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Hello everyone! Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience. Changelog for version 1.04: [General] -Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced. -Made some changes to the room where you get the "Cinder Key" item. -Added more details to the cutscene after the Whiteleaf Park boss battle. -Added a new visual cue for the dash recharge. -Made some input changes related to climbing ladders. -Swapped Confirm/Cancel controller input for japanese players. -Decreased the volume of the dagger reflection sound effect. -Added extra antecipation frames to Fennel's jump attack animation. [Enemies] -"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are. -You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away. -Reduced the damage done by fire a little bit. -Added more visual cues to Lubella's ground attack. -Reduced the screenshake in Lubella's air attack. -Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped. -The Heretical Arsonist now has a longer cooldown after throwing the teleport balls. See you next time!
Hello everyone! Here's a new version update for Momodora: RUtM. This version brings some changes to improve player experience. Changelog for version 1.04: [General] -Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced. -Made some changes to the room where you get the "Cinder Key" item, hopefully making it more intuitive. -Added more details to the cutscene after the Whiteleaf Park boss battle. -Added a new visual cue for the dash recharge. -Made some input changes related to climbing ladders. -Swapped Confirm/Cancel controller input for japanese players. -Decreased the volume of the dagger reflection sound effect. -Added extra antecipation frames to Fennel's jump attack animation. [Enemies] -"Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are. -You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away. -Reduced the damage done by fire a little bit. -Added more visual cues to Lubella's ground attack. -Reduced the screenshake in Lubella's air attack. -Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped. -The Heretical Arsonist now has a longer cooldown after throwing the teleport balls. That's it for now. See you next time! August 14th edit: Some new changes were made to the game: -Updated the Sacred Ordalia Grove background music. -Changed the confirm/cancel input back to the way it was for japanese players. August 16th edit: Another quick hotfix patch to fix two issues that have been found: -Fixed a collision issue in the latter "swinging platform" room in the Subterranean Grave area. The level design of this room was also retouched up a little bit. -Added more checks to the final boss' hitbox, as I received a bug report that her hitbox could vanish during one of her attacks. Hopefully the issue is fixed now.
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