Hello everyone! Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience. Changelog for version 1.04: [General] -Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced. -Made some changes to the room where you get the "Cinder Key" item. -Added more details to the cutscene after the Whiteleaf Park boss battle. -Added a new visual cue for the dash recharge. -Made some input changes related to climbing ladders. -Swapped Confirm/Cancel controller input for japanese players. -Decreased the volume of the dagger reflection sound effect. -Added extra antecipation frames to Fennel's jump attack animation. [Enemies] -"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are. -You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away. -Reduced the damage done by fire a little bit. -Added more visual cues to Lubella's ground attack. -Reduced the screenshake in Lubella's air attack. -Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped. -The Heretical Arsonist now has a longer cooldown after throwing the teleport balls. See you next time!
Hello everyone! Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience. Changelog for version 1.04: [General] -Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced. -Made some changes to the room where you get the "Cinder Key" item, hopefully making it more intuitive. -Added more details to the cutscene after the Whiteleaf Park boss battle. -Added a new visual cue for the dash recharge. -Made some input changes related to climbing ladders. -Swapped Confirm/Cancel controller input for japanese players. -Decreased the volume of the dagger reflection sound effect. -Added extra antecipation frames to Fennel's jump attack animation. [Enemies] -"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are. -You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away. -Reduced the damage done by fire a little bit. -Added more visual cues to Lubella's ground attack. -Reduced the screenshake in Lubella's air attack. -Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped. -The Heretical Arsonist now has a longer cooldown after throwing the teleport balls. That's it for now. See you next time! August 14th edit: Some new changes were made to the game: -Updated the Sacred Ordalia Grove background music. -Changed the confirm/cancel input back to the way it was for japanese players. August 16th edit: Another quick hotfix patch to fix two issues that have been found: -Fixed a collision issue in the latter "swinging platform" room in the Subterranean Grave area. The level design of this room was also retouched up a little bit. -Added more checks to the final boss' hitbox, as I received a bug report that her hitbox could vanish during one of her attacks. Hopefully the issue is fixed now.
Momodora: Reverie Under The Moonlight
Bombservice
AGM PLAYISM
2016-03-04
Indie Singleplayer
Game News Posts 68
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(9623 reviews)
http://bombservice.com/
https://store.steampowered.com/app/428550 
The Game includes VR Support
Momodora: Reverie Under the Moonlight Linux [80.78 M]
Momodora: Reverie Under The Moonlight takes the player on a journey through a cursed land on the brink of eradication. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one: a priestess named Kaho from the village of Lun. If only Kaho could somehow gain audience with the Queen, Her Majesty could surely be convinced to lend her power to help save the land and its inhabitants from certain doom―but time is short, and each coming night falls darker than the last...
Reverie Under The Moonlight is the fourth installment in the Momodora series of side-scrolling action platformers, featuring melee combos, dodge mechanics, and a plethora of items and spells to unleash upon your enemies. Play casually to fully take in and enjoy the rich setting and engaging, mysterious story, or crank up the difficulty to run your reflexes through a truly brutal gauntlet.
- Beautifully animated graphics
- Exciting action gameplay: pull off impressive combos, dodge attacks, and skewer enemies with arrows
- Intense boss battles with challenging patterns and epic scale
- Difficulty settings appropriate for all types of players―from story and setting lovers to hardcore action enthusiasts
- A breadth of items that can be combined to facilitate new strategies
- An amazingly diverse world to explore, filled with secrets and treasures
- Eccentric allies and foes with compelling personalities
- Mysterious lore and rich backstory woven into events, dialogue, and item descriptions
For this fourth installment in the Momodora series―which actually serves a prequel to the previous games―the primary focus during development was on improvements to the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.
We also made an effort to include more tiny details here and there, expand on the world lore, and create more exciting boss battles.
I believe this is the best Momodora game in the series, and definitely the most polished title so far.
Most of us at Playism grew up playing video games during the early days of the NES, and throughout the years, action-platformers have been some of the staples in our respective game libraries. Long before “Metroidvania” was a thing, we fell in love with the original Castlevania series, as well as with other Hall of Famers such as the Metroid, Contra, and Ninja Gaiden games. About halfway through the lifecycle of the first-generation PlayStation, sprite-based game development took an unfortunate nosedive, and the sorts of games we loved most and grew up with just weren't being made as frequently or, frankly, with as much love and care as they once were.
Indie game development really helped to reinvigorate both the sprite-based action-platformer genre and the magic of actual sprite animation. rdein's games combine what we’ve always loved about tight-action 2D gaming with splendid influences from more modern games like Dark Souls. The dedication to your actions necessitated by animation locks; the insane intensity driving the boss fights and how epic it is that this quaint little heroine can tackle these heroic endeavors; the attention to detail in the environments, designs, and animations... all of this stuff is simply stunning and rdein pulls it off to beautiful effect.
Then there’s also the story itself, which is also a masterpiece in game storytelling: a strange, mysterious world that you inhabit with countless hopeless souls whom you are trying to save. There is painstaking detail in every item, every snippet of dialogue. You find yourself constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...?
Momodora: RUTM shouldn’t exactly be categorized as “Metroidvania” or “Souls-like”, but there certainly are elements of both contained within. It's a game of its own, and it’s one of the best entries in the mind-bogglingly expansive genre of side-scrolling action-platformers. We at Playism all love the game, and we can state with absolute confidence that if you’ve bothered to read this far, then you certainly will, too.
- OS: Ubuntu 14.04 LTS
- Processor: 1.2 Ghz or superiorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 200 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB (with Pixel Shader support)
- Storage: 200 MB available space
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