set to further evolve, integrating more seamlessly into the unique gameplay loop of Unitystation. With these ongoing enhancements, chaplains can look forward to a more dynamic and impactful role, harnessing divine powers to influence the course of events on the station. Stay tuned for more developments in this divine gameplay element!
Steam release when
So as you might know already, our biggest goal for the longest time now has been finally releasing the game on Steam and I'm glad to tell you that we are right on track for it! A lot of the effort has focused on everything we need to achieve this goal, as we continue to add features on the side, most of work is now fixing critical bugs, improving our security and other backend systems. Recently, Bod has taken this previously abandoned attempt at migrating our authentication and persistence system to one of our own, developed long ago by Gilles. This is needed because our current system, Firebase, has given us more than one headache and also we want the flexibility of an inhouse open source system. The security system, that will scan all code for malicious or dangerous pieces of code, is almost ready to be merged and shipped to production. This, in conjuction with the new backend, will enable us to safely allow everyone to host their servers with their very own modifications! No more whitelisting the server list, no more limiting communities to use our vanilla version of the game. We intend the experience after releasing in Steam to be as polished as possible, and thus we simply can't tolerate communities not being able to fork the game and make it their own. That's why we have been taking so long. It is a monumental task to make sure everything is flexible enough but also secure. We're committed to keeping you informed every step of the way as we approach this exciting new chapter. And, of course, we eagerly await the day we can join you all for some Steam-powered Unitystation fun! That wraps up today's blog post. We've only scratched the surface of all the exciting developments happening at Unitystation, and there's plenty more to explore. For those of you who crave the full details, make sure to visit our Changelog Page to get the complete rundown of all the changes and improvements. As we close, our heartfelt thanks go out to everyone who's part of this incredible journey. To our patrons, contributors, and players your support and involvement mean the world to us. Your dedication and passion have fueled this wild and wonderful 7-year journey, filled with challenges, triumphs, and a lot of fun. If you're looking to stay more connected or want to support our project, don't forget to check out our Discord and Patreon. Join the conversation, be a part of our community, and help us keep the Unitystation dream thriving. Thank you once again for your unwavering support. Here's to many more years of space-faring adventures and community-driven success!
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Unitystation
Unitystation Community
Unitystation org
Winter 2021
RPG Simulation F2P EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
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https://unitystation.org/
https://store.steampowered.com/app/801140 
The Game includes VR Support
MINIMAL SETUP
- Processor: 2ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
- Processor: 3ghz Dual CoreMemory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Memory: 3 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available spaceSound Card: OnboardAdditional Notes: Requires a 64-bit processor and operating system
- Storage: 1 GB available space
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