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2018 Patch Update - version 1.06

Hello everyone! It's been a while since I posted an announcement here myself. This time around it's for the changes on the latest released patch.

They are as follows:


  • Boss drop items are now cancelled only if you take damage during the fight (including self-damage, and poison).
  • Easy difficulty adjustments: starting HP was changed to 48, and now Vitality Fragments add up to your HP until a maximum of 80. Previously, you started with 80 HP and Vitality Fragments didn't do anything. For a comparison, Normal difficulty starts with 30 HP, and Hard with 15.
  • Higher HP absorption when using Red Ring or Torn Branch (7% of your maximum HP per enemy kill, compared to a fixed amount of 1 HP per kill previously).
  • Added an effect to the first Bellflower tree to make its presence clearer.
  • Added some minor shaking effect to the death animation of characters that have cat ears.
  • Added a new anger effect to Alraunes.
  • Added a new dialogue line to Cotillard for when you meet a very specific condition.
  • Added some new dialogue to Prudence the Cat (that's the cat at the castle) as a hint for the True Ending.
  • Updated the Bad Ending to make it clearer.
  • Updated the item description for the Fresh Spring Leaf, as well as the text for the event where you get that item.
  • Updated some tutorial text and the difficulty select text to make them clearer.
  • (PC/OSX/Linux) Updated Xbox 360 controller prompts to Xbox One controller prompts.
  • Changed the level design in a few rooms to make the platforming less annoying to traverse.
  • Changed the position of the "dodge" tutorial message slightly.
  • Changed the screenshake effect for Fennel's thunder attack.
  • Changed character interactions with NPCs/in cutscenes. Now Kaho turns back to human if you talk to NPCs as a cat.
  • Improved text localization for some languages (retranslations, typos, etc.)
  • Improved Moka's colors slightly.
  • Removed collision damage from the horizontal movement attack of the final boss.
  • Fixed a rare bug that could lock the player inside a boat.
  • Fixed a screen transition in the Park area that could lead to a softlock depending on how you traversed it.
  • Fixed some missing graphic in one area of the frozen forest segment.
In case there's anything wrong with this update, please don't hesitate to get in contact with me to notify me of an issue. As usual, thank you all for your continued support and for being an amazing community! To close things off, me and Bombservice have been working on a new game, quite similar in style to Momodora RUtM, nicknamed "Nundora" for the time being. We should have an official announcement for this new game soon :) I hope you will be looking forward to it. Until then! Cheers. https://store.steampowered.com/app/428550/Momodora_Reverie_Under_The_Moonlight/


[ 2018-08-27 06:56:28 CET ] [ Original post ]



Momodora: Reverie Under The Moonlight
Bombservice
  • Developer

  • AGM PLAYISM
  • Publisher

  • 2016-03-04
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (9623 reviews)


  • Review Score

  • http://bombservice.com/
  • Website

  • https://store.steampowered.com/app/428550 
  • Steam Store

  • The Game includes VR Support



    Momodora: Reverie Under the Moonlight Linux [80.78 M]

  • Public Linux depots



  • Momodora: Reverie Under The Moonlight takes the player on a journey through a cursed land on the brink of eradication. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one: a priestess named Kaho from the village of Lun. If only Kaho could somehow gain audience with the Queen, Her Majesty could surely be convinced to lend her power to help save the land and its inhabitants from certain doom―but time is short, and each coming night falls darker than the last...

    Reverie Under The Moonlight is the fourth installment in the Momodora series of side-scrolling action platformers, featuring melee combos, dodge mechanics, and a plethora of items and spells to unleash upon your enemies. Play casually to fully take in and enjoy the rich setting and engaging, mysterious story, or crank up the difficulty to run your reflexes through a truly brutal gauntlet.


    • Beautifully animated graphics
    • Exciting action gameplay: pull off impressive combos, dodge attacks, and skewer enemies with arrows
    • Intense boss battles with challenging patterns and epic scale
    • Difficulty settings appropriate for all types of players―from story and setting lovers to hardcore action enthusiasts
    • A breadth of items that can be combined to facilitate new strategies
    • An amazingly diverse world to explore, filled with secrets and treasures
    • Eccentric allies and foes with compelling personalities
    • Mysterious lore and rich backstory woven into events, dialogue, and item descriptions


    For this fourth installment in the Momodora series―which actually serves a prequel to the previous games―the primary focus during development was on improvements to the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.
    We also made an effort to include more tiny details here and there, expand on the world lore, and create more exciting boss battles.
    I believe this is the best Momodora game in the series, and definitely the most polished title so far.


    Most of us at Playism grew up playing video games during the early days of the NES, and throughout the years, action-platformers have been some of the staples in our respective game libraries. Long before “Metroidvania” was a thing, we fell in love with the original Castlevania series, as well as with other Hall of Famers such as the Metroid, Contra, and Ninja Gaiden games. About halfway through the lifecycle of the first-generation PlayStation, sprite-based game development took an unfortunate nosedive, and the sorts of games we loved most and grew up with just weren't being made as frequently or, frankly, with as much love and care as they once were.

    Indie game development really helped to reinvigorate both the sprite-based action-platformer genre and the magic of actual sprite animation. rdein's games combine what we’ve always loved about tight-action 2D gaming with splendid influences from more modern games like Dark Souls. The dedication to your actions necessitated by animation locks; the insane intensity driving the boss fights and how epic it is that this quaint little heroine can tackle these heroic endeavors; the attention to detail in the environments, designs, and animations... all of this stuff is simply stunning and rdein pulls it off to beautiful effect.

    Then there’s also the story itself, which is also a masterpiece in game storytelling: a strange, mysterious world that you inhabit with countless hopeless souls whom you are trying to save. There is painstaking detail in every item, every snippet of dialogue. You find yourself constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...?

    Momodora: RUTM shouldn’t exactly be categorized as “Metroidvania” or “Souls-like”, but there certainly are elements of both contained within. It's a game of its own, and it’s one of the best entries in the mind-bogglingly expansive genre of side-scrolling action-platformers. We at Playism all love the game, and we can state with absolute confidence that if you’ve bothered to read this far, then you certainly will, too.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 1.2 Ghz or superiorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1 GB (with Pixel Shader support)
    • Storage: 200 MB available space
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